Commit Graph

32 Commits

Author SHA1 Message Date
sum2012
c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
oioitff
6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
mattweb28
d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
Jacky TSUI
95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sum2012
76cdbb7f5e build fix for other 2013-04-30 01:34:23 +08:00
sum2012
b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Unknown W. Brackets
77c828eff8 Buildfix for Android, Linux, iOS.
Fixes #1184.
2013-04-05 10:15:14 -07:00
Unknown W. Brackets
6477f608bc Non-Windows buildfix. 2013-03-15 07:45:00 -07:00
Unknown W. Brackets
aadc7db33d And the Android cmake file as well. 2013-03-02 12:42:25 -08:00
Henrik Rydgard
ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00
Unknown W. Brackets
1b75e7f5c8 Android buildfix. 2013-01-29 08:18:31 -08:00
Henrik Rydgard
5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
TMaul
399b8fb15d And remove scesuppreacc from the makefiles as well 2013-01-02 20:30:02 +00:00
Henrik Rydgard
ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard
bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Henrik Rydgard
15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
TMaul
ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
Henrik Rydgard
a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Henrik Rydgard
08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
1127c72124 some initial mediaengine work 2012-11-12 20:53:16 +01:00
Henrik Rydgard
d671afdef4 sceImpose 2012-11-09 12:31:58 +01:00
Henrik Rydgard
00fc7754c6 CMakeLists fix, rebooting fix 2012-11-06 22:04:00 +01:00
Henrik Rydgard
d086c18db7 MemoryStick HW 2012-11-06 15:45:13 +01:00
Arthur Blot
5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
MrOrdinaire
1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00