Henrik Rydgård
d4023fb894
Buildfixes
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Buildfix
UWP buildfix
libretro buildfix
2024-04-11 16:10:27 +02:00
Henrik Rydgård
b35b351802
Finally remove the AVCodecContext
2024-04-11 14:50:29 +02:00
Henrik Rydgård
db929ea042
Use minimp3 for in-game mp3 decoding. Doesn't solve any issues it seems, but works like before.
2024-04-11 14:19:22 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
eae0504627
Vulkan: Don't use explicit swizzle channels when not needed
2024-04-04 15:47:39 +02:00
Henrik Rydgård
fc1d984b20
Update rcheevos, switch back to upstream. Avoid using rcheevos' hash.c, by computing game hashes ourselves.
2024-04-03 16:43:34 +02:00
Lubos Vonasek
7e8319e1c6
OpenXR - Libretro include fixed
2024-03-20 20:28:00 +01:00
xielei
15b6111e8a
fix libretro compile error
2024-03-07 22:35:33 +08:00
Henrik Rydgård
0f97180ee1
Update rcheevos.
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While doing so, switch to a fork with 3DS hashing support removed.
2024-02-28 11:26:33 +07:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
6ae9d42516
Preparations for reworking the memstick folder move functionality
2024-01-22 15:56:07 +01:00
Henrik Rydgård
1304d04161
Fix a particular type of race condition in file dialog requests
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It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård
9555563ad2
Update rcheevos yet again
2024-01-18 00:20:37 +01:00
Henrik Rydgård
0caebbfaa6
Add a way to pass out error messages from VulkanLoad
2024-01-15 11:22:33 +01:00
Florin9doi
cad232e60e
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
Henrik Rydgård
bc889acfcb
Libretro: The "Skip GPU readbacks" parameter was backwards, fix it
2023-12-29 13:27:59 +01:00
BEN ENGLISCH
d023c9887b
[libretro] Expose "Memory Stick inserted" option
2023-12-22 17:20:16 -06:00
Henrik Rydgård
e62614498e
Buildfix mac (name collision with NO...)
2023-12-13 16:48:07 +01:00
Henrik Rydgård
caec201c4d
Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users
2023-12-13 16:18:44 +01:00
sum2012
6a844dd985
Add more delay as ForceUMDDelay
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Also add setting in libretro
2023-10-23 20:03:42 +08:00
Henrik Rydgård
2c795e701f
Update rcheevos again. This time there are some files moving around.
2023-10-14 23:23:48 +02:00
Henrik Rydgård
e4ea4831e9
Delete the vertex cache option from the code.
2023-10-10 15:43:43 +02:00
Henrik Rydgård
34fbbf2c2a
Split out the descriptorset pool from VulkanMemory.cpp/h
2023-10-08 11:45:00 +02:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
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Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård
1f53d8a9a2
Hook up libchdr to CMakeLists.txt, Android.mk fix
2023-09-29 10:16:47 +02:00
Henrik Rydgård
b61fa7053f
RetroAchievements: Add parameter to SetGame for IdentifiedFileType, also add bool return to SaveSecret
2023-09-06 10:56:51 +02:00
Unknown W. Brackets
1b756ff8c1
arm64jit: Add initial base for IR jit.
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This works, but very slowly at this point.
2023-09-03 12:14:28 -07:00
Henrik Rydgård
1025bbcf89
Log level/type: Use enum class instead of the awkward namespace trick.
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Just a small cleanup I've wanted to do for a long time.
2023-08-25 11:48:59 +02:00
Unknown W. Brackets
4e3f3860f9
x86jit: Stub out op categories to files.
2023-08-20 22:28:54 -07:00
Unknown W. Brackets
622c69dbb9
x86jit: Expose option to select new IR based jit.
2023-08-20 22:28:54 -07:00
Henrik Rydgård
5959481a3e
libretro D3D11: Attempt at fixing a build error
2023-08-15 00:30:36 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Unknown W. Brackets
87668a5720
Merge pull request #17902 from hrydgard/ui-bugfixes
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Some debug overlays don't make sense when not in-game, disable them
2023-08-13 13:13:16 -07:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
5a9a2bf6fe
Merge pull request #17779 from EmulatorJS/master
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Cleanup emscripten libretro target
2023-08-13 21:40:24 +02:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Ethan O'Brien
8426b35a80
Cleanup emscripten libretro build target
2023-08-12 14:38:35 -05:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
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This reverts commit 0143d67f9b
.
2023-08-12 13:35:21 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
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Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0143d67f9b
OpenGL: Separate submit/present for this backend as well
2023-08-10 17:46:10 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Henrik Rydgård
8b47af7b96
Quick buildfix for libretro / d3d11
2023-08-07 11:55:09 +02:00
Henrik Rydgård
ea659319b2
Merge pull request #17852 from unknownbrackets/riscv-centralize
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IR: centralize common parts of native backend
2023-08-06 10:54:53 +02:00
Unknown W. Brackets
691799a0ca
irjit: Centralize native jit compile dispatch.
2023-08-03 23:14:58 -07:00
Henrik Rydgård
ffd5e57a20
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
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It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
Unknown W. Brackets
f870271011
riscv: Spill registers more intelligently.
2023-07-30 14:24:12 -07:00
Eric Warmenhoven
c19aa05b60
Fix libretro build on apple platforms
2023-07-28 03:37:07 -04:00