Henrik Rydgård
a8b8580756
Don't forget to check the stall address, even in the optimized primitive loop
2023-10-09 14:08:11 +02:00
Henrik Rydgård
7fd7015987
Fix bug in vertex cache using uninitialized data
2023-10-09 14:03:41 +02:00
Henrik Rydgård
a780d02c07
Minor reordering
2023-10-09 11:54:15 +02:00
Henrik Rydgård
316bc03ac9
Move the destroy function for VKRPipelineLayout to VulkanRenderManager
2023-10-09 11:54:13 +02:00
Henrik Rydgård
ae58fe3828
In GL and Vulkan soft-skin, we might not be fully done decoding when we reach flush. Take that into account.
2023-10-08 16:51:58 +02:00
Henrik Rydgård
c73e2351de
Add checks for unused topology values when loading pipeline caches.
2023-10-08 13:39:04 +02:00
Henrik Rydgård
28ed12aa93
Simplify descriptor pool creation
2023-10-08 12:39:19 +02:00
Henrik Rydgård
b82a34539d
Same as last commit, but in DrawEngineVulkan.
2023-10-08 12:39:19 +02:00
Henrik Rydgård
dbe395dd00
Add a wrapper around VKRPipelineLayout / descsetlayout
2023-10-08 12:39:18 +02:00
Henrik Rydgård
34fbbf2c2a
Split out the descriptorset pool from VulkanMemory.cpp/h
2023-10-08 11:45:00 +02:00
Henrik Rydgård
c7a3e7bc32
Remove a redundant variable
2023-10-06 16:32:59 +02:00
Henrik Rydgård
cd35252400
DrawEngine; Convert strip sequences in a tight loop
2023-10-06 16:25:13 +02:00
Henrik Rydgård
10ccbfd68c
Unify the clearing of variables after a draw call
2023-10-06 15:39:59 +02:00
Henrik Rydgård
d4703e9534
Decoded position format is always the same
2023-10-06 15:39:58 +02:00
Henrik Rydgård
69b43ab734
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
...
Note that we also offset the lookup slightly to miss the wrap-around
points. The existing 31 scale factor instead of 32, together with that
half-texel, are enough to avoid that problem.
Fixes #18300
2023-10-03 23:30:18 +02:00
Henrik Rydgård
226d25721a
Add a block transfer GPU stat, remove a redundant one
2023-10-03 13:15:55 +02:00
Henrik Rydgård
d07c3c5148
Fix main-thread stalls due to decimate during replacement texture loading
2023-10-03 12:17:43 +02:00
Henrik Rydgård
af7efe4b5d
Fix. Need to flush soft-skinned vertices when changing vertex format.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
200575b2bc
Allow the new optimization through redundant VADDR instructions, very common
2023-10-03 11:01:37 +02:00
Henrik Rydgård
3aa0f5b543
A bit more
2023-10-03 11:01:37 +02:00
Henrik Rydgård
4d95250052
Optimize further
2023-10-03 11:01:37 +02:00
Henrik Rydgård
0260aebc26
Implement fast-path for merging non-indexed draws quickly.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
e63bb0459c
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
Henrik Rydgård
1c49d5718c
Add an offset field that we'll need later
2023-10-03 11:01:37 +02:00
Henrik Rydgård
92ffef2626
Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
9b411af1f5
It's running.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
bd760b9115
Merge pull request #18217 from hrydgard/gles-simplify-disk-cache
...
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-10-03 10:39:27 +02:00
Henrik Rydgård
76ad3dec4d
Revert unclear optimization
2023-10-01 16:43:33 +02:00
Henrik Rydgård
bd931f9cbe
Additional minor cleanups
2023-10-01 14:31:46 +02:00
Henrik Rydgård
3cef04f885
Fix incorrect flushing behavior in the prim sequencer, small optimization
2023-10-01 14:23:34 +02:00
Henrik Rydgård
a2fe906534
Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly.
2023-10-01 14:10:19 +02:00
Henrik Rydgård
52ad0d0335
Minor cleanup in Prim()
2023-10-01 13:57:41 +02:00
Unknown W. Brackets
e79e0e21ad
arm64jit: Skip unnecessary const load w/4 weights.
2023-09-30 15:41:56 -07:00
Henrik Rydgård
fb4a1fb7dd
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
Henrik Rydgård
70edf4f234
Merge pull request #18233 from unknownbrackets/meminfo-defer
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Use a thread for meminfo and defer tag lookup for copies
2023-09-29 11:37:47 +02:00
Henrik Rydgård
cf48532ef5
Merge pull request #18219 from hrydgard/get-index-bounds-autovec
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Make GetIndexBounds friendlier to autovectorization. Works on x86 at least.
2023-09-29 11:31:34 +02:00
Henrik Rydgård
b8fa3a2071
Merge pull request #18125 from unknownbrackets/arm64-vertexjit
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arm64jit: Optimize weight loading a bit
2023-09-29 09:52:56 +02:00
Henrik Rydgård
db421165c0
Merge pull request #18172 from hrydgard/more-lenient-clear-detection
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Make clear detection a bit more lenient
2023-09-29 09:52:08 +02:00
Henrik Rydgård
abbd1c83bd
Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
...
This reverts commit 65b995ac6c
, reversing
changes made to 01c3c3638f
.
2023-09-27 20:04:37 +02:00
Henrik Rydgård
48d3efc473
Bump shader cache versions again, just because.
2023-09-27 17:38:15 +02:00
Henrik Rydgård
038bc7fc49
Fix issue uploading narrow textures in OpenGL.
...
We had some stride adjustment that is not needed - and we're not passing
the stride along, so it can't do the "right thing".
Fixes #18254
2023-09-27 16:43:06 +02:00
Henrik Rydgård
f2cfbe1bcf
Vulkan: Add the same shutdown logic to stop async shader compiles to DeviceLost
2023-09-26 01:28:59 +02:00
Henrik Rydgård
db245e1b34
Fix old texture leak in GLES hardware tessellation
2023-09-26 00:38:11 +02:00
Henrik Rydgård
01035f48a4
Fix for crash when changing backends in-game
2023-09-26 00:13:53 +02:00
Unknown W. Brackets
810d8c0890
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
Henrik Rydgård
45bc4d8750
Make GetIndexBounds friendlier to autovectorization. Works on x86 at least.
2023-09-24 12:15:04 +02:00
Henrik Rydgård
6e303e8f1d
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
Henrik Rydgård
d31ba393af
Don't load the shader cache on a separate thread - all it does is already async
2023-09-24 10:53:23 +02:00
Henrik Rydgård
964f606a9c
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
2023-09-24 01:29:38 +02:00
Henrik Rydgård
dbd3045f87
Join the shader cache load thread on exit
2023-09-24 01:07:08 +02:00