Henrik Rydgard
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c53b8ed8bf
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Clean up some details in sceAudioCodec.
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2014-03-27 22:53:57 +01:00 |
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kaienfr
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779d90b8c5
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Add DoState for sceAudiocodec
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2014-03-27 15:17:54 +01:00 |
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kaienfr
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b18252b2b5
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Support audio playing (AT3, AT3+, Mp3, AAC)
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2014-03-23 19:45:08 +01:00 |
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Unknown W. Brackets
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05ab192c9c
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Reduce includes in Core/HLE/.
Especially templates.
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2014-03-15 11:22:19 -07:00 |
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kaienfr
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1a90e0c7ba
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Update VS project files
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2014-03-15 14:44:47 +01:00 |
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kaienfr
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b2b6b09072
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Mp3 Audio Support.
Now, we can play mp3 audio format. :)
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2014-03-15 14:40:31 +01:00 |
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Henrik Rydgard
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ea3f5a10af
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Stub the rest of the known sceAudioCodec functions.
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2014-03-08 10:41:37 +01:00 |
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Henrik Rydgard
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324cde5a79
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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Henrik Rydgard
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ee215cc316
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ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff
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2013-07-30 18:15:48 +02:00 |
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Unknown W. Brackets
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d8eede0b9a
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Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
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2013-06-30 12:05:14 -07:00 |
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oioitff
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6fb2abd0fb
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
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