Unknown W. Brackets
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93069756e6
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GE Debugger: Split playback into a separate file.
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2019-06-23 18:49:27 -07:00 |
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Unknown W. Brackets
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9e98642258
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GE Debugger: Cache decompressed frame commands.
This adds to noise in profiling the frame dump.
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2019-06-23 18:29:36 -07:00 |
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Unknown W. Brackets
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df6c5f38dc
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Core: Use readable names for failed backends.
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2019-06-22 12:48:56 -07:00 |
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Henrik Rydgård
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60a81a6144
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Merge pull request #11658 from unknownbrackets/ui-minor
Windows: Hide Vulkan/D3D11 if not available
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2018-12-11 12:13:00 +01:00 |
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Unknown W. Brackets
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bb7d9646f2
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GE Debugger: Fix dump replay ticks accounting.
Sometimes a list ends earlier than now, we don't need to eat cycles then.
Fixes #11655.
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2018-12-10 23:05:42 -08:00 |
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Unknown W. Brackets
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f88dc9e821
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GE Debugger: Allow relative prim counts.
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2018-12-01 15:50:20 -08:00 |
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Unknown W. Brackets
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e029168be2
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GE Debugger: Allow jumping to a specific prim.
This will make the most sense when frames are relatively stable, and works
great for GE dumps.
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2018-12-01 06:40:27 -08:00 |
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Unknown W. Brackets
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4d5c8fcff4
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GE Debugger: Track a counter of prims.
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2018-12-01 06:26:35 -08:00 |
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Unknown W. Brackets
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3cf3985c8d
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GE Debugger: Support record for more render types.
This should handle both games that use display, and games that don't.
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2018-11-17 22:12:45 -08:00 |
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Unknown W. Brackets
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179514e8d7
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GE Debugger: Avoid writing 0 sized packets.
This causes errors on allocation sometimes due to things like count=0 in a
prim command.
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2018-11-17 22:01:14 -08:00 |
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Henrik Rydgård
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036556c371
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Merge pull request #11564 from unknownbrackets/ge-dump
GE Debugger: Preserve VRAM textures / render-to-texture in dumps
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2018-11-17 23:32:20 +01:00 |
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Unknown W. Brackets
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2d3885fc1a
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GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the
result easily when running the dump, without manually stepping through.
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2018-11-17 11:14:10 -08:00 |
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Unknown W. Brackets
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6383f407d1
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GE Debugger: Avoid overwriting in softgpu playback.
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2018-11-17 10:06:31 -08:00 |
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Unknown W. Brackets
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169d2fa444
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GE Debugger: Preserve VRAM textures in dumps.
Should allow for (some) reproduction of render-to-texture behavior.
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2018-11-17 10:06:31 -08:00 |
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xebra
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64cf6f2755
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GE Debugger:Step to curved surface.
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2018-10-01 11:41:19 +09:00 |
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Unknown W. Brackets
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653129c528
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Debugger: Add an event for GE dump recording.
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2018-09-01 10:59:37 -07:00 |
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Unknown W. Brackets
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c10b2035b5
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Debugger: Prevent record with no commands.
Should cut down on empty dumps, at least.
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2018-09-01 09:51:04 -07:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Unknown W. Brackets
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e6917cccf6
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
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Unknown W. Brackets
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a0608d7fc5
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Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
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2018-06-16 13:57:45 -07:00 |
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Unknown W. Brackets
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582bc2d60a
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GE Debugger: Stall less liberally on GE dump exec.
This makes it easier to compare performance and flushing bugs.
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2018-06-11 15:14:18 -07:00 |
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Unknown W. Brackets
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f7443aaa15
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GE Debugger: Use a class for dump execution.
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2018-06-11 15:06:40 -07:00 |
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Unknown W. Brackets
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0ed2c03350
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GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
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2018-06-11 14:54:42 -07:00 |
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Unknown W. Brackets
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e313a9bf6c
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Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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e9cc1ee463
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Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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a37a8ca4f0
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GPU: Add quick method for debugging.
Helps when you want to bail out to the debugger quickly.
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2017-12-24 18:05:44 -08:00 |
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Henrik Rydgård
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ca6865b323
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GE Record: After recording a frame, log the filename of the output file.
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2017-12-04 15:15:55 +01:00 |
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Unknown W. Brackets
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14cf862e22
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GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
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2017-06-06 19:49:10 -07:00 |
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Henrik Rydgård
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b5ed8de9e5
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Warning fix
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2017-06-05 13:39:06 +02:00 |
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Unknown W. Brackets
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73fd75c0e2
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GE Debugger: Fix replay timing drift.
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2017-06-04 20:08:17 -07:00 |
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Unknown W. Brackets
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7e26c75a27
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GE Debugger: Pass filename into dump replay.
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2017-06-04 15:11:10 -07:00 |
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Unknown W. Brackets
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d62f5f9fe2
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GE Debugger: Add some comments and cleanup.
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2017-06-04 14:51:27 -07:00 |
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Unknown W. Brackets
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0ce48fbeb5
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GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
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2017-06-04 12:11:23 -07:00 |
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Unknown W. Brackets
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883c4e8ac8
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GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
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2017-06-04 11:10:19 -07:00 |
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Unknown W. Brackets
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23d2ababd1
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GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
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2017-06-04 10:39:03 -07:00 |
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Unknown W. Brackets
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2a388ba785
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GE Debugger: Fix replay FPS.
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2017-06-04 10:39:02 -07:00 |
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Unknown W. Brackets
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80be3166af
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GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
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2017-06-04 10:39:01 -07:00 |
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Unknown W. Brackets
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300961ce6e
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GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
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2017-06-04 10:38:59 -07:00 |
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Unknown W. Brackets
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9430145774
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GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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ababe0046e
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GE Debugger: Implement memory transfer commands.
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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9f51c35df1
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GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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3e14900164
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GE Debugger: Load commands more directly.
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2017-06-04 10:38:55 -07:00 |
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Unknown W. Brackets
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0c08559840
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GE Debugger: Wait to get the right display buf.
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2017-06-04 10:38:54 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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e45b04a699
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GE Debugger: Clear after replay finished.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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82beb726fc
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GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
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2017-06-04 10:38:52 -07:00 |
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Unknown W. Brackets
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21153c899b
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GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
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2017-06-04 10:38:51 -07:00 |
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Unknown W. Brackets
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73d21ab859
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GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
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2017-06-04 10:38:50 -07:00 |
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Unknown W. Brackets
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4f07ec0df5
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GE Debugger: Oops, emit transfer/clut cmds.
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2017-06-03 15:29:11 -07:00 |
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