LunaMoo
71a188ebcc
Add Jeanne d'Arc to DrawSyncEatCycles hack
2017-03-18 10:19:48 +01:00
Henrik Rydgård
cb14ea92fa
Merge pull request #9435 from LunaMoo/5xBR_lv2
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 15:09:35 +01:00
LunaMoo
f71759020d
Skip 5xBR based upscaling if output < (1.6 * input)
2017-03-16 13:46:43 +01:00
Henrik Rydgard
2168acf558
Update the lang submodule
2017-03-16 10:52:48 +01:00
LunaMoo
1b39c3cb17
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
2017-03-16 06:59:28 +01:00
LunaMoo
f9b050bd67
Add missing US version ID for NBA 2K13 compat.ini
2017-03-16 02:32:11 +01:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
Henrik Rydgård
234e3b10bd
Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394 .
2017-03-07 09:44:40 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
LunaMoo
d6c2944aac
Minor workaround for 5xBR,
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Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
2017-02-23 22:54:50 +01:00
xebra
e2f9dc8f28
Add support compat to fake mipmap hacks.
2017-02-15 01:02:51 +09:00
Henrik Rydgård
29e16bfefd
Update lang submodule
2017-02-07 00:00:52 +01:00
LunaMoo
8d37b97b20
Place the hack into compat.ini
2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62
Make the Dangan Ronpa hack use the compat system instead of hacky code
2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de
Only enable RAM Clears for the SOCOM games that require it.
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Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Henrik Rydgård
da82237118
Update lang submodule
2017-01-16 20:00:30 +07:00
Henrik Rydgard
79bb15ae4f
Update lang submodule
2016-12-01 17:28:53 +01:00
LunaMoo
f9df189cca
This could be a problem on less forgiving drivers, sorry.
2016-11-05 06:08:49 +01:00
LunaMoo
c7e2d1b7c7
Make 4xHQ look good without tweaking.
2016-10-18 10:38:23 +02:00
Henrik Rydgard
486963487b
Move unix-icons out of assets
2016-10-14 22:38:33 +02:00
Henrik Rydgard
c87d4a66c1
Move lang into assets.
2016-10-14 22:33:45 +02:00
Neil Munday
67425d7d47
Initial attempt at adding SDL's game controller database to PPSSPP.
2016-09-18 00:33:28 +01:00
Henrik Rydgard
cfba40ebd4
Update font atlas with the latest Chinese chars used
2016-09-17 12:38:07 +02:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
b5959be2ec
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
mgaver
79cc094935
Add a Javanese language for indonesia
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As requested, add it.
2016-01-26 18:06:27 +09:00
daniel229
4699569d04
Update compat.ini
2016-01-23 17:14:17 +08:00
daniel229
c7666df767
Update compat.ini
2016-01-22 18:22:24 +08:00
daniel229
f58bab98bd
Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-18 13:34:56 +08:00
Henrik Rydgard
4873de15aa
Add issue numbers to comments in compat.ini
2016-01-16 19:00:53 +01:00
Henrik Rydgard
26e744838f
Enable vertex depth rounding on more games. Thanks daniel229
2016-01-16 12:18:17 +01:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
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Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352
Remove the depth range hack.
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Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
dd3fd18bd8
Remove a dupe
2015-11-15 23:04:18 +01:00
Henrik Rydgard
8aee6ef2c9
compat.ini: Remove depth range hack for Phantasy Star Portable 1, add for more variations of #2
2015-11-15 23:02:26 +01:00
Henrik Rydgard
4b360a571c
Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
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I hate doing this, but it's not really better off as an option.
See #8171
2015-11-15 23:00:25 +01:00
daniel229
4234b3d90b
Disable Depth Rounding for MotorStorm Arctic Edge and Saigo no Yakusoku no Monogatari.
2015-11-07 17:42:54 +08:00
daniel229
04735299cc
typo
2015-11-07 13:12:05 +08:00
daniel229
a7c9e9a63a
Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
2015-11-07 12:23:18 +08:00
daniel229
50e33bd829
Disable Depth Rounding for Summon Night 5 (JP)
2015-11-07 09:27:39 +08:00
Henrik Rydgård
e0c88e109f
Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( )
2015-10-31 10:28:37 +01:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Unknown W. Brackets
2037977292
Revert compatibility flag for GTA Music Hack.
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This reverts commit eb4ca0cf81
.
2015-10-17 16:20:19 -07:00
Henrik Rydgård
70e99791aa
Merge pull request #8019 from LunaMoo/scaling_shaders
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Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
LunaMoo
9543250863
Add new postshader setting "upscaling"
2015-10-14 18:32:13 +02:00
Henrik Rydgard
65b78b18ea
Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
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Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgård
4aceb47cbd
Typo fix in compat.ini
2015-10-08 23:24:15 +02:00
Henrik Rydgard
e9d84b6496
compat.ini: Disable depth rounding in Ridge Racer. Should help #8031
2015-10-08 09:06:40 +02:00