Unknown W. Brackets
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30625225b0
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GPU: Remove neon xxhash implementation.
It's typically around the same speed now with modern compilers, and much
slower than XXH3.
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2020-08-27 20:31:09 -07:00 |
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NR74W
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113c5f3b5f
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Update TextureReplacer.h
Correction.
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2020-04-13 16:29:17 +02:00 |
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NR74W
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fe5b06cc17
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Add option to prevent Mipmaps from being dumped
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2020-04-13 03:32:03 +02:00 |
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Unknown W. Brackets
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b4d9d038b4
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Replacement: Allow region-specific settings.
This makes it easier to reuse one pack for multiple game ids.
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2019-07-14 16:01:37 -07:00 |
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Unknown W. Brackets
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13375e2b95
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Replacement: Refactor ini template generation.
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2018-09-30 17:00:05 -07:00 |
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Unknown W. Brackets
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fcabc319e1
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Qt: Load texture replacement images.
Still doesn't save, but at least it can use packs.
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2018-06-06 05:57:26 -07:00 |
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Henrik Rydgård
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a153181e4a
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Don't leave "reduceHash_" uninitialized. Probably won't help #10796 though..
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2018-03-26 12:33:36 +02:00 |
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LunaMoo
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0e44c3b9fe
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Add reduceHash option, to hash 50% of texture when it's otherwise unreliable.
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2017-05-07 21:12:26 +02:00 |
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LunaMoo
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3c1f62d691
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Expose XXHASH for Texture Replacement
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2017-05-06 14:51:24 +02:00 |
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LunaMoo
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88dabd59e3
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Add "ignoreAddress" to texture replacement.
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2017-05-05 21:40:40 +02:00 |
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Florent Castelli
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4145b60a0e
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symbian: Remove!
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2016-10-11 18:49:08 +02:00 |
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Unknown W. Brackets
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e55198f7e7
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Correct some initialization order warnings.
Also, another missing init with IRBlocks.
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2016-08-05 10:46:11 -07:00 |
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Unknown W. Brackets
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bfda12fa23
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Allow more options in texture [hashes] syntax.
This allows you to ignore the address or address and clut hash.
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2016-05-31 00:13:52 -07:00 |
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Unknown W. Brackets
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994d2dd85e
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Skip video in replacement saving by default.
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2016-05-01 08:58:14 -07:00 |
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Unknown W. Brackets
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c20075b0e0
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Pass video info to texture replacements.
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2016-05-01 08:54:43 -07:00 |
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Unknown W. Brackets
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450554450f
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Attempt to buildfix Symbian.
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2016-05-01 00:48:11 -07:00 |
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Unknown W. Brackets
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e1fd6b6f21
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Account for scaleFactor when saving clipped PNG.
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2016-05-01 00:30:50 -07:00 |
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Unknown W. Brackets
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7a4af06cee
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Save new textures into a separate path.
This way you can tell which ones you've done already.
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2016-05-01 00:30:49 -07:00 |
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Unknown W. Brackets
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f536182b37
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Cache texture replacement lookup info.
This way we can avoid hitting the disk where possible. We could even
preload.
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2016-05-01 00:30:48 -07:00 |
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Unknown W. Brackets
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9ffc717de1
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Properly save 16-bit textures for replacements.
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2016-05-01 00:30:47 -07:00 |
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Unknown W. Brackets
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c1a8edfedf
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Replace textures from PNGs.
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2016-05-01 00:30:46 -07:00 |
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Unknown W. Brackets
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0c357c0ea3
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Pass w/h in for replacement lookup.
So we can scale the w/h properly.
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2016-05-01 00:30:44 -07:00 |
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Unknown W. Brackets
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4f3bac1b0a
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Actually load the texture replacement ini file.
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2016-05-01 00:30:42 -07:00 |
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Unknown W. Brackets
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59ada74deb
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Allow hashes to be ignored explicitly.
Still need the actual ini hookup.
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2016-05-01 00:30:42 -07:00 |
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Unknown W. Brackets
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d6e5df6f21
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Save individual mip levels.
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2016-05-01 00:30:41 -07:00 |
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Unknown W. Brackets
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565653c77b
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Save and load textures using full key.
Of course, need this, not just the hash.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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9039dd606f
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Move TextureReplacer to Core.
Probably makes more sense here after all.
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2016-05-01 00:30:40 -07:00 |
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