Henrik Rydgård
884c366692
Fix some longstanding issues with the GameInfoCache and optimize away double work
2024-01-28 16:23:27 +01:00
Unknown W. Brackets
e7a3faaa8c
Windows: Stop ignoring all deprecated warnings.
2021-02-18 08:56:36 -08:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
sorgts
0ae12da3a7
Fix SSE detection with clang-cl
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clang-cl advertises its SSE support through the macros and expects the
program to adhere to them, so check if any macro definition is available
before falling back to the latest level as a default
2020-08-13 16:48:19 +02:00
Unknown W. Brackets
d0f3cfeb9b
Global: Remove some unused header code.
2020-08-10 08:03:44 +00:00
Henrik Rydgård
617bbcfb87
Step 1 of removing PanicAlert
2020-07-19 20:33:25 +02:00
twinaphex
4855b2d6f1
mingw patches
2017-08-31 22:15:05 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
22e65ba80d
Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
2017-08-31 01:14:51 +02:00
twinaphex
4e040986ec
Removed MSVC check
2017-08-29 18:45:15 +02:00
twinaphex
418e341b32
Patches to make it possible to compile with mingw, pt. 1
2017-08-29 18:27:46 +02:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Unknown W. Brackets
d165680ee7
Don't assume _MSC_VER / _WIN32 mean x86/x64.
2016-01-03 15:07:36 -08:00
Lioncash
f0f7e48ef4
Common: Move headers over to using pragma once
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Just makes the headers more consistent.
2014-12-15 17:09:40 -05:00
Sacha
ee0c593258
Fix Android.
2014-11-12 03:19:46 +10:00
Sacha
1ba9103cef
Better support for new archs.
2014-11-11 22:55:49 +10:00
Henrik Rydgard
215abfb951
Some cleanup in /Common
2014-09-06 10:47:25 +02:00
Ced2911
418d2ac8ce
[xbox] 360 support for common
2014-03-02 12:15:10 -08:00
Ced2911
3be063d28a
[Xbox] Use intrinsics swap
2014-03-02 12:02:51 -08:00
shenweip
00e33247e2
Win32 BuildFix.
2013-12-30 23:07:56 +08:00
Henrik Rydgård
e5e17fbc6e
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
Sacha
04b338f39e
Buildfix for sse2 builds.
2013-11-13 12:08:46 +10:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
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Broke movie playback.
This reverts commit 9fcb08a326
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Conflicts:
native
2013-10-28 17:24:03 +01:00
Sacha
9fcb08a326
Use swap code from native instead. Remove all other versions of it.
2013-10-28 03:07:32 +10:00
adrian17
d71fc887a9
Simplified MsgHandler
2013-10-20 17:42:07 +02:00
adrian17
2752e65727
Removed some unused content from Common.h
2013-10-20 16:32:09 +02:00
Unknown W. Brackets
5787a2b9f7
KISS and Android buildfix.
2013-08-16 23:48:08 -07:00
Ced2911
c7a294d7c8
add LE_{type}
2013-08-16 14:34:40 +02:00
Henrik Rydgard
89ddbb51bb
Oops, XMM0 might be taken by temps. Also, s/GC_ALIGN16/MEMORY_ALIGN16
2013-08-10 23:39:24 +02:00
Ced2911
cc95cde450
fix swap type
2013-07-30 19:50:35 +02:00
Sacha
a046448596
Buildfix.
2013-07-29 19:46:22 +10:00
Unknown W. Brackets
9ae32f641a
Move swap_struct_t to its own file.
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This way bswap32() and friends are already defined. Otherwise there are
errors.
2013-07-28 21:03:44 -07:00
Unknown W. Brackets
524064a02e
Improve the auto-swapping struct a bit.
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Specifically:
* Don't override &&/|| - that kills short circuiting.
* Consistently return a swapped type from operators.
* Add a few more missing operators.
2013-07-28 21:03:44 -07:00
Yao Wei
c675a9bd79
include stdarg.h in Common/Common.h
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Fixes gcc 4.7 compile error
2013-04-24 02:51:12 +08:00
Henrik Rydgard
5293c152c6
Untested support for Android-x86. No idea if this actually works.
2013-03-21 20:52:33 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
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Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Henrik Rydgard
8053c244b8
Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
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Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00