Commit Graph

238 Commits

Author SHA1 Message Date
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård
3aa0a9e17b Fix blackscreen, better debug print of display parameters 2023-02-27 15:21:58 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
ZiHan Huang
2865310bca vulkan: Add the function realization of arm device to kms vulkan
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2023-02-07 14:23:55 +08:00
Henrik Rydgård
ce40744cdd
Merge pull request #16874 from SerenaKit/serena/darwin-browse-button
Browse button on Darwin platforms, rename some classes/functions
2023-02-01 17:21:53 +01:00
Serena
482e989cd7 convert to System_SendMessage insanity 2023-02-01 19:03:12 +03:00
Henrik Rydgård
c8dce81ff0
Merge pull request #16156 from hrydgard/opengl-thread-refactor
OpenGL threading refactor
2023-01-31 11:14:01 +01:00
Henrik Rydgård
b97749d623 Assorted initialization cleanup and similar, found by valgrind and warnings 2023-01-30 18:31:49 +01:00
Henrik Rydgård
cb16f193ec Fix the problem. Still need to leave the loop with SDL even if we supply a swap function. 2023-01-30 15:45:05 +01:00
Henrik Rydgård
b62572a78f Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
Henrik Rydgård
ece6edfe83 SDL audio: Let's try 256 for fmt.samples. See issue #12705 2023-01-17 11:45:35 +01:00
Henrik Rydgård
7fcd8a254f
Merge pull request #16506 from xuzhen/master
Fix the Qt/SDL window icon path
2022-12-09 11:56:35 +01:00
iota97
d5d0e2c920 Fix SDL fullscreen 2022-12-09 09:28:28 +01:00
Xu Zhen
abb4aa92f1 Fix window icon path 2022-12-06 23:17:35 +08:00
Henrik Rydgård
4af4b0dddc
Merge pull request #16255 from catsout/fix-gl-wayalnd
SDL: fix glew on wayland by ignore glx
2022-10-18 15:42:08 +02:00
catsout
83fccd0835 SDL: fix glew on wayland by ignore glx
glXGetProcAddress works on wayland if linking with x11.
As long as we don't use glx related funcs,
no_glx_error can be ignored.
SDL should handle the no_glx_error brefore glewInit.
Glew is only used to init gl funcs.

related:
https://github.com/nigels-com/glew/issues/172
2022-10-18 20:49:27 +08:00
catsout
b0ceeede79 Vulkan: fix wayland swapchain size 1x1
From Vulkan spec,
surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1)

Define a callback to get drawsize from window creator

relate:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html
https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321
2022-10-15 19:02:42 +08:00
Henrik Rydgård
b0cf97cf4d Touchpad/mousewheel scrolling acted very weirdly on Mac due to 0 deltas. Make it work better.
Ignoring the 0 deltas helps a lot for the feel, even though it still isn't that smooth feel yet.
2022-10-11 14:00:46 +02:00
Henrik Rydgård
6f703128ec Experimentally revert "Delete some misguided FPU control code, that we definitely don't want"
This reverts commit d52d383c22.
2022-10-10 18:35:29 +02:00
Henrik Rydgård
d52d383c22 Delete some misguided FPU control code, that we definitely don't want 2022-10-10 10:46:51 +02:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
fp64
5b6a14edeb Add a newline to "Leaving main" message.
Also implement SYSPROP_DISPLAY_XRES/SYSPROP_DISPLAY_YRES for SDL.
Also fix couple of warnings.
2022-08-16 18:29:14 -04:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Unknown W. Brackets
536c050943 Core: Track names of connected pad devices.
Rather than just that it's a pad.  This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Unknown W. Brackets
3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård
0eea0acf13
Merge pull request #15468 from unknownbrackets/switch-merge
Cleanup Switch ignoring of Vulkan
2022-04-08 14:48:04 +02:00
Unknown W. Brackets
170441313c Net: Ignore SIGPIPE errors on POSIX systems.
This should work on BSD/macOS/Linux/iOS/similar.
2022-04-03 06:57:45 -07:00
Unknown W. Brackets
b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Cameron Cawley
26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets
7e578b31f5 Build: Remove old-style android/assets/.
We now read everything directly from assets/, so there's no need for
outdated duplicates.

Also cleanup some outdated files/instructions.
2021-12-11 09:01:15 -08:00
Unknown W. Brackets
f8e50b1dc7 SDL: Respect inflight frames setting in GL. 2021-11-27 06:57:26 -08:00
vit9696
1066224b6f SDL: Read assets from Resources on macOS like on iOS
closes #15041
2021-11-06 09:22:08 +03:00
Unknown W. Brackets
690c6b6765 macOS: Correct open memstick with space. 2021-10-19 21:26:37 -07:00
Unknown W. Brackets
8d29aa6590 Windows: Switch to preferred file selection method.
It seems like the previous may not support long paths.
2021-10-19 10:01:27 -07:00
Unknown W. Brackets
08a55d19d5 macOS: Allow opening game folder. 2021-10-19 10:01:27 -07:00
vit9696
82249ce9a7 Update SDL and try faster commit history fetch 2021-09-17 00:33:11 +03:00
vit9696
e1cb1c9a67 Switch to submodules and fix release version generation 2021-09-16 10:40:39 +03:00
vit9696
5fc7344271 Drop bundled SDL2 for macOS 2021-09-16 10:17:59 +03:00
vit9696
14c2231500 Add FAT support for macOS with automatic GitHub releases
closes #11799
closes #13708
closes #14815
2021-09-13 02:01:22 +03:00
Yifan Gu
633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Unknown W. Brackets
af3d699d5e SDL: Ignore commas in joystick names.
Otherwise default mapping will break and parse wrong.
2021-05-21 09:13:15 -07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Henrik Rydgård
6a3856674c SDL: Fix use after free on shutdown 2021-03-11 23:13:57 +01:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
bd7b283399 Add iOS version detection, turn off JIT on bootup if >= 14.3. 2021-02-22 09:16:51 +01:00
Unknown W. Brackets
8f452fee23 SDL: Init profiler on SDL/Qt. 2021-02-18 22:59:56 -08:00
Henrik Rydgård
6d0315eaf9 Fix copy/paste typo causing crash getting tempdirs if an env var had no value 2021-01-10 20:33:17 +01:00
Unknown W. Brackets
eee529c6c9 UI: Cleanup Windows header in MainScreen.cpp.
Better to have this come from System, probably.  It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Henrik Rydgård
1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00