Commit Graph

726 Commits

Author SHA1 Message Date
xiushu
c3a6d5a392 Remove blank line 2017-04-30 02:09:52 +08:00
xiushu
93536997cd UI: Allow choosing bgs (android) 2017-04-30 02:06:37 +08:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgård
186d471305 Update AndroidManifest version to 1.4.
(Probably can stop doing this though as Eclipse builds are no longer used for
releases).
2017-03-31 11:34:57 +02:00
Henrik Rydgård
8a7661a44f Gradle: Use the main assets directory instead of the android/assets one which is only updated when doing old style builds... 2017-03-31 10:59:46 +02:00
Henrik Rydgard
50e45207ea Prepare for ultra-wide screens like S8 and G6. See https://android-developers.googleblog.com/2017/03/update-your-app-to-take-advantage-of.html?m=1 2017-03-29 23:26:32 +02:00
Henrik Rydgård
60f74c3ba2 Gradle: Output the computed version name and code to text files for further processing. 2017-03-27 16:58:08 +02:00
Henrik Rydgård
9f3580f67d gradle: Automatically set Android version number according to git commit, when version >= 1.4. Fixes #9490. 2017-03-27 12:06:31 +02:00
Henrik Rydgard
6a88d6c5a4 gradle: Avoid catch-22 where you can't change the config when it starts out at release (sync needs to pass) 2017-03-25 09:38:05 +01:00
Henrik Rydgård
45e9b45830 Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds. 2017-03-23 10:47:58 +01:00
Henrik Rydgård
22782b6439 UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
Henrik Rydgård
d8859acb27 Gradle experiment: Throw an exception quickly if trying to build release without RELEASE_STORE_FILE. 2017-03-20 16:15:12 +01:00
Henrik Rydgård
9f26d573e6 Android: Add way to inject signing keys into build.gradle externally. 2017-03-20 11:06:52 +01:00
Henrik Rydgard
c62ec964f2 Update a resource 2017-03-18 16:33:16 +01:00
Henrik Rydgard
908193e894 Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
Henrik Rydgård
1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Henrik Rydgård
bf518a0320 Android: Add gold resources (banners need work) 2017-03-16 16:05:51 +01:00
Henrik Rydgård
c18edcdab4 gradle: Add a new build config with debug signing but release optimization.
Add a fixed debug keystore so debug key is effectively the same on all my computers,
making testing more convenient.
2017-03-16 13:14:24 +01:00
Henrik Rydgard
fa353aeb1f This file is still needed in its old location to build Android using the old tools. 2017-03-15 23:06:47 +01:00
Henrik Rydgård
f8343e9efc Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
Henrik Rydgård
e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets
255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets
df67497388 Remove legacy accelerometer state. 2017-03-14 22:07:03 -07:00
Henrik Rydgård
7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
94700f287d Remove pad_lstick/rstick/ltrigger/rtrigger. 2017-03-13 23:01:50 -07:00
Unknown W. Brackets
2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets
ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård
150619c5a3 Eclipse project: Add some stuff that Eclipse Neon likes to add. 2017-03-06 16:03:31 +01:00
Henrik Rydgård
a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
Henrik Rydgard
4736330c55 Don't double-lock a regular mutex, bad things happen. Fixes #9376 2017-03-02 22:00:55 +01:00
Henrik Rydgard
d68953c18c Buildfixes 2017-03-02 13:29:51 +01:00
Henrik Rydgard
d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
c219ae9e63 Further UWP fixes 2017-02-25 09:57:24 +01:00
Henrik Rydgard
a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgård
0ae06b0148 Android buildfix 2017-02-11 10:52:43 +01:00
Henrik Rydgard
55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
1443acee03 Buildfix 2017-01-30 15:31:50 +01:00
Henrik Rydgård
e1bae9aa67 Follow the ARM64 ABI better (update the frame pointer). 2017-01-27 14:19:03 +01:00
Henrik Rydgård
69012fc5e0 Update Android target to 25 2017-01-26 08:26:07 +01:00
Henrik Rydgård
23e354847d Buildfix 2017-01-25 19:29:43 +01:00
Henrik Rydgard
478a3ab903 Oops, didn't mean to change this. Not that it makes sense to have it hardcoded anyway... 2017-01-24 21:10:15 +01:00
Henrik Rydgård
5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
5e92a94175 Buildfix 2017-01-24 20:58:59 +01:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgård
5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård
73ed466e19 Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00