Henrik Rydgård
204672800c
Warning fix
2024-09-07 15:58:03 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
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[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nabile Rahmani
730613ce67
Scale speed percentage calculation to eliminate micro deviations
2024-07-14 11:30:11 +02:00
Nabile Rahmani
480b94f4d2
Fix speed percentage calculation
2024-07-14 05:10:28 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
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This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.
It defaults to 60 Hz, and is located in Dev tools.
Games using variable timesteps benefit from higher refresh rates.
Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård
8397fd6791
Also disable the GPU JIT tests on ARM64, not applicable
2024-04-29 11:13:35 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
8670dafdf5
Fix duplicate in th, fix case of "JIT using IR"
2024-01-28 17:26:26 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
f7785a56f4
Add some tips to the crash screen
2024-01-19 17:05:30 +01:00
Henrik Rydgård
7feae30c41
Move the crash and FPS overlays to DebugOverlay.cpp/h
2024-01-19 16:52:42 +01:00
Henrik Rydgård
3621529df9
Debug: Add quick "Framebuffer List" overlay.
2023-12-02 14:07:31 +01:00
Henrik Rydgård
95e86c73b8
SasAudio: Some cleanup and debug overlay improvements
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Shows "BAD" in the overlay if address out of range.
Which does happen in Afterburner, see issue #14010 .
2023-09-05 12:15:13 +02:00
Henrik Rydgård
3be0ebce6d
Debug overlay: Move Sas data to the audio debug screen. Disable text wrapping.
2023-08-17 15:18:50 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
870c45edd7
Fix flipped check for debug overlays
2023-08-14 11:02:29 +02:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
8fec4fb02f
wip
2023-08-08 13:26:27 +02:00
Henrik Rydgård
c6c79a98c7
Merge pull request #17855 from hrydgard/more-achievement-ui-fixes
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Achievement list: Support the more detailed categorization.
2023-08-07 01:26:09 +02:00
Henrik Rydgård
cd0f2eb401
Achievement list: Support the more detailed categorization, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS
2023-08-06 15:43:33 +02:00
Nemoumbra
c2f9ae2e16
Buildfix for VS2017
2023-08-06 15:06:54 +03:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
0530dc57a8
Implement frame time measurement on Android using VK_GOOGLE_display_timing
2023-08-03 12:59:25 +02:00
Henrik Rydgård
e16cac6548
Initial work on supporting VK_GOOGLE_display_timing. Not working yet.
2023-08-03 11:11:16 +02:00
Henrik Rydgård
14377259b5
Use VK_KHR_present_wait to get numbers on how much latency we have to screen
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This extension is not available on Android, there they have
VK_GOOGLE_display_timing, which they also have an abstraction library
for, so will look at that later.
Early part of work on #17685
2023-08-02 20:34:22 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
9f6e67b17a
Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
2023-08-02 14:58:22 +02:00