sum2012
22e198962f
Fix translate
2014-05-25 17:47:56 +08:00
sum2012
ce2abe44d0
Add a space
2014-05-25 17:14:07 +08:00
Henrik Rydgård
0b0e3cacee
Merge pull request #6049 from hrydgard/block-transfer-gpu
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Implement GPU block copies between buffers and from buffer to RAM.
2014-05-25 10:51:10 +02:00
Henrik Rydgard
8543de91d7
Don't skip the copy if block transfer is turned off
2014-05-25 10:50:28 +02:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00
Henrik Rydgard
33d15a6972
Try to implement block transfer upload to fbo. Doesn't seem to work right though...
2014-05-25 10:02:51 +02:00
Henrik Rydgard
eaba341db0
Split DrawPixels up, preparing to make it more flexible
2014-05-25 10:02:50 +02:00
Henrik Rydgard
c21fdef02d
Typo fix
2014-05-25 10:02:49 +02:00
Henrik Rydgard
0208ca8e90
Add some reporting for framebuffer sceDmacMemcpys.
2014-05-25 10:02:49 +02:00
Henrik Rydgard
6c2ab3215f
Try to fix R/B color swap problem
2014-05-25 10:01:40 +02:00
Henrik Rydgard
fdf17cb558
Move setting currentRenderVfb_ to NULL to when it's really needed.
2014-05-25 10:01:39 +02:00
raven02
50fc54c92a
Fix wrong #endif
2014-05-25 10:01:39 +02:00
raven02
a516abef02
Add comments
2014-05-25 10:01:38 +02:00
raven02
68548856fd
Use glBlitFramebuffer when available to blit framebuffer
2014-05-25 10:01:38 +02:00
raven02
cf7229e05e
Null out currentRenderVfb_
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This fixes the missing stuffs in Tactic Orge
2014-05-25 10:01:37 +02:00
Henrik Rydgård
ebd3d214ae
Typo fix
2014-05-25 10:01:36 +02:00
raven02
218b446f9c
Add updateVRAM_;
2014-05-25 10:01:36 +02:00
raven02
05be56a433
Keep it sync = true also rename updateVRAM_
2014-05-25 10:01:35 +02:00
raven02
62c99843ad
Do NotifyBlockTransfer() in buffered rendering mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
945b6125f9
Restrict the last change to buffered mode only
2014-05-25 10:01:34 +02:00
Henrik Rydgard
994629089e
Implement GPU block copies between buffers and from buffer to RAM.
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(first one not very well tested, second one improves Burnout Legends sun a lot)
2014-05-25 10:01:33 +02:00
Henrik Rydgård
8273c1b956
Merge pull request #6056 from raven02/patch-51
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Validate the framebuffer size with the size from sceDmac
2014-05-25 10:01:10 +02:00
Henrik Rydgård
270fc2daf7
Merge pull request #6079 from sum2012/log
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Report sceUtilityLoadAvModule
2014-05-25 09:24:57 +02:00
Henrik Rydgård
95c95d07a4
Merge pull request #6131 from sum2012/Net
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Small improve of sceNetAdhocMatching*
2014-05-25 09:24:32 +02:00
Henrik Rydgård
cc8ae194da
Merge pull request #6132 from unknownbrackets/module-ver
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Report devkit for blacklisted modules too
2014-05-25 09:23:53 +02:00
Henrik Rydgård
dee3e39b2b
Merge pull request #6134 from unknownbrackets/replace-funcs
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Trigger memchecks in replaced funcs, call gpu->UpdateMemory()
2014-05-25 09:13:07 +02:00
Henrik Rydgard
555d494658
Merge branch 'master' of github.com:rock88/ppsspp into rock88-master
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Conflicts:
ios/main.mm
2014-05-25 09:06:06 +02:00
Henrik Rydgard
a71a9ae3ff
Update native
2014-05-25 09:03:58 +02:00
sum2012
9138fec3c1
Add a network setting
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Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
Unknown W. Brackets
27f8eb6d8a
Call gpu->UpdateMemory() from memcpy() funcs.
2014-05-24 21:59:25 -07:00
Unknown W. Brackets
0248b0ba09
Add memchecks to replaced functions.
2014-05-24 21:53:42 -07:00
sum2012
1d36836d2d
Add some constant
2014-05-25 10:51:00 +08:00
sum2012
9658b3a1b8
Add a Windows OSK keyboard option
2014-05-25 09:26:30 +08:00
Unknown W. Brackets
c1fdb5fc5b
Might as well allow imports to blacklisted.
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If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets
8ef00232d3
Parse exports of blacklisted modules.
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But ignore them. This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00
sum2012
b8e0fc8fa7
Small improve of sceNetAdhocMatching*
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Now Metal Slug XX can display online screen.
2014-05-25 07:57:02 +08:00
Henrik Rydgård
0ca57669f7
Merge pull request #6130 from unknownbrackets/psmfplayer
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Cleanup errors and a pausing in psmfplayer
2014-05-25 01:03:10 +02:00
Unknown W. Brackets
213646b218
Correct errors in minor psmfplayer funcs.
2014-05-24 15:35:51 -07:00
Unknown W. Brackets
68bccebdeb
Clear the psmfplayer handle on delete.
2014-05-24 14:13:18 -07:00
Unknown W. Brackets
c651a0d1e9
Correct status check in scePsmfPlayerStop().
2014-05-24 12:46:34 -07:00
Unknown W. Brackets
64df42d613
Don't change status in scePsmfPlayerBreak().
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It was changed to INIT in d37100b30a
, but I
think that only fixed the game because STANDBY was wrong. Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
Unknown W. Brackets
d4e548013e
Don't zero paused, but do zero end in psmfplayer.
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To make sure the video/audio sync up.
If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
Unknown W. Brackets
222be04b38
Cleanup err codes in scePsmfPlayerGetAudioData().
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Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
Unknown W. Brackets
bc661f4f10
Clean up a duplicate if branch.
2014-05-23 23:02:23 -07:00
Unknown W. Brackets
28a9f7155a
Handle a default video with of 0 in psmfplayer.
2014-05-23 23:01:26 -07:00
Unknown W. Brackets
c03aa31240
Write video frames even while paused.
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This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
Unknown W. Brackets
13b735fd02
Validate more params in scePsmfPlayerGetVideoData.
2014-05-23 23:00:01 -07:00
Unknown W. Brackets
233213e38b
Avoid a crash in the GE debugger.
2014-05-23 08:48:29 -07:00
Unknown W. Brackets
6c52ec524d
Fix typo (warning.)
2014-05-23 08:47:12 -07:00
Henrik Rydgård
efa2c8ef79
Merge pull request #6125 from unknownbrackets/psmfplayer
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Fix some minor issues in psmfplayer, schedule finish correctly
2014-05-23 10:08:52 +02:00