Unknown W. Brackets
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cb9a22c0cb
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Build: Recompress pngs using better zlib.
Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
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2021-04-11 11:09:18 -07:00 |
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Henrik Rydgård
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28065c1bc4
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Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
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2021-04-07 09:26:07 +02:00 |
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Unknown W. Brackets
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7da25563d3
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Utility: Add a helper for the active dialog.
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2021-04-06 22:23:17 -07:00 |
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Unknown W. Brackets
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4200021a95
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Utility: Update logging to new syntax for dialogs.
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2021-04-06 22:18:28 -07:00 |
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Unknown W. Brackets
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7b5d8bc38f
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Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
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2021-04-06 21:59:40 -07:00 |
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Henrik Rydgård
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97da4934c1
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Merge pull request #14357 from unknownbrackets/load-error
UI: Show more detailed load error messages
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2021-04-06 20:56:20 +02:00 |
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Unknown W. Brackets
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49a4edbab5
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UI: Show more detailed load error messages.
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2021-04-06 07:04:25 -07:00 |
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Henrik Rydgård
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def41a3b39
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Merge pull request #14356 from unknownbrackets/lighting
GPU: Preconvert light vecs to Vec3f
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2021-04-06 14:25:31 +02:00 |
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Unknown W. Brackets
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a23c9e6a41
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GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads. See #14353.
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2021-04-05 20:55:52 -07:00 |
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Unknown W. Brackets
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9bc865dfaa
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Merge pull request #14354 from hrydgard/disable-spv-remapper
Disable spvremapper from glslang by default, we don't use it.
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2021-04-05 10:49:55 -07:00 |
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Henrik Rydgård
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35c02c8012
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Disable spvremapper from glslang by default, we don't use it.
May partially help #14351
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2021-04-05 18:31:25 +02:00 |
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Henrik Rydgård
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bc4963b401
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Merge pull request #14345 from ANR2ME/apctl
[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW
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2021-04-05 13:20:06 +02:00 |
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Unknown W. Brackets
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0081924fc4
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UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
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2021-04-04 21:39:16 -07:00 |
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Unknown W. Brackets
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dce3885eae
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Merge pull request #14348 from yonggamer/master
Update glslang_UWP.vcxproj
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2021-04-04 16:28:04 -07:00 |
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yonggamer
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9020fbe9d5
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Merge pull request #1 from yonggamer/yonggamer-patch-1
Update glslang_UWP.vcxproj
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2021-04-05 00:19:48 +02:00 |
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yonggamer
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8bfd8e9e0f
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Update glslang_UWP.vcxproj
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2021-04-05 00:18:08 +02:00 |
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ANR2ME
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951080991a
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Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs
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2021-04-05 04:56:11 +07:00 |
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ANR2ME
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89ca70a141
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Ooops wrong way to do random range
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2021-04-05 04:44:29 +07:00 |
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ANR2ME
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9e64eed432
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minor fix
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2021-04-05 04:44:29 +07:00 |
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ANR2ME
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824fedbef6
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Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit
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2021-04-05 04:44:28 +07:00 |
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ANR2ME
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cc40d294ac
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Fix stuck issue when scanning AP for Recruit on MGS:PW
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2021-04-05 04:44:28 +07:00 |
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Henrik Rydgård
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19e079a08d
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Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
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2021-04-04 22:57:26 +02:00 |
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Unknown W. Brackets
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0aa8a4886c
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UI: Don't include symbols in recent games anim.
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2021-04-04 13:28:52 -07:00 |
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Unknown W. Brackets
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f98bafb73d
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UI: Centralize BG pic choosing a bit.
It's in several places.
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2021-04-04 10:57:40 -07:00 |
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Unknown W. Brackets
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e2a8c83b9f
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UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
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2021-04-04 10:48:42 -07:00 |
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Henrik Rydgård
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6f795fc120
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Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
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2021-04-04 18:32:42 +02:00 |
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Unknown W. Brackets
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eca3a405b6
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UI: Flip Y analog direction based on config.
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2021-04-04 08:39:49 -07:00 |
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Unknown W. Brackets
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c9428975fe
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Windows: Normalize left and right analog stick.
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2021-04-04 08:16:26 -07:00 |
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Unknown W. Brackets
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540a5e3a3b
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UI: Log analog movement at a lower treshold.
This should be high enough still to be outside the deadzone, and clearer.
See #12062.
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2021-04-04 07:29:12 -07:00 |
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Henrik Rydgård
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e86e3cc7cd
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Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
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2021-04-04 11:20:33 +02:00 |
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Unknown W. Brackets
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d3edb134b1
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Debugger: Maintain atrac data source info.
Often this is the file it was read from.
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2021-04-03 19:19:20 -07:00 |
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Unknown W. Brackets
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aa9b19be45
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Debugger: Note atrac/sas reads from memory more.
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2021-04-03 19:06:46 -07:00 |
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Unknown W. Brackets
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869ef9aca7
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Debugger: Tag savedata load and info.
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2021-04-03 18:45:24 -07:00 |
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Unknown W. Brackets
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1b57739eb7
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Debugger: Memcheck and tag loading savedata to RAM.
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2021-04-03 18:28:22 -07:00 |
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Unknown W. Brackets
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d009203c24
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Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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ba71d9b555
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Deflt: Trigger memchecks / log source of writes.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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bef1988f3d
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Deflt: Cleanup and refactor to one common func.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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f5de7c23fe
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Debugger: Note writes from debugger.
To avoid confusion.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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5264fd254a
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Dmac: Invalidate source data before copy.
Also add src tag information.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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e1e830c3b0
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Debugger: Include src tag in Memory::Memcpy.
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2021-04-03 18:14:59 -07:00 |
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Unknown W. Brackets
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8a9979b50e
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Debugger: Include framebuffer in framebuf pack tag.
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2021-04-03 18:11:44 -07:00 |
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Unknown W. Brackets
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ee749804fc
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Debugger: Note GPU block transfer src as well.
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2021-04-03 18:11:44 -07:00 |
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Unknown W. Brackets
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aa89ed5111
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Debugger: Include source tag in memcpys.
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2021-04-03 18:11:44 -07:00 |
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Unknown W. Brackets
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e36d09acc3
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Debugger: Include filename in file IO memory tags.
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2021-04-03 18:11:44 -07:00 |
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Unknown W. Brackets
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c88757b3e7
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Debugger: Make memory tags longer.
Need more space for better information.
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2021-04-03 16:04:07 -07:00 |
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Unknown W. Brackets
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4285485157
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Debugger: Add menu to jump to begin/end of alloc.
Helpful when viewing memory. Should add a shortcut too...
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2021-04-03 16:03:21 -07:00 |
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Henrik Rydgård
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e846c6a1ed
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Merge pull request #14342 from ANR2ME/adhoc_matching
[AdhocMatching] Fix crashing issue when leaving a multiplayer game room
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2021-04-03 21:41:12 +02:00 |
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ANR2ME
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7a8448614b
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Fix crashing issue when leaving a multiplayer game room #14337
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2021-04-04 02:08:12 +07:00 |
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Henrik Rydgård
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0c40e918c9
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Merge pull request #14332 from Banh-Canh/feat-reducehashrange
Feature: reducehash configure different value for different dump dimensions
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2021-04-02 17:48:28 +02:00 |
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Henrik Rydgård
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af277bb9f5
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Merge pull request #14335 from ANR2ME/adhoc
[Adhoc] Prevent flooding Adhoc Server with connection attempts
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2021-04-02 14:31:23 +02:00 |
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