Commit Graph

794 Commits

Author SHA1 Message Date
arnastia
ad5df976bd Blit framebuffers using screen aligned quads (buggy);
Implement asynchronous framebuffer readback for OpenGL and optional CPU-side pixel format conversion (needs optimization);
Add OpenGL ES support (untested).
2013-06-28 14:48:36 +01:00
arnastia
98b9acf0d3 Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false). 2013-06-26 01:32:48 +01:00
arnastia
4fa30ce6ec Add support for reading framebuffers to memory.
Signed-off-by: arnastia <arnastia@gmail.com>
2013-06-25 13:50:35 +01:00
Henrik Rydgård
3f114f32db Merge branch 'nearest_filtering' of https://github.com/AdmiralCurtiss/ppsspp into AdmiralCurtiss-nearest_filtering
Conflicts:
	ffmpeg
	lang
2013-06-24 22:51:46 +02:00
Henrik Rydgard
8aca797f21 Fix silly light direction math bug (probably no effect mostly). 2013-06-24 20:48:31 +02:00
Henrik Rydgard
f3c227041d Only set uniform variables as dirty when there's a difference in value. 2013-06-24 19:25:22 +02:00
Henrik Rydgard
afb596f3c3 Reorder things a little in VertexShaderGenerator. Strangely solves a specular lighting issue I saw. 2013-06-24 19:11:04 +02:00
Henrik Rydgard
6a9e6ce5fe Simplify vertex shaders a little more in the common case of directional lights. 2013-06-24 00:29:30 +02:00
Admiral H. Curtiss
802fa0de4c Merge remote-tracking branch 'upstream/master' into nearest_filtering 2013-06-23 23:16:48 +02:00
Admiral H. Curtiss
fe132af9ec Renamed Nearest and Linear Filtering to Force Nearest/Linear Filtering.
Made sure that both options aren't active at the same time.
2013-06-23 22:39:32 +02:00
Admiral H. Curtiss
505f8559c1 Added a "Nearest Filtering" option for testing. 2013-06-23 21:56:07 +02:00
Unknown W. Brackets
8c7dfdb0f7 Iterate over vfbs_ using size_t not iter.
This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets
03cab6edf7 Centralize destruction of FBOs, use std::vector. 2013-06-23 08:19:36 -07:00
Henrik Rydgard
fcd9168ff9 Change vfbs_ back to a list for now. 2013-06-23 17:10:55 +02:00
Henrik Rydgard
67ef7fea3e Various FBO-related fixes, hopefully reducing or removing the related crashes... 2013-06-23 17:05:59 +02:00
Henrik Rydgard
23ee9b8cd5 Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
Unknown W. Brackets
cd213e655b Add some debug code for finding textures. 2013-06-22 10:35:34 -07:00
Unknown W. Brackets
390f0d79fc Add a copy path to ConvertColors RGBA8888.
It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
2013-06-22 10:16:38 -07:00
Unknown W. Brackets
88fbe6c1b5 Clear lastBoundTexture when binding a null one. 2013-06-22 10:15:30 -07:00
oioitff
2fa9637818 Use a larger index buffer.
Fix crash for 7th Dragon 2020 at some certain places.
2013-06-21 23:42:09 +08:00
Henrik Rydgård
cc705c72eb Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
This reverts commit eaede89761.

Conflicts:
	GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Sacha
2570268393 Remove 'BLACKBERRY10' define as it is now the minimum OS requirement. 2013-06-21 15:40:52 +10:00
Henrik Rydgard
916184d2f4 Optimize the most common light type, directional, by doing the normalization beforehand. May shorten some shaders below Mali's limit with luck. 2013-06-20 23:30:21 +02:00
Henrik Rydgard
34e6b72599 Fix nomip check bug 2013-06-20 23:06:05 +02:00
Henrik Rydgard
2694343243 Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
Henrik Rydgard
eaede89761 Support tex level factor 000001 (fixed at 0, that is, mipmapping off) 2013-06-20 21:57:09 +02:00
Henrik Rydgård
283f382aff Revert "Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example."
This reverts commit f2b7096bdf.
2013-06-20 01:26:18 +02:00
Henrik Rydgard
f2b7096bdf Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example. 2013-06-19 23:55:36 +02:00
Henrik Rydgard
8f9562cde4 Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno) 2013-06-19 12:42:04 +02:00
Henrik Rydgård
5fc11fa99c Turn off forced linear filtering if colortest enabled 2013-06-17 20:45:08 +02:00
Henrik Rydgard
e782b6f20e Add VSync option in Windows. Turns itself off when unthrottled. 2013-06-16 23:45:06 +02:00
Unknown W. Brackets
00540ea44c Hash/convert more when a CLUT base is used.
This seems a bit strange, but the games that use these bases seem to read
outside the loaded CLUT to a previously loaded CLUT.

May cause a performance issue on games that use a base but don't do this.
2013-06-16 08:04:21 -07:00
Unknown W. Brackets
5dd9ece98b Ignore alpha when writing to display. 2013-06-15 17:32:35 -07:00
Unknown W. Brackets
dc5e7d5e71 Still need to delete textures when scaling on.
Duh.  Fixes #2255.
2013-06-14 00:46:49 -07:00
Henrik Rydgård
3908bf537f Merge pull request #2249 from unknownbrackets/texcache
Re-enable subimage optimization with scaling check
2013-06-14 00:17:01 -07:00
HuangKangJing
9e0fe6f1e6 Fixed a build error on 64-bit linux. 2013-06-14 14:24:04 +08:00
Unknown W. Brackets
ff00b65cf3 Re-enable subimage optimization with scaling fix.
Thanks go to @Squall-Leonhart for finding the issue.
2013-06-13 23:04:11 -07:00
Henrik Rydgard
052a15b788 Disable the glTexSubImage optimization, see issue #2222 . 2013-06-11 23:06:30 +02:00
Henrik Rydgard
e809e39681 Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline. 2013-06-11 21:44:37 +02:00
Henrik Rydgard
f8b9655f20 Use glTexSubImage to replace textures instead of deleting them and allocating new ones whenever possible. May help runaway VRAM consumption with some Radeon drivers. 2013-06-11 20:21:19 +02:00
Henrik Rydgard
112f1b4901 Wipe all FBOs on device lost. May help app switching issues on Android. 2013-06-11 11:28:41 +02:00
Henrik Rydgård
9fbb947fcd Merge pull request #2210 from aquanull/TCMinorFix
Fix some crash due to destroyed FBO's...
2013-06-11 02:24:19 -07:00
Henrik Rydgard
ea2b923ddf Logic precedence error, warning fixes 2013-06-11 11:05:34 +02:00
aquanull
a1b7da413a TextureCache::Invalidate()/InvalidateAll() small corrections and optimizations.
I think the ranges are [start_addr, end_addr).
2013-06-11 16:19:13 +08:00
aquanull
9b85da657a These were probably just typos. 2013-06-11 16:19:13 +08:00
aquanull
7082e9808d Fix some crash in debug builds. 2013-06-11 16:19:12 +08:00
Unknown W. Brackets
73ab4d1422 Fix memcpy to framebuffer to not invalidate.
This is much better.
2013-06-10 00:11:36 -07:00
Unknown W. Brackets
d8618e5028 Clear currentRenderVfb_ when fbo_unbinding.
At least, not doing this caused glitches somewhere else, seems right.
2013-06-09 23:55:33 -07:00
Unknown W. Brackets
f8d6bda678 Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00