sum2012
c2091de3d5
Add dummy sceCcc
...
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
oioitff
6fb2abd0fb
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
mattweb28
d3ded6639a
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
sum2012
76cdbb7f5e
build fix for other
2013-04-30 01:34:23 +08:00
sum2012
b2ee8468d7
Non Window build
...
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Unknown W. Brackets
77c828eff8
Buildfix for Android, Linux, iOS.
...
Fixes #1184 .
2013-04-05 10:15:14 -07:00
Unknown W. Brackets
6477f608bc
Non-Windows buildfix.
2013-03-15 07:45:00 -07:00
Unknown W. Brackets
aadc7db33d
And the Android cmake file as well.
2013-03-02 12:42:25 -08:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00
Unknown W. Brackets
1b75e7f5c8
Android buildfix.
2013-01-29 08:18:31 -08:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
TMaul
399b8fb15d
And remove scesuppreacc from the makefiles as well
2013-01-02 20:30:02 +00:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
...
Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard
15b7c1c96c
sceSas cleanup
2012-12-16 20:40:49 +01:00
TMaul
ef836c6022
More Cleanup
...
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
ea21789d34
Fake sceDisplayWaitVblankStartMulti
...
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae
Fake scesupPreAcc
...
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b
Add some missing sce* Functions
...
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.
in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Henrik Rydgard
08f8f4b323
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
...
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
1127c72124
some initial mediaengine work
2012-11-12 20:53:16 +01:00
Henrik Rydgard
d671afdef4
sceImpose
2012-11-09 12:31:58 +01:00
Henrik Rydgard
00fc7754c6
CMakeLists fix, rebooting fix
2012-11-06 22:04:00 +01:00
Henrik Rydgard
d086c18db7
MemoryStick HW
2012-11-06 15:45:13 +01:00
Arthur Blot
5b5618d32d
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
...
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00