Henrik Rydgård
106a299c06
Merge pull request #13860 from unknownbrackets/windows-arm64
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Windows: Fix miniupnpc build on ARM64
2021-01-03 09:40:57 +01:00
Unknown W. Brackets
c66d5dcac1
Windows: Prevent hang on shutdown.
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Which may occur on ARM64 or perhaps lower thread processors? Let's avoid
spinloops.
2021-01-02 22:49:06 -08:00
Unknown W. Brackets
cd6be61d98
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
Henrik Rydgård
fa466d2363
Merge pull request #13850 from unknownbrackets/warnings
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Cleanup some warnings and a logger shutdown crash
2021-01-01 19:53:10 +01:00
Unknown W. Brackets
83644ec1b8
Android: Remove old NDK profiler.
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Pretty sure this no longer works.
2021-01-01 08:42:23 -08:00
Unknown W. Brackets
f57c642f0b
Common: Fix logging shutdown race condition.
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Got a crash during logging on another thread during shutdown.
2021-01-01 08:38:27 -08:00
Henrik Rydgård
dee953af89
Fix layout problem on crash screen. Fixes #13808
2020-12-25 10:40:54 +01:00
Henrik Rydgård
ddb5462bce
Folder browsing on main screen: Prevent navigating "up" when you can't.
2020-12-20 01:47:52 +01:00
Henrik Rydgård
2c4a42a695
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 01:47:49 +01:00
Henrik Rydgård
6c8ee35826
Crash screen: Add a very dangerous and inaccurate "Resume" function.
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Not sure if there's much point really but maybe..
2020-12-19 20:27:39 +01:00
Henrik Rydgård
a550aacf96
Further improvements to crash screen
2020-12-19 20:08:48 +01:00
Henrik Rydgård
808c584e20
Hide touch controls on bluescreen
2020-12-19 19:59:06 +01:00
Henrik Rydgård
bc3ee5a60d
Fix bluescreen layout on notched phones
2020-12-19 19:53:53 +01:00
Henrik Rydgård
ac6715baa9
Improvements to crash screen.
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Part of #13299
Use the new tests/cpu/crash tests in pspautotest to test this code
(manually).
2020-12-19 19:48:24 +01:00
Henrik Rydgård
99d1d85e4b
Reformat and do minor cleanups in UWP/XAudioSoundStream
2020-12-19 12:57:05 +01:00
Henrik Rydgård
ed9c54b93a
Add an iOS-only utility in devtools to copy savestates to memstick root.
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Makes it easier to access the files on iOS over USB from MacOS.
2020-12-16 14:52:34 +01:00
Henrik Rydgård
1814fa5602
Fix background idle animation on iOS when task switching
2020-12-16 14:49:45 +01:00
Henrik Rydgård
381313ec9e
Fix check for Android version in whether to display "ignore camera notch when centering" Fixes #13774
2020-12-16 12:00:26 +01:00
Henrik Rydgård
c546c60324
Call g_Config.Save() first thing in MainScreen::OnExit. Workaround for #13286
2020-12-13 10:31:04 +01:00
iota97
2c4eb82137
Use system time format on savedata aswell
2020-12-09 00:32:55 +01:00
Unknown W. Brackets
c3be720eb0
Avoid potential crash without storage permissions.
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We conditionally create this view.
2020-12-06 09:27:11 -08:00
orbea
96b061bd1c
cmake: Add an install target.
2020-12-05 20:42:35 -08:00
Henrik Rydgård
2fef4c4a9c
Fix GPU driver test screen
2020-12-02 00:33:37 +01:00
iota97
a014d7c785
Remember game list scroll
2020-11-23 10:10:20 +01:00
Henrik Rydgård
1640a39de8
Add developer setting "Show on screen messages". Uncheck to hide them.
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Fixes #13682 .
Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
ecb1c46574
Translation: Fix issue #13685
2020-11-22 18:06:26 +01:00
Henrik Rydgård
b9bbc18561
Translation: Fix issues #13686 and #13687
2020-11-22 18:02:23 +01:00
Henrik Rydgård
cf092eb534
Fix crash when drag-dropping texture packs. Fixes the main part of #13614 .
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Still some weirdness going on with error checking though.
2020-11-15 23:09:10 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
6db943e831
Merge the two ShaderStage enums
2020-11-05 08:34:35 +01:00
Henrik Rydgård
03e8eac6ef
Merge the two ShaderLanguage enums.
2020-11-04 09:40:11 +01:00
ANR2ME
2432c51f01
Updated Minimum Timeout workaround settings to use 0 as default (no override)
2020-10-31 13:15:24 +07:00
Henrik Rydgård
254c316b10
Merge pull request #13570 from hrydgard/gl-allow-wrap-framebuffers
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GL: Allow texture wrapping on framebuffers
2020-10-23 22:41:10 +02:00
gary-ts
d5ea12d08b
Fix a section of the translatable message
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I don't know this is OK. Please check it.
2020-10-23 03:17:02 +09:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
Henrik Rydgård
43ce4e7493
Remove an unmotivated ifdef. Additional cleanup
2020-10-22 00:10:21 +02:00
Henrik Rydgård
c1b52c398b
Minor cleanups related to #13527
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Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård
332bb7feeb
VK: Whenever safely possible, shrink the render area.
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We just set the render area to the union of the scissor rects used in a pass.
Might help some games on some mobile hardware, a little bit.
Possibly #13464 ?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
e97baa503a
Avoid a division in time_now_d(). Minor optimizations.
2020-10-10 19:05:46 +02:00
Henrik Rydgård
1e923d52f3
Merge pull request #13528 from iota97/windowed
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Make --windowed available on all platform
2020-10-10 17:40:15 +02:00
iota97
cd42f8b3a6
Make --windowed available on all platform and make sure to trigger resize
2020-10-10 15:52:30 +02:00
Henrik Rydgård
0ee996b2a0
Merge pull request #13520 from shenweip/memStickSize
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Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
Henrik Rydgård
1a78328e32
Add an option to the in-game dev menu to reset counts on limited logging
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(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
ANR2ME
bf8d49a5f0
Added socom.cc as an alternative Public Adhoc Server, just because they have statistic web page for players to find out which games are being played and how many players are there.
2020-10-10 01:01:45 +07:00
ANR2ME
fabcb60c9a
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
2020-10-10 01:00:32 +07:00
shenweip
0eb9577562
Sets the maximum memory stick size to 32GB like a Memory Stick Duo.
2020-10-09 01:12:12 +08:00
shenweip
166035a87b
Simulates memory stick size to get fixed free space.
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Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
Henrik Rydgård
f5d674e3c7
Add some recent contributors to the credits list.
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@ANR2ME
@adenovan
@iota97
2020-10-05 22:54:50 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
b236691548
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00