800 Commits

Author SHA1 Message Date
Unknown W. Brackets
ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
Unknown W. Brackets
d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Henrik Rydgård
05fda6e8c7 Merge pull request #3936 from thedax/win32ReduceOSMSpam
Win32: Only show the resolution information at certain times.
2013-09-27 15:29:08 -07:00
The Dax
1427aefccb Make fullscreen info conditional. Don't show it if the Resolution Mode isn't Auto. 2013-09-27 15:34:13 -04:00
The Dax
adead8ea31 Fix deadlocks when games hang with Stop, Reset, and Enable Cheats. 2013-09-26 22:44:29 -04:00
The Dax
7fde11af5f Don't show resolution info when entering/exiting fullscreen. It's not really necessary. 2013-09-26 19:44:06 -04:00
The Dax
24d587c991 Adjust a few calls. Display fullscreen/normal resolution mode info only one time. 2013-09-26 17:50:30 -04:00
The Dax
83a168c25e Win32: Only show the resolution information when selecting resolution sizes or window sizes from the Settings menu. 2013-09-26 17:46:11 -04:00
Henrik Rydgård
49a72a4bfa Merge pull request #3926 from Kingcom/GEDebugger
Highlight stall address
2013-09-26 03:34:11 -07:00
Kingcom
94b04d7326 Highlight stall address with a red background 2013-09-26 12:31:58 +02:00
Kingcom
124b11f29d Highlight stall address 2013-09-26 10:24:41 +02:00
The Dax
a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
shenweip
eb33037f3c Fix a bug that mouse cannot work correctly when maximize the window from 1x window size. 2013-09-26 00:19:13 +08:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Henrik Rydgård
216ccbb94b Merge pull request #3901 from thedax/win32FixFullScreenAgain
Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets
4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets
a528f797b1 32-bit warning fixes in the debugger/win UI. 2013-09-23 23:44:58 -07:00
The Dax
5b1a2cbafd Bring factor back, but only apply it in windowed mode. 2013-09-23 23:56:32 -04:00
The Dax
f9ed9928a9 Fix mouse events not working when switching from 1x window size to fullscreen mode. 2013-09-23 23:08:46 -04:00
The Dax
d5478af3c7 Remove redundant _ViewFullScreen call. 2013-09-23 23:01:26 -04:00
The Dax
f989b3daf8 Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic. 2013-09-23 17:45:43 -04:00
Henrik Rydgård
2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets
2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Unknown W. Brackets
6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets
0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets
4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets
6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets
a7f9723528 Warning fixes. 2013-09-22 19:06:01 -07:00
Unknown W. Brackets
d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Henrik Rydgård
e7d906c8f7 Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax
17afe43ce5 Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
The Dax
bb7e6f2494 If WindowWidth or WindowHeight are <= 0, fix them. 2013-09-22 15:01:58 -04:00
The Dax
8ccb4cc863 Move PPSSPP back onto the primary monitor if it's offscreen when opening. 2013-09-22 14:44:35 -04:00
Unknown W. Brackets
2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
Kingcom
595693cacb Scan after assembling 2013-09-22 13:04:31 +02:00
Kingcom
86cba76bb2 Crash fix and more scanning 2013-09-22 13:00:25 +02:00
Kingcom
1c219e9b65 Remove useless comment... 2013-09-22 12:24:12 +02:00
Kingcom
2d496791ab Sort branch lines to prevent conflicts 2013-09-22 12:20:33 +02:00
Kingcom
d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
The Dax
3c1c7aade8 Just call ResizeDisplay(true) inside SetInternalResolution. 2013-09-19 23:27:25 -04:00
The Dax
3eedc9cb6d Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
The Dax
30da5d1ba2 Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834. 2013-09-19 14:32:56 -04:00
The Dax
01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00