Commit Graph

11777 Commits

Author SHA1 Message Date
Henrik Rydgard
ca500b0bf4 Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Unknown W. Brackets
a0d5610f36 Report usage of sceIoAssign() and sceIoUnassign(). 2014-02-09 12:29:22 -08:00
Henrik Rydgård
6756b6c28b Update lang 2014-02-09 21:27:41 +01:00
Henrik Rydgård
19a3ede2ef Merge pull request #5387 from unknownbrackets/sas-minor
Fix recent ADSR regressions
2014-02-09 20:46:29 +01:00
Unknown W. Brackets
df7d25f4bf Correct a case where release rate was set negative.
Seems to be capped at INT_MAX like the others, oops.
2014-02-09 11:30:15 -08:00
Henrik Rydgård
91b9089646 Merge pull request #5338 from raven02/patch-7
scePsmf() : add isPlayingStatus check
2014-02-09 20:29:40 +01:00
Henrik Rydgård
9e9408e44c Merge pull request #5375 from unknownbrackets/dialogs
Make OSK and msg dialogs take time to init/shutdown
2014-02-09 20:28:53 +01:00
Unknown W. Brackets
a610c30c12 Oops, remove extra PSPModel reference. 2014-02-09 10:55:55 -08:00
Unknown W. Brackets
a14850c16b Drop height to 0 when VAG ends.
Otherwise we will set it to !playing and never step the height.
Should fix Yu-Gi-Oh again.  Probably release before was miscalculated as
0 which is why it worked before.
2014-02-09 10:53:47 -08:00
Henrik Rydgård
b6d54bbdc4 Merge pull request #5376 from unknownbrackets/xxhash
Update to xxHash-r33 and apply alignment patch
2014-02-09 18:19:54 +01:00
Henrik Rydgård
e0bcb2b227 Merge pull request #5378 from unknownbrackets/debugger
Add vertex and matrix tabs to the GE debugger
2014-02-09 18:19:28 +01:00
Henrik Rydgård
0047e4c2b1 Merge pull request #5382 from coestergaard/master
Added Danish language
2014-02-09 18:17:23 +01:00
Henrik Rydgård
e5e4eba924 Merge pull request #5374 from sum2012/patch-2
Fix sceUtilityOskGetStatus
2014-02-09 18:16:29 +01:00
raven02
78f980e1c3 Add __isPlayingStatus() check 2014-02-09 23:24:33 +08:00
Claus Østergaard
21e7be3c8b Added Danish language 2014-02-09 15:33:35 +01:00
Unknown W. Brackets
7380c5b664 Stop showing z = 1.0 for non through in debugger.
Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets
442b3171dc Typo. 2014-02-09 00:20:09 -08:00
Unknown W. Brackets
fc6bbbff76 Add select all to all generic list controls. 2014-02-09 00:08:37 -08:00
Unknown W. Brackets
7deeb813a7 Make all list controls copy by default.
Yay.  Much better than screenshots.
2014-02-09 00:00:20 -08:00
Unknown W. Brackets
9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
Unknown W. Brackets
e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets
37dc32a658 Update to xxHash-r33 and apply alignment patch
Patch from: http://code.google.com/p/xxhash/issues/detail?id=15

Makes sense, seems right hopefully.
2014-02-08 19:27:47 -08:00
Unknown W. Brackets
e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17 Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
sum2012
740ce033cd Fix sceUtilityOskGetStatus
@unknownbrackets have confirmed it
2014-02-09 09:05:24 +08:00
Unknown W. Brackets
a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
f539269079 Allow PSPModel to be set/saved on mobile devices.
Fixes #5289, still defaulting off on mobile.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgård
7937c1920d Merge pull request #5372 from sum2012/patch-1
Increase sceUtility*InitStart log level
2014-02-09 01:30:45 +01:00
Henrik Rydgård
9c412462bd Merge pull request #5371 from unknownbrackets/msvc-2013
Update project to use MSVC 2013 tools
2014-02-09 01:24:37 +01:00
sum2012
c42ec3a111 Increase more log level for InitStart 2014-02-09 08:01:41 +08:00
sum2012
8313c37c2a Increase sceUtilityOskInitStart log level 2014-02-09 06:54:12 +08:00
Unknown W. Brackets
2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgård
d0fcf3b3c5 Merge pull request #5369 from unknownbrackets/savedata
Make sure to check current status for changes
2014-02-08 20:59:29 +01:00
Unknown W. Brackets
1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Henrik Rydgård
a95c0f5c3d Merge pull request #5368 from unknownbrackets/savedata
Use a delay to approximate timing of savedata status changes
2014-02-08 18:55:37 +01:00
Unknown W. Brackets
67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b Return an error in FILES based on SDK version.
Tested to require this exact version to return that error.  Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Henrik Rydgård
ac5fd715e6 Merge pull request #5366 from raven02/patch-14
Add ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 18:04:27 +01:00
Henrik Rydgård
279f375f9c Merge pull request #5361 from unknownbrackets/sas
Improve SAS ADSR rates and types
2014-02-08 17:07:29 +01:00
Unknown W. Brackets
b5ac7b0c5f Dumb typo. 2014-02-08 07:29:02 -08:00
raven02
9df71811e0 Return ERROR_MPEG_AVC_INVALID_VALUE 2014-02-08 23:20:49 +08:00
raven02
25eb2d5664 Add ERROR_MPEG_AVC_INVALID_VALUE 2014-02-08 23:19:19 +08:00
Henrik Rydgård
3d3b0b1d99 Merge pull request #5362 from raven02/patch-11
sceMpeg : remove obsolete getMpegHandle()
2014-02-08 12:19:38 +01:00
raven02
82add9725e sceMpeg : Remove obsolete getMpegHandle() 2014-02-08 16:46:55 +08:00
Unknown W. Brackets
fa6f004213 Validate ADSR modes in sceSasSetADSRmode().
Might prevent a game bug from breaking sounds, pretty unlikely.
2014-02-07 23:52:29 -08:00