Commit Graph

33028 Commits

Author SHA1 Message Date
Unknown W. Brackets
cbeb6c1477 Replacement: Fix reload of replaced textures.
Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
Unknown W. Brackets
c5fbb400de Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Unknown W. Brackets
1033fa6cd7 Vulkan: Prevent saving tex during replace load. 2022-09-01 18:52:52 -07:00
Henrik Rydgård
5200208a84 Revert "Merge pull request #15930 from sum2012/kernel-minor"
This reverts commit fd863beb96, reversing
changes made to 59813fff6d.
2022-09-01 20:44:00 +02:00
Henrik Rydgård
cae8ce9147
Merge pull request #15939 from hrydgard/texture-dumping-fix
Texture dumping fix
2022-09-01 20:38:50 +02:00
Henrik Rydgård
2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård
11d4f9acb6 Fix texture saving for Vulkan 2022-09-01 15:04:59 +02:00
Henrik Rydgård
f2e0f7611c Display paths with backslashes on Windows. Show texture path when saving. 2022-09-01 15:04:59 +02:00
Henrik Rydgård
b5e5f780f2
Merge pull request #15938 from hrydgard/misc-optimizations
Misc optimizations
2022-09-01 15:03:48 +02:00
Henrik Rydgård
9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård
1cd34f9d2b Another buildfix attempt 2022-09-01 14:07:27 +02:00
Henrik Rydgård
7c5d36eca7 libretro buildfix 2022-09-01 13:33:46 +02:00
Henrik Rydgård
ecb84987ef Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring. 2022-09-01 11:59:35 +02:00
Henrik Rydgård
7bced814ce Remove a per-audio-frame allocation in sceAudio 2022-09-01 11:59:35 +02:00
Henrik Rydgård
c9048c3748 Shrink the DeferredDrawcall struct, because why not. Assorted cleanup 2022-09-01 11:59:33 +02:00
Henrik Rydgård
24d674d2bc Shrink the TransitionRequest struct, use TinySet 2022-09-01 10:59:27 +02:00
Henrik Rydgård
bd71d8044b TinySet bugfix, add "append" 2022-09-01 10:59:24 +02:00
Henrik Rydgård
a854fbbe76 fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation. 2022-09-01 10:24:52 +02:00
Henrik Rydgård
608710f9f5
Merge pull request #15936 from hrydgard/framebuffer-cleanups
Framebuffer settings and block transfer speedup
2022-09-01 10:04:31 +02:00
Henrik Rydgård
1c9ec36fd8 Stricter checks for negative framebuffer offsets. Fixes #15937 2022-09-01 08:26:23 +02:00
Henrik Rydgård
470efac7d8 Merge GetFramebufferCandidates and GetBestCandidateIndex into one function. 2022-09-01 00:35:43 +02:00
Henrik Rydgård
a8a9fb4206 Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc). 2022-08-31 14:23:56 +02:00
Henrik Rydgård
67d6549afd Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU. 2022-08-31 14:23:33 +02:00
Henrik Rydgård
437d6d30a0 KillZone: Fix margin detection on the title screen, fixing some glitches. Need more fixes though to fix the shimmer effect.
See #6207 comments
2022-08-31 11:40:42 +02:00
Henrik Rydgård
3168f8d119
Merge pull request #15934 from hrydgard/killzone-split-framebuffer
Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget
2022-08-31 09:37:57 +02:00
Henrik Rydgård
0928d9d285 Extract the split code to a function 2022-08-31 09:12:52 +02:00
Henrik Rydgård
d99e4b6714 Quicker way to update the through projection matrix with the split framebuffer offset 2022-08-31 08:44:15 +02:00
Henrik Rydgård
95b299766e Cleanup (more to do, though) 2022-08-31 01:53:13 +02:00
Henrik Rydgård
a71a10bb6e Allow signed texture offsets on framebuffers 2022-08-31 01:46:58 +02:00
Henrik Rydgård
7186fc2c17 Offset the draws properly. Now just some texel clamping left to fix 2022-08-31 01:40:53 +02:00
Henrik Rydgård
70f7f74a05 Check X coordinate of through-mode drawcalls to figure out which of the splits to render to 2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa Tweak ForceMax60Fps to work for Killzone 2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
daa62beb39 Small tweak in texture matching. Fixes #15927 2022-08-30 16:14:47 +02:00
Henrik Rydgård
fd863beb96
Merge pull request #15930 from sum2012/kernel-minor
Fix sceKernelUnlockMutex timing
2022-08-30 15:34:59 +02:00
sum2012
75390be142 Fix sceKernelUnlockMutex timing
Fix https://github.com/hrydgard/ppsspp/issues/6557
2022-08-30 20:46:43 +08:00
Henrik Rydgård
59813fff6d
Merge pull request #15929 from hrydgard/fix-tex-replace-race
Fix race condition in replacement texture loading
2022-08-30 13:17:19 +02:00
Henrik Rydgård
340c75a2d9 Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added. 2022-08-30 13:16:36 +02:00
Henrik Rydgård
ead833561b
Merge pull request #15926 from hrydgard/fix-framebuffer-read-dx9
Implement shader blending for D3D9
2022-08-30 13:01:04 +02:00
Henrik Rydgård
08eaf7665c Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård
a3287e07be
Merge pull request #15928 from hrydgard/texture-size-calc-fix
Clean up mip size calculations
2022-08-30 12:34:44 +02:00
Henrik Rydgård
4da2ca0935 Implement shader blending for D3D9
This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.

This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
30dc831fc4
Merge pull request #15924 from hrydgard/prepare-depth-readback
Add support for reading depth buffers to the PackFramebufferSync function
2022-08-30 10:09:38 +02:00
Henrik Rydgård
ec00e8069a
Merge pull request #15925 from unknownbrackets/ge-disasm
GE Debugger: Improve display list disasm
2022-08-30 08:12:57 +02:00
Unknown W. Brackets
a569921716 GE Debugger: Improve display list disasm.
This makes many registers clearer, and corrects some that were totally
wrong like minz/maxz.
2022-08-29 22:58:13 -07:00
Henrik Rydgård
44d822be3b Address feedback 2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746 Add support for reading depth buffers to the PackFramebufferSync function.
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).

Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
dee6ba0c1e
Merge pull request #15922 from hrydgard/remove-reinterpret-compat-flag
Remove reinterpret compat flag
2022-08-29 17:41:52 +02:00
Henrik Rydgård
847e05140b Add another stat, for self-tex 2022-08-29 17:41:29 +02:00