Yifan Gu
633a6f612b
Refactor and unify analog input settings
2021-07-05 12:38:46 +02:00
Unknown W. Brackets
62da29505a
iOS: Guard extended button selector access.
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See #14495 .
2021-06-02 21:20:18 -07:00
Henrik Rydgård
0150dcfd44
Change pointer ID allocation on iOS. Fixes part of #14240
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The dialog code checks for touch.id != 0 to decide whether to close.
Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets
cb9a22c0cb
Build: Recompress pngs using better zlib.
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Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Henrik Rydgård
725f054e17
iOS: Try a different JIT detection method, thanks Halo-Michael.
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Also add an escape route from games list settings without a back button.
See #14240
2021-03-01 22:41:51 +01:00
Henrik Rydgård
45628cde95
Tweak to jit detection based on feedback to #14201
2021-03-01 13:04:55 +01:00
Henrik Rydgård
21511ac7b2
Don't even try the hack on iOS 14.4
2021-02-22 09:31:18 +01:00
Henrik Rydgård
bd7b283399
Add iOS version detection, turn off JIT on bootup if >= 14.3.
2021-02-22 09:16:51 +01:00
Unknown W. Brackets
b77d47e357
iOS: Undo app ID change.
2021-02-20 07:03:39 -08:00
Henrik Rydgård
224bd05b4c
iOS: Fix multitouch tracking.
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Patterned on #9602 .
Fixes #5099 .
Note that the iPhone supports max 5 touches and will cancel all on the 6th touch.
That's platform behavior that can't be changed. We interpret touch cancellation
as touch up.
2021-02-20 13:16:09 +01:00
Henrik Rydgård
1759f1fad8
CMake fixes and new --ios-xcode ./b.sh command.
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Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
fix problems with running non-buffered (which you shouldn't do anyway though).
Slim alternative to #13766 with less risk to buildbots.
2021-01-17 11:34:27 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
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Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Unknown W. Brackets
20d161f4a3
iOS: Change iOS 13 check.
2021-01-05 07:21:58 -08:00
Unknown W. Brackets
43948d4d4a
iOS: Expose iOS 12.1+/13/14 buttons.
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Now with corrected version checks.
2021-01-02 12:57:58 -08:00
Henrik Rydgård
c4d6c19725
Revert "Merge pull request #13807 from unknownbrackets/ios-buttons"
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Temporary, see #13824
This reverts commit b40385396a
, reversing
changes made to 98e82c5c63
.
2020-12-27 17:06:53 +01:00
Unknown W. Brackets
05b05618e2
iOS: Expose iOS 12.1+ buttons.
2020-12-23 08:49:35 -08:00
Henrik Rydgård
207b76da6e
Show an error on screen if a shader fails to compile.
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Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
6ea8af2939
iOS buildfix
2020-10-04 13:26:04 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
de3b46077a
iOS buildfix attempt
2020-10-04 08:25:11 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
80e0f85332
Getting really close to getting rid of base/logging.h now.
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Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
6560192d8e
Support full VSync control in SDL OpenGL.
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(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Florin9doi
bc948b9b94
iOS/macOS : set bundle version
2020-05-01 21:36:55 +03:00
Florin9doi
4bebdb30c6
iOS : File association
2020-04-29 11:02:59 +03:00
Florin9doi
1ccde0427e
iOS Share PPSSPP
2020-04-25 10:07:46 +03:00
Florin9doi
92754e6c45
[iOS] Notch support
2020-04-01 00:05:11 +03:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Saagar Jha
99c631c791
Improve stability on non-jailbroken devices
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By setting up a Mach exception handler, we can try to handle most
signals before they cause the system to hang. Since PT_TRACE_ME enables
CS_DEBUGGED on the parent process as well, we can simplify some of the
code as well.
2020-02-24 02:04:04 -08:00
Florin9doi
58b04ef77b
QT Api for Camera (Linux/macOS)
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Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Florin9doi
83277680da
Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
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The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
Florin9doi
2b57d2365f
Android satellites info
2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713
Add camera/location support for iOS
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Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Sam Bingner
967c6f86b5
Use old jit enablement method if clean method fails
2019-10-16 12:19:47 -10:00
Sam Bingner
e3971dccbd
Fix fork logic
2019-10-14 17:33:04 -10:00
Sam Bingner
169473b7d0
Replace horrible hack with less horrible hack
2019-10-14 15:24:06 -10:00
Henrik Rydgård
da54c8d70c
Experimentally revert a small part of #12094 , ios external display support, that seemed to break exit. See #12140 .
2019-07-07 20:01:31 +02:00
Xie Yi
0e7c85d89e
Disable external display by default
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Configuration is in system settings
2019-06-19 17:47:14 +08:00
Xie Yi
c0a1404308
Fix invalid mode on iPad Pro 2018
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When connected to 4K display via C2HDMI cable, the last item in availableModes is 5K.
2019-06-13 22:57:19 +08:00
Xie Yi
4a7e9d47e3
Ignore mute switch when connected to external display
2019-06-11 15:09:42 +08:00