Commit Graph

28714 Commits

Author SHA1 Message Date
Henrik Rydgård
c0a5fa3e8b Fix a crash if JIT space failed to allocate 2020-12-02 00:33:51 +01:00
Henrik Rydgård
2fef4c4a9c Fix GPU driver test screen 2020-12-02 00:33:37 +01:00
C.W. Betts
eb831aaf14
Make universal binary version of ffmpeg work. (#13457)
* Make universal binary version of ffmpeg work.

* Update ffmpeg

* Update ffmpeg dependancy.
2020-12-02 00:25:48 +01:00
Henrik Rydgård
c0c2bfb293 D3D11: Fix shader module leak in thin3d.
Thanks Unknown.
2020-12-01 09:20:13 +01:00
Dylan Smit
b8ccd7fae7
Fixed a PlayStation typo (#13729) 2020-11-30 23:58:43 +01:00
Henrik Rydgård
75bdb5ff17 Switch to nassau-tk's latest Korean font. See issue #13190 2020-11-30 16:51:37 +01:00
Unknown W. Brackets
b60250fca8
Respect stage in BindFramebufferAsColorTexture().
Introduced in #13634, only matters in error cases.
2020-11-29 07:59:35 -08:00
nassau-tk
b5e2300770
Change ltn x font (#13721)
* ltn0/2 a little fix.

* Modified ltn8~15.pgf (Small Latin)

This modified fonts will solved #9466.(QIX++)
And,It will solved the few part of #2788 too.(Example:LUNAR)
2020-11-29 13:02:21 +01:00
Henrik Rydgård
f1ab6c62c8 Fix Ghosts & Goblins for older backends too.
Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård
92bfb0fd70 Two more Ghosts & Goblins game IDs for compat.ini 2020-11-28 16:13:36 +01:00
Henrik Rydgård
9818c8aabd Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
Henrik Rydgård
7f08ade18f
Merge pull request #13720 from hrydgard/ghosts-goblins-fix
Enable color reinterpret for Ultimate Ghosts & Goblins
2020-11-28 09:54:32 +01:00
Henrik Rydgård
d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård
81bddf268a
Merge pull request #13598 from tbocek/master
Fix issue in #12145
2020-11-27 23:04:36 +01:00
Henrik Rydgård
032890803e Need to take renderArea into account when merging render passes.
Fixes #13664
2020-11-26 23:29:59 +01:00
Henrik Rydgård
6e2447d80a Update lang submodule 2020-11-25 20:47:25 +01:00
Henrik Rydgård
6bf9f20f5f
Merge pull request #13711 from shenweip/microphone
Microphone:Improves the support of microphone.
2020-11-24 23:43:48 +01:00
Henrik Rydgård
38a85ec2bb
Merge pull request #13713 from shenweip/demuxer-minor
Mpeg:Correctly handle stuffing data of pack header.
2020-11-24 17:27:09 +01:00
shenweip
07685d5e0f Correctly handle stuffing data of pack header. 2020-11-25 00:13:31 +08:00
shenweip
6afeed877c Build fixes 2020-11-24 21:36:17 +08:00
shenweip
be0449d16d Fixes state. 2020-11-24 17:28:31 +08:00
shenweip
9a85ab2c43 Writes target buffer address in multiple times.
Would be better to calculate read data length.
2020-11-24 17:15:26 +08:00
Henrik Rydgård
e06a34725e Turn off the MacOS and iOS Travis jobs, they seem to have stopped working. 2020-11-24 09:10:38 +01:00
Henrik Rydgård
51b213e689
Merge pull request #13706 from hrydgard/vfpu-sincos-double-compat
Add back the old implementation of vfpu_sin/cos/sincos.
2020-11-24 09:08:50 +01:00
Henrik Rydgård
9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Henrik Rydgård
3db4c0bc5e Partially revert "VFPU: Compute sines and cosines in double precision."
This reverts commit 16654d37ea.
2020-11-23 23:34:33 +01:00
Henrik Rydgård
6982a39801
Merge pull request #13703 from hrydgard/get-thread-exit-status-delay
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
2020-11-23 15:10:01 +01:00
Henrik Rydgård
512d22eb6c
Merge pull request #13704 from iota97/game-list-remember-scroll
Remember game list scroll
2020-11-23 10:21:24 +01:00
shenweip
235919f905 Try to implement some related funcs.
Marked as UNTEST.
2020-11-23 17:13:55 +08:00
iota97
a014d7c785 Remember game list scroll 2020-11-23 10:10:20 +01:00
nassau-tk
388ac3c9ae Update jpn0.pgf
Oops! I'm sorry!! I uploaded wrong file at #13696. This file is correct.

Fixes #13702
2020-11-23 09:14:15 +01:00
Henrik Rydgård
5c0ab8bea3 Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
Henrik Rydgård
7de4801e87
Merge pull request #13701 from shenweip/mpeg-fix2
Mpeg:Checks autual available space before putting data.
2020-11-23 08:58:07 +01:00
shenweip
730d9f8fd9 Clean up. 2020-11-23 15:49:14 +08:00
shenweip
3380d31974 Mpeg:Checks autual available space before putting data. 2020-11-23 15:24:03 +08:00
shenweip
f2bd0b9f6f Implements sceUsbCamGetMicDataLength. 2020-11-23 14:07:11 +08:00
Henrik Rydgård
ded92e51dd libretro: Remove VertexShaderGeneratorHLSL from Makefile.common. Fixes #13696 2020-11-23 00:36:30 +01:00
iota97
16e54c6300 Clean up psp_color shader 2020-11-22 20:28:17 +01:00
nassau-tk
f1a3ba7f56 Update jpn0.pgf (manually merged from commit #13683) 2020-11-22 19:39:18 +01:00
Henrik Rydgård
60734a240a
Merge pull request #13695 from hrydgard/hide-onscreen-messages
Add developer setting "Show on-screen messages". Uncheck to hide them.
2020-11-22 19:16:29 +01:00
Henrik Rydgård
52c31fb0fc Update lang submodule
also pspautotests, but it's not used in the build.
2020-11-22 19:15:02 +01:00
Henrik Rydgård
1640a39de8 Add developer setting "Show on screen messages". Uncheck to hide them.
Fixes #13682.

Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
b32de97d43
Merge pull request #13590 from nassau-tk/change-ltnX-font
Modified "ltn0/1/2/3/4/5/6/7 .pgf"
2020-11-22 18:56:37 +01:00
Henrik Rydgård
ecb1c46574 Translation: Fix issue #13685 2020-11-22 18:06:26 +01:00
Henrik Rydgård
b9bbc18561 Translation: Fix issues #13686 and #13687 2020-11-22 18:02:23 +01:00
Henrik Rydgård
3c2733d8eb Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
Also make a function static.
2020-11-22 18:00:07 +01:00
nassau-tk
737e0d55d4 Modified "ltn0/1/2/3/4/5/6/7 .pgf"
Updated more good size.
2020-11-23 01:56:12 +09:00
shenweip
c70c8cad6e Makes a distinction between blocking and non blocking modes. 2020-11-22 02:06:15 +08:00
shenweip
aac4cbb1dc Changes the way of reading microphone data.
Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space.
2020-11-22 01:17:25 +08:00
Henrik Rydgård
572a2e48f6 Fix some wrong asserts (we don't use <cassert>) 2020-11-19 19:38:37 +01:00