Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
...
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
9ba0ed46fd
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
Unknown W. Brackets
599465ee6e
Correct priority handling for Mbx funcs.
...
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
94094f99bf
Cleanup basic Mbx implementation, create func.
2012-12-16 21:36:51 -08:00
Arthur Blot
35c7b411aa
Fixed value returning for MBXes
2012-11-08 16:24:06 +01:00
Arthur Blot
b96d86ab7f
Implemented MBXes
2012-11-08 14:24:51 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00