Unknown W. Brackets
abfa203520
Cut down on a few more includes in Core/HLE/.
2014-03-15 11:49:35 -07:00
Unknown W. Brackets
a843cbd580
Shrink the very common sceKernelThread.h include.
2014-03-15 11:44:02 -07:00
Unknown W. Brackets
d65af7353b
Avoid some ChunkFile includes.
2014-03-15 11:32:57 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
8d29b583e8
Reduce a few Core/Dialog/ includes.
2014-03-15 10:52:13 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
kaienfr
1a90e0c7ba
Update VS project files
2014-03-15 14:44:47 +01:00
kaienfr
b2b6b09072
Mp3 Audio Support.
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Now, we can play mp3 audio format. :)
2014-03-15 14:40:31 +01:00
Henrik Rydgard
5705496233
Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
2014-03-15 10:51:16 +01:00
Henrik Rydgard
c80510fb3b
MemMap should not be included in MIPS.h.
2014-03-15 10:45:39 +01:00
Unknown W. Brackets
e37244cfea
Eat cycles in sceUtilitySavedataGetStatus().
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Matching tests. Improves performance in Fieldrunners startup and I think
in game.
2014-03-15 01:18:35 -07:00
Henrik Rydgård
d374cf94b3
Merge pull request #5529 from sum2012/kernal-load
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Bypass to boot.bin from patched game
2014-03-13 19:11:06 +01:00
Henrik Rydgard
ce1d449bed
Try a simple workaround for the Crash Tag Team Racing issue.
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Hopefully this is reasonably safe...
2014-03-13 19:00:34 +01:00
Henrik Rydgard
7ae9c26b6a
Enable the new vreg flushing mechanism on ARM.
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Reduce logspam seen in a couple games.
2014-03-12 10:15:09 +01:00
Henrik Rydgard
ea3f5a10af
Stub the rest of the known sceAudioCodec functions.
2014-03-08 10:41:37 +01:00
Unknown W. Brackets
641064f0bc
Consistently use MIPS_REG_V0 for return values.
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This way all instances are a lot easier to search for (was trying to find
where we were writing an incorrect value to v0, turns out to be callback
related of course.)
2014-03-04 08:21:55 -08:00
Unknown W. Brackets
446418d783
Properly reset some state between games.
2014-03-04 07:55:08 -08:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
c7437bbe8e
Fix some minor warnings.
2014-03-03 00:08:32 -08:00
Henrik Rydgård
374e12afc3
Merge pull request #5590 from unknownbrackets/xbox
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Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Henrik Rydgård
dc2f28f899
Merge pull request #5591 from unknownbrackets/io-thread
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Handle concurrent sync io operations better
2014-03-03 13:30:35 +07:00
Unknown W. Brackets
8aceba732a
Stop reporting null thread args with size.
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Must've been a mistake in the test, can no longer reproduce the crash.
2014-03-02 16:59:50 -08:00
Unknown W. Brackets
d7ba8f7312
Correct error code for reads into a bad pointer.
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Per tests this is generally -1.
2014-03-02 13:59:34 -08:00
Unknown W. Brackets
2a4cbb7171
Allow two threads to read from a file at once.
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It just happens in order, rather than failing with an error (async busy.)
Async operations still fail when used in this way, however.
2014-03-02 13:49:29 -08:00
Unknown W. Brackets
07a2e57932
Synchronize IO operations before any seek.
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To prevent it from seeking before the operation.
2014-03-02 13:47:11 -08:00
Unknown W. Brackets
2c40cd509a
Avoid overwriting io thread results.
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Just block until it's done so that things are synchronous.
2014-03-02 13:45:12 -08:00
Ced2911
b6d37f97b8
[sceIo] 360 thread fixes
2014-03-02 11:31:32 -08:00
Ced2911
22ede1ebf3
[Xbox] Network disabled for xbox
2014-03-02 11:30:59 -08:00
Ced2911
cc9f238d36
[xbox] 360 support for Core
2014-03-02 11:22:02 -08:00
Unknown W. Brackets
0f36b45f2e
Turns out this difference began in mpeg.prx 0105.
2014-03-02 10:40:54 -08:00
Henrik Rydgård
8f90681994
Merge pull request #5589 from unknownbrackets/mpeg-version
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Track the sceMpeg_library version for behavior differences
2014-03-02 23:14:36 +07:00
Unknown W. Brackets
fc1ab072b3
Write the ringbuffer struct based on mpeg version.
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This way it can easily match tests.
2014-03-02 01:31:30 -08:00
Unknown W. Brackets
cda1bc2772
Keep track of the loaded sceMpeg_library version.
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They have variations in behavior.
2014-03-02 01:31:29 -08:00
Unknown W. Brackets
87a07d7355
Workaround bug in Kurohyou 2 (uninitialized data.)
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The game calls scePsmfGetEPWithTimestamp(), but without any chapters.
This means nothing is written to its pointer. But it takes the value
there anyway.
It happens that the value there is 0, but only because something wrote it
to the stack before the call. It seems like scePsmfVerifyPsmf() is the
one writing it, since it has a different value shortly before that call.
So, as a workaround, just write some 0s into the stack. Games without
bugs should not care. Hard to predict what will happen to another buggy
game.
2014-03-02 01:22:25 -08:00
raven02
6888ea8d79
Typo fix
2014-03-02 15:12:50 +08:00
Unknown W. Brackets
c7f1197ab1
Cut down on a debug check in release mode.
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In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets
444dd15a25
Report module versions of HLE'd modules.
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sceMpeg has slightly different functionality, so collecting the unique
versions will help. So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets
1b5e54abb4
Fix nearest size check in optimum, cleanup.
2014-03-01 02:23:56 -08:00
Unknown W. Brackets
58e29062a5
Improve error checking in sceFontGetNumFontList().
2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279
Fix sceFontGetFontList() error codes.
2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a
Correct sceFontGetFontInfoByIndexNumber().
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It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36
Fix results of sceFontGetFontInfo() for user fonts.
2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c
Implement sceFontGetShadowInfo().
2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676
Cleanup errors in sceFontGet*ImageRect().
2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae
Fix error handling in sceFontPointToPixelH()/etc.
2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3
Fix sceFontSetResolution() error codes.
2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a
Reflect font altCharCode in psp mem for tests.
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Makes it easier to be sure it's working right. Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
692cffffd1
Use the correct default for font altCharCode.
2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860
Implement sceFontGetShadowGlyphImage().
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Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Henrik Rydgård
909fc3d3f9
Merge pull request #5576 from thedax/decryptedEbootDump
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Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00