Unknown W. Brackets
0517d3721c
Correct recovery of locked disk cache files.
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We were keeping the index when creating a new file, rather than clearing
it. Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Unknown W. Brackets
288a5c7aab
Lock the diskcache while in use.
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This prevents it from being corrupted due to a crash.
2016-01-30 20:50:37 -08:00
Unknown W. Brackets
95abf332d1
Disable ISO RAM cache if out of memory.
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Better to fail to preload than to crash.
2015-12-19 15:29:34 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Unknown W. Brackets
0264422b8d
Add a bit more error detection to the disk cache.
2015-11-18 21:56:07 -08:00
Unknown W. Brackets
475964133c
Make disk cache size a bit more flexible.
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This way it will shrink to allow a few games to be cached simultaneously.
2015-11-18 21:56:06 -08:00
Unknown W. Brackets
f2cefebcb6
Garbage collect files when low on free cache space.
2015-11-18 21:56:04 -08:00
Unknown W. Brackets
df6cbafe0f
Measure free disk space to size block count.
2015-11-18 21:56:03 -08:00
Unknown W. Brackets
f0ec6fab4d
Reorganize disk cache to allow for dynamic size.
2015-11-18 21:56:02 -08:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Unknown W. Brackets
88b23460f1
Add a file loader to perform disk caching.
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Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0
Move file loader code into directories.
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Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00