Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
Henrik Rydgård
63b945ccc4
Merge pull request #13758 from orbea/install
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cmake: Enable the install target for non-linux unix systems.
2020-12-10 16:56:22 +01:00
orbea
c5b9924dd6
cmake: Enable the install target for non-linux unix systems.
2020-12-10 07:18:20 -08:00
Henrik Rydgård
7039e371ce
Merge pull request #13757 from iota97/savedate-format
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Use system time format on savedata aswell
2020-12-09 08:59:11 +01:00
iota97
2c4eb82137
Use system time format on savedata aswell
2020-12-09 00:32:55 +01:00
Henrik Rydgård
31648acc2b
Merge pull request #13755 from hrydgard/nassau-new-fonts
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Nassau's new fonts. Replaces #13753
2020-12-08 10:52:32 +01:00
Henrik Rydgård
0c243ee139
Nassau's new fonts. Replaces #13753
2020-12-08 10:20:13 +01:00
Halo-Michael
0652d2b52f
Change the typo
2020-12-08 14:42:07 +08:00
Halo-Michael
a40674d770
Fix loader
2020-12-08 14:40:29 +08:00
Halo-Michael
277b00dfa0
Bundle libMoltenVK
2020-12-08 13:46:14 +08:00
Henrik Rydgård
b89978701e
Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering
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Add more games to RequireBufferedRendering
2020-12-08 00:21:44 +01:00
Henrik Rydgård
e68462b55f
Merge pull request #13748 from Halo-Michael/master
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Only create icon for specify target
2020-12-07 09:53:03 +01:00
Henrik Rydgård
089a8065ca
Another Ghosts'n'Goblins game ID.
2020-12-07 09:15:56 +01:00
Halo-Michael
cc5fa598f5
Specify Target
2020-12-07 16:12:55 +08:00
Panderner
f05633b6db
Add more games to RequireBufferedRendering
2020-12-07 09:23:48 +08:00
Henrik Rydgård
dd2c093586
Merge pull request #13743 from iota97/vertex-dec
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Do not use x86 for other machine
2020-12-06 19:54:27 +01:00
Henrik Rydgård
e1387a9bda
Merge pull request #13744 from hrydgard/unknownbrackets-scrollpos
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Avoid potential crash without storage permissions
2020-12-06 19:53:33 +01:00
Henrik Rydgård
238010c614
Merge pull request #13745 from Panderner/add-games-to-requires-buffered-rendering
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Add games that requires buffered rendering
2020-12-06 19:53:06 +01:00
Unknown W. Brackets
c3be720eb0
Avoid potential crash without storage permissions.
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We conditionally create this view.
2020-12-06 09:27:11 -08:00
Paul Adrian Bucu
89aa4452b9
Add games that requires buffered rendering
2020-12-07 01:06:56 +08:00
iota97
0a44d9f600
Do not use x86 for other machine
2020-12-06 15:50:50 +01:00
Henrik Rydgård
f8c53db503
Merge pull request #13742 from orbea/install
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cmake: Add an install target.
2020-12-06 11:22:10 +01:00
orbea
e8ec18bfbb
cmake: Add a desktop file.
2020-12-05 20:42:35 -08:00
orbea
96b061bd1c
cmake: Add an install target.
2020-12-05 20:42:35 -08:00
Henrik Rydgård
2399c5f90e
Use the double precision sincos for Hitman RBA 1 too. See #13706
2020-12-05 10:21:11 +01:00
Henrik Rydgård
fbeccc5bd6
Merge pull request #13740 from gameblabla/mipsfixes
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Fixes for MIPSDetect and Logmanager.h
2020-12-05 10:15:16 +01:00
gameblabla
7ef8e64303
Add missing header in Logmanager.h
2020-12-04 21:24:18 +01:00
gameblabla
4fe3786499
Fix headers in MIPSCPUDetect.
2020-12-04 21:23:36 +01:00
Henrik Rydgård
f9e7206449
Merge pull request #13736 from Halo-Michael/master
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sz must be longer than target string
2020-12-03 14:20:19 +01:00
Halo-Michael
cbcfbca895
sz must be longer than target string
2020-12-03 21:05:00 +08:00
Henrik Rydgård
dff1af4bb5
Merge pull request #13733 from hrydgard/apple-m1-fixes
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Apple M1 - initial work
2020-12-03 09:54:45 +01:00
Henrik Rydgård
06425dae8c
Remove superfluous variable from uniform buffer
2020-12-03 09:13:46 +01:00
Henrik Rydgård
5e9f725c73
Merge pull request #13734 from Halo-Michael/master
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Why not iOS?
2020-12-03 09:07:40 +01:00
Halo-Michael
95e6a1c7a5
Why not iOS?
2020-12-03 11:43:20 +08:00
Henrik Rydgård
90f8799065
Safer hack to build on M1.
2020-12-02 22:46:56 +01:00
Henrik Rydgård
5126c91a81
CMakeLists.txt fixes for M1. It sets cpu arch to "arm64", not "aarch64"
2020-12-02 22:36:11 +01:00
Henrik Rydgård
9c8feefcdc
M1: Correctly detect core count.
2020-12-02 21:59:18 +01:00
Henrik Rydgård
20d579c3b8
Cleaner way to flush the instruction cache on Mac ARM64
2020-12-02 19:15:08 +01:00
Henrik Rydgård
5077a004ff
Mark ARM64 Macs as needing WX-exclusive memory protection
2020-12-02 19:13:52 +01:00
Henrik Rydgård
c0a5fa3e8b
Fix a crash if JIT space failed to allocate
2020-12-02 00:33:51 +01:00
Henrik Rydgård
2fef4c4a9c
Fix GPU driver test screen
2020-12-02 00:33:37 +01:00
C.W. Betts
eb831aaf14
Make universal binary version of ffmpeg work. ( #13457 )
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* Make universal binary version of ffmpeg work.
* Update ffmpeg
* Update ffmpeg dependancy.
2020-12-02 00:25:48 +01:00
Henrik Rydgård
c0c2bfb293
D3D11: Fix shader module leak in thin3d.
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Thanks Unknown.
2020-12-01 09:20:13 +01:00
Dylan Smit
b8ccd7fae7
Fixed a PlayStation typo ( #13729 )
2020-11-30 23:58:43 +01:00
Henrik Rydgård
75bdb5ff17
Switch to nassau-tk's latest Korean font. See issue #13190
2020-11-30 16:51:37 +01:00
Unknown W. Brackets
b60250fca8
Respect stage in BindFramebufferAsColorTexture().
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Introduced in #13634 , only matters in error cases.
2020-11-29 07:59:35 -08:00
nassau-tk
b5e2300770
Change ltn x font ( #13721 )
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* ltn0/2 a little fix.
* Modified ltn8~15.pgf (Small Latin)
This modified fonts will solved #9466.(QIX++)
And,It will solved the few part of #2788 too.(Example:LUNAR)
2020-11-29 13:02:21 +01:00
Henrik Rydgård
f1ab6c62c8
Fix Ghosts & Goblins for older backends too.
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Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård
92bfb0fd70
Two more Ghosts & Goblins game IDs for compat.ini
2020-11-28 16:13:36 +01:00