Henrik Rydgard
aa04eaec31
TextureCache: Cleanup, memory savings
2012-11-30 22:32:50 +01:00
Henrik Rydgard
37f28ab4eb
Buildfix (?)
2012-11-28 17:09:19 +01:00
Henrik Rydgard
7a7548a70f
Warning fixes etc
2012-11-28 16:20:38 +01:00
Henrik Rydgard
5fb8e6dfb0
DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
2012-11-28 16:12:29 +01:00
Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Henrik Rydgard
1a7ca88df4
Fix some black textures
2012-11-26 01:21:14 +01:00
Henrik Rydgard
d0f829353d
Support FIXA and FIXB blend factors as well as possible.
2012-11-25 15:49:37 +01:00
Unknown W. Brackets
8971ff7e99
Don't log texture cache evictions.
2012-11-24 11:00:29 -08:00
Unknown W. Brackets
11868f26a9
Cache textures based on more parameters.
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This makes Tales of Eternia run much faster.
2012-11-24 10:58:10 -08:00
Unknown W. Brackets
8e09869ac2
Invalidate the texcache without restarting loop.
2012-11-24 10:43:16 -08:00
Henrik Rydgard
b964516669
Fix clear mode, turn Alpha Test back on
2012-11-23 12:43:31 +01:00
Henrik Rydgard
d141d205f8
Delete old textures, to prevent memory usage from growing indefinitely.
2012-11-22 23:07:15 +01:00
Henrik Rydgard
d572d40c36
More warning fixing
2012-11-18 23:35:02 +01:00
Henrik Rydgard
9ec858a64d
Bugfix an 8-bit indexed texture format
2012-11-18 18:47:29 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
e5c6cf965b
Fixes and optimizations to vertex decoding and lighting.
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Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Florent Castelli
cace547f8a
Fix colors for textures with 5551 clut
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Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
2012-11-15 01:51:40 +01:00
Henrik Rydgard
343b9435b9
A few minor fixes + buildfix
2012-11-10 23:44:14 +01:00
Florent Castelli
ca56b562af
Texture format and CLUT awareness for the cache
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Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
Henrik Rydgard
54f9509693
The texture conversion now works for OpenGL ES again.
2012-11-09 01:24:19 +01:00
Henrik Rydgard
6fd4168232
Port new texture code to GLES : simulate GL_PACK_ROW_LENGTH
2012-11-09 00:51:04 +01:00
Arthur Blot
a29072c3f7
Fixed texture loading for all formats.
2012-11-08 23:26:30 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
687b085357
Missed these somehow
2012-11-04 23:58:25 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00