Unknown W. Brackets
0ade62d264
Core: Remove Host entirely.
2023-03-25 17:47:25 -07:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
143f499d11
Remove a few of the Host implementations
2023-03-25 10:37:49 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
dcfdb30cb8
Buildfix, cleanup
2023-03-24 23:28:30 +01:00
Henrik Rydgård
e71be8af2e
Remove PollControllers from host. Break out a WindowsInputManager from WindowsHost.
2023-03-24 19:57:24 +01:00
Henrik Rydgård
5a5779dcd6
Remove symbol-map related functions from Host
2023-03-24 18:08:31 +01:00
Henrik Rydgård
1250692657
Convert host->SetWindowTitle to a request
2023-03-24 17:52:01 +01:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. ( #17176 )
...
* Move the resampler usage to a common file, AudioCommon.
Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.
* Android.mk typo
* libretro makefile fix
* libretro buildfix
* libretro: try a different approach for the temporary solution
* duh
* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
724f94f8e4
UWP buildfix
2023-03-24 15:32:48 +01:00
Henrik Rydgård
21bd50dcb0
Remove polling requirement from DSound audio backend
...
Might as well sleep for a short period instead, same effect really.
2023-03-24 10:40:10 +01:00
Henrik Rydgård
e21867315b
Fix browsing for Cheat DB files. Easy now after the refactor!
2023-03-23 10:18:21 +01:00
Henrik Rydgård
b440e28e38
Remove System_SendMessage!
...
iOS, Qt buildfixes
2023-03-22 23:52:51 +01:00
Henrik Rydgård
5a55fd5fd3
And replace "graphics_restart", "toggle_fullscreen", etc
2023-03-22 23:52:15 +01:00
Henrik Rydgård
410b35fba3
Get rid of "finish" and "setclipboardtext" messages, replace with requests.
2023-03-22 22:17:26 +01:00
Henrik Rydgård
7718c06dd1
Port UWP file browser, fix UWP image browser
2023-03-22 15:36:14 +01:00
Henrik Rydgård
70f0ac04af
Port the file browser spawned by the Load button to the new request stuff
2023-03-22 15:36:14 +01:00
Henrik Rydgård
9d10417f09
UWP buildfix
2023-03-22 14:17:19 +01:00
Henrik Rydgård
de064e210e
Replace the inputbox queue with a more generic RequestManager.
2023-03-22 12:41:11 +01:00
Henrik Rydgård
47f063550a
Remove InitGraphics/ShutdownGraphics from Host, except for headless
2023-03-21 22:47:20 +01:00
Henrik Rydgård
f5472ba0d8
Cleanup up unnecessary audio init functions
2023-03-21 13:39:02 +01:00
Henrik Rydgård
f60f5ccaea
Move SetDebugMode notification
2023-03-21 13:39:00 +01:00
Henrik Rydgård
fc1732cc22
Move NotifySwitchUMDUpdated
2023-03-21 13:37:19 +01:00
Henrik Rydgård
c92a4acb40
Move NotifySymbolMapUpdated to System_Notify
2023-03-21 13:37:19 +01:00
Henrik Rydgård
dda8635c89
Move three notifications out of Host
2023-03-21 13:37:19 +01:00
Henrik Rydgård
06fcc9ccd7
Add System_Notify
2023-03-21 13:37:16 +01:00
Henrik Rydgård
ac5855cdf8
Remove CanCreateShortcut function
2023-03-21 12:23:01 +01:00
Henrik Rydgård
d3955b42bb
Rename some system functions, merge the Launch* ones.
...
android launchurl buildfix
2023-03-21 12:22:59 +01:00
Henrik Rydgård
a9eaa4fdc8
Get rid of an ifdef
2023-03-21 10:24:36 +01:00
Henrik Rydgård
fc6382140b
UWP Buildfix
2023-03-14 13:42:00 +01:00
Henrik Rydgård
f936a6e9ce
Structs and enums and build files
2023-03-11 11:19:33 +01:00
Henrik Rydgård
cb10862510
Move texture replacer to GPU/Common.
...
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård
53172eff63
Renaming and file splitting
2023-03-06 16:42:50 +01:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Gabriel Morazán
2d5086112b
(UWP) Remove All Redundant Conditionals
2023-03-04 19:19:14 -04:00
Gabriel Morazán
eab06caba9
(UWP) More Cleanups
2023-03-02 22:44:07 -04:00
Gabriel Morazán
051039b696
(UWP) Fix Skipped Asset Files
2023-02-28 00:01:26 -04:00
GABO1423
c538315134
(UWP) Small Build Overhaul
2023-02-27 00:12:20 -04:00
Henrik Rydgård
18999c3687
Create the GPUCommonHW class.
2023-02-25 14:42:10 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
...
* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
61c5b9e0ca
Retarget UWP projects for latest VS build
...
19061 is the oldest SDK installed by default.
Also disable "SDL" (security development lifecycle) checks in
SPIRV-Cross because it doesn't build with it...
2023-02-24 23:08:41 +01:00
Gabriel Morazán
37ca5d5e95
(UWP) File Tweaks
2023-02-22 18:03:12 -04:00
Henrik Rydgård
fb8aff5a8c
Split out the depth stuff from the file, move to GPU/Common
2023-02-03 21:06:43 +01:00
Henrik Rydgård
3b36a1bb66
TiltEventProcessor belongs in Core, not UI.
2023-02-01 15:04:32 +01:00
Henrik Rydgård
a88bafff4d
Break out the JoystickHistoryView
2023-02-01 14:58:16 +01:00
Unknown W. Brackets
489411359e
Common: Add cpu_features library.
2023-01-29 14:35:58 -08:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Henrik Rydgård
650390d146
Merge pull request #16668 from unknownbrackets/glslang
...
Build: Update to glslang v11.13.0, use upstream
2023-01-04 10:06:49 +01:00
Unknown W. Brackets
87aa4e127c
Build: Update to glslang v11.13.0, use upstream.
...
This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
77849d3eed
riscv: Add disassembler.
...
From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
182355b258
UWP buildfix
2022-12-08 12:23:28 +01:00
Henrik Rydgård
57864f62ce
Rework the display layout editor to ditch the preview thing.
...
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
ddd2c6e343
Merge pull request #16409 from hrydgard/preserve-framebuffers
...
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
162290147f
UWP build fix. Had to reshuffle some stuff and compile some Vulkan files.
2022-11-06 15:54:00 +01:00
Unknown W. Brackets
10a356c23b
UWP: Avoid some float conversion warnings.
2022-10-29 13:02:10 -07:00
Unknown W. Brackets
79d53552a5
armips: Update to latest.
2022-10-29 09:02:12 -07:00
Henrik Rydgård
0251f33ec3
Don't use PPSSPP-specific stuff in Common/VR for now.
2022-10-17 23:13:43 +02:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
...
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
cdee10fe86
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
Unknown W. Brackets
2b884de585
armips: Use native std::filesystem on Windows/UWP.
2022-10-01 08:13:57 -07:00
Unknown W. Brackets
559fdd167f
armips: Also update UWP and ARM64, etc.
2022-09-30 20:16:34 -07:00
GABO1423
212598fc27
(UWP) Remove expandedResources
2022-09-25 10:04:56 -04:00
Unknown W. Brackets
542e7aa555
GE Debugger: Add a table of register metadata.
...
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård
ed8c4e8758
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 10:33:05 +02:00
Unknown W. Brackets
9fcad83940
riscv: Add initial emitter shell.
2022-08-25 21:17:11 -07:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
tunip3
b7dc1379c6
add bin and elf to picker as they now work
2022-08-16 11:34:55 +01:00
tunip3
a4cf087116
remove storage fileloader and storage folderbrowser
2022-08-16 11:03:06 +01:00
tunip3
12fa098dab
remove unneeded switch case as un broken cases fall through
2022-08-15 23:15:12 +01:00
Henrik Rydgård
de10c1fddd
Buildfixes
2022-08-06 18:27:04 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
ANR2ME
41de63f13c
Moving sceNpMatching2-stuff to sceNp2.cpp/h.
...
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
Henrik Rydgård
e7e1bb6079
UWP: Fix missing font file causing missing text fields. Fixes #15771
2022-08-04 10:44:12 +02:00
Henrik Rydgård
8ded766509
UWP buildfix
2022-08-03 14:31:24 +02:00
Henrik Rydgård
41e327a66b
Cleanup and testfixes
2022-08-03 13:34:59 +02:00
ANR2ME
d30d652265
Fixes UWP building issue after Retargeting Solution to a different SDK version.
...
PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.
2022-08-01 00:52:54 +07:00
Henrik Rydgård
3496bd52f0
UWP buildfix
2022-07-30 15:18:56 +02:00
GABO1423
33b62047d0
(UWP) Update Dummy Manifest
2022-07-19 20:55:24 -04:00
GABO1423
c321cbce44
(UWP) Remove Reference to Deleted File.
2022-07-19 20:48:42 -04:00
GABO1423
c3baa48cea
(UWP) Delete Old Key
2022-07-19 20:34:18 -04:00
GABO1423
c432af3fcc
(UWP) Building Improvements
2022-07-19 20:33:58 -04:00
GABO1423
bd1eefdda2
Remove redundant file from packages.
2022-07-19 13:24:08 -04:00
GABO1423
d017437fb7
Prevent Dummy file from appearing in packages.
2022-07-19 13:23:09 -04:00
Henrik Rydgård
989d5b8079
Revert "(UWP) Small Building Tweaks."
2022-07-19 17:57:13 +02:00
GABO1423
98727756b4
Remove redundant file from package.
2022-07-18 22:15:54 -04:00
GABO1423
b57a79c9c9
Prevent dummy file from being in the package.
2022-07-18 22:14:17 -04:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
...
* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård
e1daccddfd
Add check that makes PPSSPP work on Xbox through the debugger
...
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
tunip3
a83c45fac9
add additional rescaps
2022-06-09 21:00:10 +01:00
tunip3
0e80d7a8f5
fix indentation
2022-06-09 20:58:13 +01:00
tunip3
b4cd068d52
add runFullTrust, broadFileSystemAccess and expandedResources rescaps
2022-06-09 20:48:28 +01:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
...
This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård
2178567ba0
UWP: Fix loading the default theme.
...
Hopefully takes care of #15496
See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård
93c39f7595
UWP crashfix - serialize accesses to each loader
2022-04-15 20:34:33 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
...
We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
iota97
5e1062678f
Allow custom UI themes
2022-02-11 12:42:38 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
...
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
a0a9b1e89b
softgpu: Add class to manage and enqueue for bins.
...
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
3d5bced296
softjit: Rename reg cache so it can be reused.
...
Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
09dc38080a
softgpu: Move draw pixel code to separate file.
...
This separates things better anyway. No major perf impact.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
953200c995
softgpu: Add func to calculate pixel func ID.
...
This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Henrik Rydgård
d754f95814
Merge pull request #14884 from unknownbrackets/debugger-gpustats
...
Debugger: Add APIs for GPU stats
2021-10-19 19:54:51 +02:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
...
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
ce3b80dcea
Debugger: Add initial GPU stats shell.
2021-10-19 10:01:40 -07:00
Tunip3
0decbf055c
Add 4k support to uwp version on xbox
2021-10-03 22:44:21 +01:00
Henrik Rydgård
8cab56c948
Move keymap defaults to a separate file. Not exactly a clean separation though.
2021-08-28 15:12:10 +02:00
Henrik Rydgård
ab69b896c3
Add and hook up Android_MoveFile
2021-07-25 17:32:12 +02:00
Henrik Rydgård
cc173acc82
UWP buildfix
2021-07-10 10:59:25 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
...
Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Henrik Rydgård
1b0ac23a69
Get rid of Executor.cpp/h.
...
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
446c2c027e
Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
6c3825bfbd
UWP and Android buildfixes
2021-06-07 00:24:52 +02:00
Unknown W. Brackets
64678e0114
Reporting: Move message report interface to Common.
...
This makes it so we can call reporting from Common.
2021-06-06 09:22:03 -07:00
Henrik Rydgård
914b4478b6
Merge pull request #14493 from unknownbrackets/replay
...
Add debugger APIs for replay recording
2021-05-31 11:45:39 +02:00
Henrik Rydgård
239838b6c3
Remove the ability to have multiple search paths for config.
2021-05-30 12:45:12 +02:00
Henrik Rydgård
72915f88c8
Config: Remove the use of multiple search paths.
2021-05-30 12:39:16 +02:00
Unknown W. Brackets
64e007c0ce
Debugger: Add stub API for replay functionality.
2021-05-29 14:50:57 -07:00
Henrik Rydgård
6dc602ad40
Merge pull request #14469 from unknownbrackets/dep-update
...
Update zstd and libpng
2021-05-16 22:58:13 +02:00
Unknown W. Brackets
f6a1ffdd14
Update zstd to 1.5.0.
...
This improves GE frame dump compression speed and ZIM load speed.
2021-05-16 11:15:24 -07:00
Unknown W. Brackets
f2b2f26e8e
Common: Use Path for GetExeDirectory().
2021-05-15 11:12:54 -07:00
Unknown W. Brackets
7b175627b3
VFS: Use Path for DirectoryAssetReader.
2021-05-15 11:12:04 -07:00
Unknown W. Brackets
c03e68c996
Debugger: Simplify symbol map filename build.
2021-05-14 22:48:32 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
cbbe458829
UWP iso-loading fix
...
Having override:// as a fake file name was no good, Path would remove
one slash.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
8727679353
Clean up PathBrowser a bit
...
Fix UWP build
Fix booting homebrew.
Qt buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a40b1dec5f
Use Path for fullName in dirlisting. Bugfixes.
...
Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
d775bf4e4c
Merge pull request #14442 from unknownbrackets/path-extension
...
Update path extension and PSP/GAME/ handling
2021-05-10 21:05:05 +02:00
Unknown W. Brackets
18a51b8e97
Update libzip to 1.7.3.
2021-05-09 20:45:53 -07:00
Henrik Rydgård
939dd200c3
Loaders: Remove fileLoader->Extension().
2021-05-09 17:17:13 -07:00
Henrik Rydgård
9480b6672b
Loaders: Rename Path() to GetPath().
...
Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
Unknown W. Brackets
1e22966984
http: Separate out net buffer code from formatting.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
75d5c4367e
Merge pull request #14422 from unknownbrackets/warnings
...
Small warning fixes
2021-05-01 09:19:46 +02:00
Unknown W. Brackets
4bd6117137
UWP: Ignore _CRT_SECURE_NO_WARNINGS in UI.
2021-04-30 23:35:19 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Henrik Rydgård
e6aa841b78
Common: Get rid of Executor.cpp/h.
...
There was only one implementation.
2021-04-30 22:33:34 -07:00
Unknown W. Brackets
58d46274ef
Common: FileUtil rename buildfix.
2021-04-25 14:51:39 -07:00
Unknown W. Brackets
7abacbd940
Common: UWP buildfix.
2021-04-25 14:35:15 -07:00
Henrik Rydgård
eb07a3e111
Buildfixes
2021-04-18 00:34:18 +02:00
Henrik Rydgård
8314a805f8
Merge pull request #14358 from unknownbrackets/debugger
...
Add basic APIs for managing memory info tagging
2021-04-17 18:35:38 +02:00
Henrik Rydgård
a7d7631feb
Merge pull request #14369 from unknownbrackets/zstd
...
Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Unknown W. Brackets
cb9a22c0cb
Build: Recompress pngs using better zlib.
...
Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Unknown W. Brackets
d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
7a1398844a
Debugger: Add simple API to control tagging detail.
...
In case a client requires it.
2021-04-04 20:23:51 -07:00
yonggamer
8bfd8e9e0f
Update glslang_UWP.vcxproj
2021-04-05 00:18:08 +02:00
Unknown W. Brackets
ff98d81e33
Build: Simplify by always including FakeCPUDetect.
2021-03-20 17:25:50 -07:00
Unknown W. Brackets
a42d3834f2
Build: Remove "fake" vertex decoder jit.
...
We don't really need this. Just replace it with a stub that always fails
to generate a vertex decoder.
2021-03-20 17:06:21 -07:00
Henrik Rydgård
e49cd93f0d
Windows: Enable UPNP again after 14304
2021-03-20 13:44:50 +01:00
Henrik Rydgård
bd7b283399
Add iOS version detection, turn off JIT on bootup if >= 14.3.
2021-02-22 09:16:51 +01:00
Henrik Rydgård
90f1e98ab3
Merge pull request #14195 from unknownbrackets/glslang-update
...
glslang: Update to latest glslang
2021-02-21 16:06:30 +01:00
Unknown W. Brackets
bd4dd29eee
glslang: Update to latest glslang.
2021-02-21 06:16:55 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
...
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
90f701675d
UWP: Disable SDLChecks, which error on deprecated.
...
We should get rid of deprecated usage, but it's troublesome for only UWP
to compile differently. These were ignored before.
2021-02-18 08:56:36 -08:00
Unknown W. Brackets
e7a3faaa8c
Windows: Stop ignoring all deprecated warnings.
2021-02-18 08:56:36 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
f97df5d153
Debugger: Broadcast ctrl input events.
...
This can be useful to trigger debugging functionality on button press.
2021-01-18 18:14:48 -08:00
Unknown W. Brackets
de3277c679
Debugger: Add API to trigger buttons.
2021-01-18 16:58:34 -08:00
Henrik Rydgård
6d0315eaf9
Fix copy/paste typo causing crash getting tempdirs if an env var had no value
2021-01-10 20:33:17 +01:00
Henrik Rydgård
291f9fdd70
Merge pull request #13902 from unknownbrackets/ui-cleanup
...
UI: Cleanup Windows header in MainScreen.cpp
2021-01-10 00:24:13 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
...
Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Unknown W. Brackets
43a13f7ec6
Windows: Handle fullscreen message consistently.
...
This handles it the same way as SDL, etc. so that the new button on the
main screen works again.
2021-01-09 14:17:41 -08:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
...
This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Henrik Rydgård
148625591d
UWP StorageFileLoader: Remove some excessive logging.
...
Some warning fixes in App.cpp.
2020-12-20 13:19:00 +01:00
Henrik Rydgård
e4cecabbf3
UWP: Work around another race condition in StorageFileLoader.
...
It really needs a rewrite and better error handling but that's for
later.
2020-12-20 12:36:32 +01:00
Henrik Rydgård
2c4a42a695
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 01:47:49 +01:00
Henrik Rydgård
97e75bb563
Fix synchronization bug in StorageFileLoader.cpp (wrong mutex)
2020-12-19 13:17:53 +01:00
Henrik Rydgård
222bf5c02c
XAudioBackend: Limit the number of queued buffers properly.
...
This is probably not the optimal way to write this loop but it works a
hell of a lot better than the old one..
2020-12-19 12:59:28 +01:00
Henrik Rydgård
99d1d85e4b
Reformat and do minor cleanups in UWP/XAudioSoundStream
2020-12-19 12:57:05 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
19b4febbbf
More reinterpret shader gen and test work.
...
More work on reinterpret
Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
Henrik Rydgård
97e8d5b93b
Buildfix the rest of the platforms
2020-11-02 10:37:11 +01:00
Henrik Rydgård
f4ea3ccf22
Move the generic vertex shader generator into GPU/Common and rename it.
2020-11-01 19:58:54 +01:00
Henrik Rydgård
99d63714b5
UWP buildfix
2020-10-31 22:52:54 +01:00
Henrik Rydgård
3d0630c04a
Remove the HLSL fragment shader generator. The GLSL one can now do its job.
2020-10-31 18:32:43 +01:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
4310e35714
Windows: Remove the native project.
2020-10-05 06:56:10 +02:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
...
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
...
Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
65617889dd
Merge ext/native/ext/... directly into ext.
2020-09-30 00:30:42 +02:00
Henrik Rydgård
4d3ec20082
ByteSwap.h results in a file name collision on some systems with byteswap.h. Fix this by merging it into BitSet.h.
2020-09-30 00:09:13 +02:00
Henrik Rydgård
63c8b0ffd5
Additional UWP buildfix
2020-09-29 21:58:58 +02:00