Henrik Rydgard
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d4e1fc8d93
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More vulkan shutdown fixes
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2017-05-07 11:08:09 +02:00 |
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Henrik Rydgard
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ff6fcc9179
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More vulkan fixes
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2017-05-07 10:53:04 +02:00 |
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Henrik Rydgard
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5974e0ee6d
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Work towards a clean vulkan shutdown.
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2017-05-07 10:40:11 +02:00 |
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Henrik Rydgård
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032e21b707
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Merge pull request #9667 from unknownbrackets/win-host
Windows: Initialize WindowsHost in EmuThread
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2017-05-05 16:46:56 +02:00 |
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Unknown W. Brackets
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793178c106
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Windows: Initialize WindowsHost in EmuThread.
This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
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2017-05-05 06:53:48 -07:00 |
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Henrik Rydgard
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80d4673cd5
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Oops again.. sigh
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2017-05-05 13:09:30 +02:00 |
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Henrik Rydgard
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d3ff35b2c0
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Fix to partial restarts (when switching backends), plus misc. Helps #9666
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2017-05-05 12:31:06 +02:00 |
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Henrik Rydgård
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e304325ed8
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Merge pull request #9664 from LunaMoo/mouseStuff
Handle alt+tab and menu better when mouse is confined in-game.
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2017-05-05 07:25:21 +02:00 |
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LunaMoo
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2a60f2e77c
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Handle alt+tab and drop down menu when mouse is confined and game is running
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2017-05-05 02:26:24 +02:00 |
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Henrik Rydgard
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9284ea8375
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Also memset.
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2017-05-04 08:57:06 +02:00 |
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Henrik Rydgard
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fb95288456
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Add a constructor to GestureDetector, to see if that fixes initialization
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2017-05-04 08:56:05 +02:00 |
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Henrik Rydgard
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7d89e5d84c
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Experiment (#9647): Prevent NaN values from getting into the UI system through TouchInput
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2017-05-04 00:30:04 +02:00 |
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Henrik Rydgard
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6aca39722f
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Experiment (#9647): Wipe RawInput buffers
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2017-05-04 00:29:29 +02:00 |
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Henrik Rydgård
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41136d5b96
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Merge pull request #9659 from xsm1997/master
Fix: in some extreme case on-screen touch controls get stuck on iOS
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2017-05-01 14:39:57 +02:00 |
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Xiong Shimin
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17b6f9f7a3
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Fix: in some extreme case on-screen touch controls get stuck on iOS
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2017-05-01 17:58:35 +08:00 |
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Henrik Rydgård
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72adb920fb
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Merge pull request #9657 from unknownbrackets/wgl-init
Windows: Init with OpenGL 4.5 if possible
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2017-04-30 14:15:47 +02:00 |
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Henrik Rydgard
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e880c034bc
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Oops
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2017-04-30 09:59:47 +02:00 |
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Henrik Rydgard
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9a1cd5a5e8
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Add some paranoid checks around touch IDs that probably won't help #9647
Also adds LunaMoo to credits list.
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2017-04-30 08:57:44 +02:00 |
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Unknown W. Brackets
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4f6b9c1fd2
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Arg, gcc buildfix.
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2017-04-29 23:53:22 -07:00 |
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Henrik Rydgård
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54e2b2b598
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Merge pull request #9658 from unknownbrackets/softgpu-continue
SoftGPU: Implement CONTINUE prim type
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2017-04-30 08:19:16 +02:00 |
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Henrik Rydgård
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446d103dd6
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Merge pull request #9656 from unknownbrackets/sysprop
System: Use a separate API for bool props
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2017-04-30 08:16:21 +02:00 |
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Unknown W. Brackets
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1666586869
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SoftGPU: Implement CONTINUE prim type.
Matches tests (except 3D lines, which aren't implemented yet.)
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2017-04-29 20:36:36 -07:00 |
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Unknown W. Brackets
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0b16899f67
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Windows: Init with OpenGL 4.5 if possible.
Also, try more versions if older.
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2017-04-29 17:38:18 -07:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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ee68f09be5
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Merge pull request #9653 from xiushudongfang/UI_background_android
UI: Allow choosing bgs (android)
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2017-04-29 20:23:58 -04:00 |
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Henrik Rydgård
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712fb08105
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Merge pull request #9655 from unknownbrackets/leaks
Fix some leaks
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2017-04-29 22:15:54 +02:00 |
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Unknown W. Brackets
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de3c4fe111
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UI: Fix crash on item select with hidden items.
Because we can't assume the number is an index into the views, when some
of those views weren't created.
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2017-04-29 13:04:28 -07:00 |
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Unknown W. Brackets
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9ea7281b3c
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Core: Cleanup MAC address handling.
No need to make it leak, even if it doesn't matter much on shutdown.
Better to have the leak listing empty.
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2017-04-29 12:48:06 -07:00 |
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Unknown W. Brackets
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90f3ae14e0
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Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.
This also fixes gl lost holder mismatches.
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2017-04-29 12:04:54 -07:00 |
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Henrik Rydgård
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dbd8085c3e
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Merge pull request #9654 from LunaMoo/CWC0x6_0x1
Fix "copy type" pointer cwc
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2017-04-29 20:51:51 +02:00 |
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xiushu
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c3a6d5a392
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Remove blank line
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2017-04-30 02:09:52 +08:00 |
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xiushu
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93536997cd
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UI: Allow choosing bgs (android)
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2017-04-30 02:06:37 +08:00 |
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LunaMoo
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3f90c2ded0
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Fix "copy type" pointer cwc
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2017-04-29 19:47:37 +02:00 |
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Henrik Rydgård
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4a97ab25b3
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Merge pull request #9651 from LunaMoo/minorOCD
Minor OCD fix;].
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2017-04-29 16:50:08 +02:00 |
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LunaMoo
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5fd6d4aab6
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Minor OCD fix;].
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2017-04-29 16:24:01 +02:00 |
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Unknown W. Brackets
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ccd9a17235
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D3D11: Free swapchain on graphics reset.
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2017-04-27 20:04:30 -07:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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Unknown W. Brackets
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7613fd97aa
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Windows: Fix minor leak in disassembly UI.
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2017-04-27 20:02:49 -07:00 |
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LunaMoo
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14e6667f3a
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Fix ALT key mapping.
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2017-04-27 17:40:54 +02:00 |
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Henrik Rydgård
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96b858e0ae
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Merge pull request #9644 from LunaMoo/MouseControl
Mouse Control(Windows only for now)
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2017-04-27 17:34:19 +02:00 |
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LunaMoo
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26006e9d80
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Add an option to trap mouse within window/display area.
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2017-04-27 16:29:08 +02:00 |
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LunaMoo
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a9d9063680
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Handle more mouse buttons(middle, 4, 5)
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2017-04-27 13:54:38 +02:00 |
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LunaMoo
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1d0dab2020
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Add Tip to inform user how to use mouse control.
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2017-04-27 12:06:39 +02:00 |
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LunaMoo
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45304476e2
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Polish the new workaround, seems to be nice and simple.
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2017-04-27 11:12:11 +02:00 |
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LunaMoo
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a0b904c7e8
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Try on a nicer mapping workaround.
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2017-04-27 10:09:57 +02:00 |
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LunaMoo
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26c02478af
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Mouse Control(Windows only for now)
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2017-04-26 18:03:48 +02:00 |
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Henrik Rydgård
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339d4b2eae
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Merge pull request #9638 from unknownbrackets/gpu-minor
Oops, rebuild FBOs when buffered changes
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2017-04-25 02:09:50 +02:00 |
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Unknown W. Brackets
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d7ca05b6b5
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GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag. Has been a bug since before v1.0.
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2017-04-24 12:10:08 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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6c2f87b1df
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GPU: Consistently use useBufferedRendering_.
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2017-04-24 11:57:16 -07:00 |
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