The Dax
d549337080
Tidy up some newlines.
2013-08-06 19:40:59 -04:00
The Dax
40b1c6298a
Fix Headless build error introduced by #3063 .
2013-08-06 19:28:43 -04:00
Kingcom
862cf047da
Basic .sym support
2013-07-29 13:06:01 +02:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
Unknown W. Brackets
defe750558
Update debugger UI on the debugger's threads.
2013-07-02 22:59:47 -07:00
Unknown W. Brackets
bf1e37dd05
Keep symbols mapped from all loaded modules.
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This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
aaafd372e9
Clear temp breakpoints off the CPU thread.
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This should make it possible to actually clear them. Fixes #2519 .
2013-06-29 10:54:33 -07:00
Unknown W. Brackets
bff16dbd76
Save and restore the console window's position.
2013-06-26 00:32:49 -07:00
Unknown W. Brackets
3cd391c3e2
Fix crashes / bad errors when loading a file fails.
2013-05-12 19:51:16 -07:00
Henrik Rydgard
d053d3c8b4
Windows Cursor fixes: Show mouse cursor in menu in fullscreen. Remove ClipCursor calls, not necessary.
2013-05-04 23:21:51 +02:00
Unknown W. Brackets
dcd2c26214
Treat the keyboard and pads differently.
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We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212 .
2013-04-07 18:42:23 -07:00
Unknown W. Brackets
fd0a422d89
Actually respect autorun on Windows.
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Fixes #1179 .
2013-04-05 00:57:43 -07:00
Unknown W. Brackets
169d04d3ad
Remove unnecessary calls to UpdateMenus().
2013-04-05 00:48:41 -07:00
Henrik Rydgard
09d1f3c1fa
win: Fix X360 button problems by skipping DInput if there's a 360 pad available.
2013-04-01 20:15:16 +02:00
Henrik Rydgard
2301ad0b7c
X360 controller: Left thumb speedup, right thumb menu, keyboard still works
2013-03-31 11:30:50 +02:00
Unknown W. Brackets
8f911a0ebe
Add a setting to autosave the symbol map.
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And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
bb939321bc
Fix symbol map loading, Qt fullscreen build
2013-03-29 22:56:57 +01:00
Henrik Rydgard
949cb2f9eb
win32-gl-ui: Debugger kinda works again
2013-03-29 19:52:47 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
aquanull
138316f3d3
Actually fix window title and new[].
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Now the correct string is used in the title.
And in C++ default operator new/new[] will throw a std::bad_alloc exception instead of returning a null pointer when failed. The nothrow variants as used in this commit does the opposite.
2013-03-13 10:49:59 +08:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Henrik Rydgard
83ba2d04ec
Don't autosave .map files in the Windows version
2013-03-10 13:22:38 +01:00
Unknown W. Brackets
35fe2b4a63
Actually use the git version.
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Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Henrik Rydgard
a953655e80
Fix window title. Also constify some keys.
2013-01-29 22:48:37 +01:00
Henrik Rydgard
260d7d380c
0.6.1
2013-01-29 21:38:54 +01:00
Henrik Rydgard
1ed9a6ba56
Small fixes. v0.6.
2013-01-26 21:39:35 +01:00
Unknown W. Brackets
9d8a9a1dd0
Couple more type conversion errors, cleanup.
2013-01-19 14:05:46 -08:00
Henrik Rydgard
5066df5881
0.5
2013-01-04 14:33:24 +01:00
Unknown W. Brackets
346095d5f0
SetWindowText() was doing ANSI conversion.
2012-12-03 07:57:28 -08:00
Unknown W. Brackets
ad59c7f46d
Convert the title to wchars to fix non-ASCII.
2012-12-03 07:44:29 -08:00
Henrik Rydgard
815c3240bc
V4
2012-12-01 10:44:37 +01:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Diogo Franco (Kovensky)
7e7e9a0452
Add a class for keyboard input
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Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.
The input mapping is still hardcoded and is the same
as it was in sceCtrl.
Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.
Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
Diogo Franco (Kovensky)
2210b19244
Xinput input support
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Picks the first Xinput device available, waits 100 frames between
retries when no devices are available.
Controls are hardcoded so every x360 controller button corresponds
to the PSP button in the same physical position. Input from right
stick and from analog triggers is ignored.
The Xinput code though is overriden by SampleControls' hardcoded
keyboard input. XinputDevice was tested to work with
samples/controller/basic when SampleControls is disabled.
2012-11-12 17:40:01 +00:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00