Commit Graph

24 Commits

Author SHA1 Message Date
Henrik Rydgård
33e48e9675 OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
Henrik Rydgård
6d977b4a12 Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
Henrik Rydgård
ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård
7ddcf62955 Change TODO to a better idea 2023-05-04 09:00:48 +02:00
Henrik Rydgård
451ee14ebc Don't forget to call CheckDepthUsage when using imm draws.
Fixes #17169
2023-03-23 17:14:12 +01:00
Henrik Rydgård
7a7117f2f7 Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
Fixes #17030 , or at least improves on it - for optimal performance that
big framebuffer used for bloom should be split like in Killzone, but it's not trivial.

The regression in 1.14 is fixed with this, at least.

I tried it with a few other games with no issues - it seems games are
using TexFlush when needed. But let's see if it really is safe to rely
on that...

There might also be other places we should call DiscardFramebufferCopy
in.
2023-03-01 22:42:22 +01:00
Henrik Rydgård
231f4efbbb Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0 Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
Henrik Rydgård
526ba74d05 Move the shaderManager_ to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
c3ceb9bf70 Move assorted debug functions and similar to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
807d40e095 Move the matrix loading exec functions too 2023-02-25 19:23:07 +01:00
Henrik Rydgård
8520e1dec5 Move SetDisplayFramebuffer to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
71ed265c57 Move sawExactEqualDepth to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
bcd38bc9e8 Move some more commands to GPUCommonHW. Get rid of ugly cast. 2023-02-25 19:23:07 +01:00
Henrik Rydgård
d22a22569a Move the drawing commands to GPUCommonHW 2023-02-25 19:23:07 +01:00
Henrik Rydgård
8fb75e0c12 Unify most of the DebugGetShader* functions 2023-02-25 16:42:09 +01:00
Henrik Rydgård
7bcc21b0e3 Move msaaLevel_ to GPUCommonHW 2023-02-25 16:27:00 +01:00
Henrik Rydgård
8b54a14bf2 Move the big command table to where it belongs, GPUCommonHW 2023-02-25 16:20:34 +01:00
Henrik Rydgård
9d6c3c329e Move CheckGPUFeatures() to GPUCommonHW 2023-02-25 16:13:54 +01:00
Henrik Rydgård
8ba665e258 More unification work 2023-02-25 16:12:24 +01:00
Henrik Rydgård
e136ad795a Some slight unification 2023-02-25 15:15:34 +01:00
Henrik Rydgård
9e8f1d3cb3 Make the DoState stuff less ugly 2023-02-25 14:42:15 +01:00
Henrik Rydgård
285ffbaa52 Unify CopyDisplayToOutput 2023-02-25 14:42:15 +01:00
Henrik Rydgård
18999c3687 Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00