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c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
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ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
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092b03bd67
softgpu: Move fixed blend factor to draw pix state.
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This is the last of the gstate.
2022-01-15 13:03:11 -08:00
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f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
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aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
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f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
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0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00
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e9f3720e20
softgpu: Cache fog color draw pixel state.
2022-01-15 13:03:10 -08:00
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880826bab4
softgpu: Remove disable of cached pixel state.
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That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
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0993771104
samplerjit: Fix standard bufw check.
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Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
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5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
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355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
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06e954fe2a
samplerjit: Create a separate fetch func.
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This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
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3bc6009158
samplerjit: Refactor sampler ID calculation.
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Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
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75a918f96f
softjit: Get rid of pointless AGE00 tests.
2021-12-01 21:44:10 -08:00
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f47fb7e14e
softjit: Normalize some stencil test patterns.
2021-12-01 21:43:52 -08:00
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ba69e39256
softjit: Avoid tests for greater than 0.
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They take more instructions, and can be somewhat common.
2021-12-01 21:40:10 -08:00
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6fbcf67093
softjit: Fix disabled cache.
2021-11-27 11:32:47 -08:00
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1f9dc3a568
softjit: Precalculate write mask and dither.
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This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
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961273fcf5
softjit: Apply color write mask.
2021-11-26 08:21:14 -08:00
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dad85b97f1
softgpu: Use KEEP for any invalid stencil ops.
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This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
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d4bf7ea392
sofgpu: Disable alpha blend for invalid equations.
2021-11-25 19:23:41 -08:00
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73de8db996
softgpu: Fix stencil DECR on 5551.
2021-11-25 19:21:56 -08:00
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53c6a3933d
softgpu: Use ALWAYS for alpha/depth test in clear.
2021-11-25 19:21:55 -08:00
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876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
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28bc91bd79
softgpu: Add func to tersely name pixel funcs.
2021-11-21 08:23:32 -08:00
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aa3786ed21
softgpu: Force off alpha blend if uselessly on.
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This is a simple optimization to prevent some work games sometimes waste.
2021-11-20 15:27:04 -08:00
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953200c995
softgpu: Add func to calculate pixel func ID.
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This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00