Unknown W. Brackets
a29c2f4f2f
d3d: Use 2.0 vertex and pixel shaders.
2014-09-06 23:01:03 -07:00
Unknown W. Brackets
07ccc37689
d3d: Use drawPixelsTex as a non-dynamic texture.
2014-09-06 23:01:03 -07:00
Unknown W. Brackets
f2c50f5315
Update native (Linux buildfix.)
2014-09-06 08:13:26 -07:00
Henrik Rydgard
0264ff62f0
Update native with GL-lost-management (UI comes back on Android after switching away)
2014-09-06 13:50:50 +02:00
Henrik Rydgard
78e9a25d59
Increase android version to 0.9.9.2 (as I pushed out a recompile of 0.9.9.1 with an older SDK with that version, there are no additional changes)
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Should have done this a little while ago but whatever.
2014-09-06 13:50:49 +02:00
Henrik Rydgård
a272255671
Merge pull request #6844 from unknownbrackets/rtc-minor
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Implement the sceRtc formatting and reincarnated time funcs
2014-09-06 11:14:33 +02:00
Henrik Rydgard
215abfb951
Some cleanup in /Common
2014-09-06 10:47:25 +02:00
Henrik Rydgard
995da23425
XInput: Try a different mapping of circular stick values to square psp stick values. May help #6772 ?
2014-09-05 23:31:25 +02:00
Henrik Rydgard
ab0b999010
Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several.
2014-09-05 23:21:07 +02:00
Unknown W. Brackets
cddc289675
Use fixed dates for rtc adjusted and reincarnated.
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This may be safer in case a game thinks funny business is going on if the
user changed the clock very recently, which wouldn't be the case on a
real PSP.
2014-09-05 09:34:09 -07:00
Unknown W. Brackets
1e31fd54eb
Implement rtc date formatting funcs.
2014-09-05 09:13:33 -07:00
Unknown W. Brackets
0180d18449
Correct sceRtcGetDayOfWeek() for odd years.
2014-09-05 09:13:08 -07:00
Unknown W. Brackets
8914cb9f67
Update tests.
2014-09-04 23:10:24 -07:00
Henrik Rydgård
11069ddb4a
Merge pull request #6839 from daniel229/replace_func
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Replace function for Zero no Kiseki and Ao no Kiseki
2014-09-04 20:04:05 +02:00
daniel229
202f987e9b
Replace function for Zero no Kiseki and Ao no Kiseki
2014-09-05 00:52:04 +08:00
Henrik Rydgård
1b0e065514
Merge pull request #6837 from achurch/master
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Read lw offset as a signed value.
2014-09-04 17:35:08 +02:00
Andrew Church
6afa948d06
s32 -> int because it doesn't need to explicitly be 32 bits.
2014-09-05 00:31:25 +09:00
Andrew Church
0512a17654
Read lw offset as a signed value.
2014-09-05 00:25:48 +09:00
Henrik Rydgård
c7c4987c04
Merge pull request #6836 from achurch/master
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Brandish hook: read framebuffer index offset from instruction stream, drop memcpy()
2014-09-04 17:00:15 +02:00
Andrew Church
230bbad1c6
Read the offset for the framebuffer index from the instruction stream
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instead of using a literal constant, so the hook works for other games
using the same function but a different offset (e.g. Zero no Kiseki).
Also remove the memcpy() since the original function will do it anyway
(and may do it differently if other games call the function with
different arguments).
2014-09-04 23:44:32 +09:00
Henrik Rydgård
60541f2fa0
Merge pull request #6835 from PGGB/principal_class
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Set NSPrincipalClass to get retina widget rendering on OS X
2014-09-04 12:45:15 +02:00
Daniel Nagel
1c74f95018
Set NSPrincipalClass to get retina widget rendering on OS X
2014-09-04 12:05:21 +02:00
Henrik Rydgård
d697acbffb
Merge pull request #6834 from achurch/master
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Ensure that sceIoOpen() fails on directories.
2014-09-04 11:23:49 +02:00
Andrew Church
97a0b0c510
Remove bogus blank line.
2014-09-04 18:09:07 +09:00
Andrew Church
f976c309b4
Ensure that sceIoOpen() fails on directories.
2014-09-04 18:03:28 +09:00
Henrik Rydgård
2186892381
Merge pull request #6833 from achurch/master
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Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 10:59:10 +02:00
Andrew Church
33264a6b8f
Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 17:36:56 +09:00
Henrik Rydgård
7af2c1ac01
Merge pull request #6831 from unknownbrackets/glsl-int
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Try to use bitwise / texelFetch in glsl based on EXT_gpu_shader4
2014-09-04 10:35:36 +02:00
Unknown W. Brackets
de2c951665
Detect EXT_gpu_shader4 to use bitwise ops pre-3.3.
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This may allow it to work on more cards, and should fix a (probably driver
bug) error we've had reported in GL 3.0 / GLSL 1.3.
2014-09-04 00:39:54 -07:00
Unknown W. Brackets
8ef0be6d55
Increase the reporting message buffer a bit.
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Although, I'm not sure it's actually being hit.
2014-09-04 00:38:49 -07:00
Henrik Rydgård
7dfe622b27
Merge pull request #6828 from achurch/master
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Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
2014-09-04 08:41:26 +02:00
Andrew Church
3033dc5138
Revert to unconditional ClearRoundingMode() when setting FCR31.
2014-09-04 11:36:56 +09:00
Andrew Church
128122af39
Fix broken rounding mode handling.
2014-09-04 11:30:11 +09:00
Andrew Church
726cb851b9
Don't unconditionally ClearRoundingMode() before setting it.
2014-09-04 09:28:56 +09:00
Andrew Church
5816685668
Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
2014-09-04 01:50:24 +09:00
Henrik Rydgård
8b67f427b0
Merge pull request #6826 from thedax/hle-stub
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Add a non-functional stub for sceNetResolverInit.
2014-09-02 22:42:15 +02:00
The Dax
c2afa8f221
Add a non-functional stub for sceNetResolverInit.
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Lets a Quake II homebrew port by CROW_BAR boot again.
2014-09-02 15:40:42 -04:00
Henrik Rydgård
c5225c2362
Merge pull request #6825 from unknownbrackets/cpu-minor
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x86jit/ppcjit: Correct some bad sltiu compares
2014-09-02 20:42:37 +02:00
Unknown W. Brackets
4a1514730f
x86jit/ppcjit: Correct some bad sltiu compares.
2014-09-02 08:04:22 -07:00
Henrik Rydgård
b2f5efaa50
Merge pull request #6822 from unknownbrackets/thread-funcs
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Improve some timing / thread funcs
2014-09-02 09:49:46 +02:00
Henrik Rydgård
1ac04887aa
Merge pull request #6823 from unknownbrackets/vfpu-minor
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Fix the vrndi.s output range
2014-09-02 09:48:34 +02:00
Unknown W. Brackets
c9df66a450
Initialize the VFPU revision from a PSP-3000 value.
2014-09-01 23:16:50 -07:00
Unknown W. Brackets
4459b8f483
jit: Actually jit vmtfc/vmfvc.
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Sicne we have them and they are easy.
2014-09-01 23:13:39 -07:00
Unknown W. Brackets
fd1b01b573
Fix the vrndi.s output range.
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Was previously outputting only valid positive float values, but should use
a much wider range of a u32.
Might've affected randomness in some games.
2014-09-01 22:33:01 -07:00
Unknown W. Brackets
d637de8b4c
Eat some cycles when signaling semaphores.
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Seems to match tests.
2014-09-01 21:12:56 -07:00
Unknown W. Brackets
2923800217
Eat some cycles when starting a thread.
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Seems to improve a test a bit, based on tests.
2014-09-01 21:12:13 -07:00
Unknown W. Brackets
84231c0188
Eat some cycles when canceling/deleting fpls.
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Improves tests measuing timeouts remaining after delete.
2014-09-01 21:11:41 -07:00
Unknown W. Brackets
c5b15cc9fc
Adjust semaphore timing slightly.
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This matches tests a bit better.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
6599430c04
Improve some timing in msgpipes.
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Probably not super important, but makes tests happier.
Also, when unscheduling an event, return the current time left, including
already spent time since last Advance.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
a42a2864a6
Protect against vtimers scheduled in past.
2014-09-01 20:03:57 -07:00