Henrik Rydgård
|
3c93eaf164
|
GL: Fix clearing alpha on stencil uploads.
|
2018-02-10 17:18:18 +01:00 |
|
Henrik Rydgård
|
625595c6cc
|
For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally..
|
2018-02-08 16:59:03 +01:00 |
|
Henrik Rydgård
|
86cfc411a4
|
Remove the confusing "DisableState" across the codebase
|
2018-02-08 16:27:36 +01:00 |
|
Henrik Rydgård
|
b9081dd624
|
GL: Set a plain render state in DrawActiveTexture, without relying on the caller having called DisableState
|
2018-02-08 16:21:34 +01:00 |
|
Henrik Rydgård
|
b9b41f52c5
|
Add a simple spinner to the game load screen to not look frozen.
|
2018-02-08 12:03:29 +01:00 |
|
Henrik Rydgård
|
ce16547854
|
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
|
2018-02-07 19:49:58 +01:00 |
|
Henrik Rydgård
|
b3f4a923ca
|
GLES: Fix minor memory leak
|
2018-02-07 16:55:03 +01:00 |
|
Henrik Rydgård
|
3e56d8bbdf
|
Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
|
2018-02-05 16:21:39 +01:00 |
|
Henrik Rydgård
|
c21b02a22d
|
gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions.
|
2018-01-31 19:36:32 +01:00 |
|
Henrik Rydgård
|
982a1710ae
|
gl-render-manager: Fix postprocessing shaders. Fixes #10566. Live switching is broken though for some reason.
|
2018-01-31 17:23:24 +01:00 |
|
Henrik Rydgård
|
5351c9ddb3
|
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
|
2018-01-31 17:07:20 +01:00 |
|
Henrik Rydgård
|
22e28e218b
|
Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
|
2018-01-31 12:22:07 +01:00 |
|
Henrik Rydgård
|
56eb2b892f
|
Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
|
2018-01-30 19:39:53 +01:00 |
|
Henrik Rydgård
|
3c8e43de2c
|
Include order fix. Darn X11 headers.
|
2018-01-29 23:49:55 +01:00 |
|
Henrik Rydgård
|
c60c8ed68a
|
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
|
2018-01-29 19:38:10 +01:00 |
|
Unknown W. Brackets
|
0399088fc7
|
GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
22f65500f1
|
GPU: Fix shader blending recopying.
This at least didn't look horrible like GLEs did, but still looked
odd in Lunar.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
e280cbbc3c
|
GLES: Correct shader blending.
Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
30a60018a0
|
GLES: Fix race crash on shutdown.
This happens when there are pointers in step commands that get freed.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
acc3e39b67
|
GLES: Reintroduce out of memory checks.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
900e53b6dc
|
GLES: Re-enable texture scaling.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
2740f74cc4
|
GLES: Add TODO note for shader blend texture.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
38161f3c69
|
GLES: Use linear for high-res FBO tex copies.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
3380ab8705
|
GLES: Keep the GLRShader desc around.
This way we can also log it on link errors. It's not much data.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
48a07474f8
|
GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
b566b6cca2
|
D3D11: Remove potentially misleading rebind func.
This doesn't override the GPUCommon one, it just shares the same name,
which might lead to confusion later. Better not to use the parent.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
638cbf725b
|
GLES: Skip blend reset after stencil upload.
We dirty the flag anyway. Avoid extra calls.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
f6260c75c9
|
GLES: Reset blend state on clear.
Because now that resets blending parameters.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
4c927c1421
|
Reintroduce check for GE_LOGIC_COPY
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
ccdb4d186d
|
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
9945e011c6
|
GLES: Avoid a shutdown race condition.
Also handle DeviceLost before shutdown better.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
db0989a9d0
|
Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
7316261eac
|
Vulkan: Fix alpha clear on stencil upload.
We need to do it always, because otherwise alpha is not cleared.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
e531a7da43
|
gl-render-manager: Implement logic ops
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
acb692677b
|
GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
5798c0cc73
|
Vulkan: Correct zero stencil upload fast path.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
3eb6d38d75
|
Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
22bf124631
|
GLES: Document stencil clearing bug.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
790e3121d2
|
GLES: Move stencil upload state into render pass.
Without this, stencil upload simply failed silently. Fixes Star Ocean
stencil issues.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
a135035850
|
GLES: Ensure stencil upload clear in render pass.
Fixes crashes in Star Ocean.
|
2018-01-27 15:10:17 +01:00 |
|
Unknown W. Brackets
|
4f1b8d80a9
|
GLES: Bind texture on MakePixelTexture().
This is currently necessary because callers expect it. Also, move inside
render passes.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
af6431986d
|
OpenGL: Now run GL on a secondary thread. Sync issues remain.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
d0038775e5
|
TODOs and indentations
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
58854adb80
|
StencilBufferGLES: Move SetNoBlendAndMask to the right places.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
a642c1a990
|
Fix goof with the stencil buffer drawing
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
b7f4f6e157
|
GL render manager: Improve shader error reporting.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
5c7c7ce192
|
Move GL sampler state tracking into GLRenderManager/QueueRunner.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
43ebbbcdb6
|
More state dirtying, a comment
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
af8e825578
|
Fix terrible drawing glitches when we do sync readbacks.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
542f9f9ef1
|
Assorted cleanup
|
2018-01-27 15:10:17 +01:00 |
|