sum2012
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d5a5d13a34
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Add report for scePowerSetBusClockFrequency
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2017-01-01 16:11:28 +08:00 |
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sum2012
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9aeb8c65d7
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Fix scePowerSetClockFrequency
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2016-12-30 07:01:37 +08:00 |
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sum
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d774f80bc2
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oop
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2016-09-06 19:51:59 +08:00 |
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sum
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94c8d6d8e4
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remove space
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2016-09-06 19:30:23 +08:00 |
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sum
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5d6c9701f2
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Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
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2016-09-06 19:28:23 +08:00 |
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Unknown W. Brackets
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fcf0518223
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
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Lioncash
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4ccb838306
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Core: Mark some module functions as static
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2014-12-08 04:40:08 -05:00 |
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raven02
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21e4dc60eb
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Move POWER_VMEM_IN_USE to sceKernel.h
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2014-04-27 20:50:11 +08:00 |
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Felix-Dev
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3f98fda8ed
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Changed comment characters from /* */ to // .
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2014-04-03 21:38:58 +02:00 |
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Felix-Dev
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d434435340
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Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name.
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2014-04-03 18:42:10 +02:00 |
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Felix-Dev
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5fe0783593
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Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
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2014-04-03 18:12:22 +02:00 |
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Unknown W. Brackets
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f55c81f096
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Add some basic bounds checking for power freq sets.
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2014-03-29 19:56:49 -07:00 |
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Unknown W. Brackets
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3b0924278c
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Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
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2014-03-24 00:55:47 -07:00 |
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Unknown W. Brackets
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05ab192c9c
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Reduce includes in Core/HLE/.
Especially templates.
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2014-03-15 11:22:19 -07:00 |
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Henrik Rydgard
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5705496233
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Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
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2014-03-15 10:51:16 +01:00 |
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Henrik Rydgard
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ce1d449bed
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Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
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2014-03-13 19:00:34 +01:00 |
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Unknown W. Brackets
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446418d783
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Properly reset some state between games.
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2014-03-04 07:55:08 -08:00 |
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The Dax
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85e3a2dbfb
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Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
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2013-11-28 14:37:10 -05:00 |
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The Dax
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5d310e6014
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Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
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2013-11-28 12:37:12 -05:00 |
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Henrik Rydgard
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a028f07951
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Turn down some logging.
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2013-11-08 18:52:07 +01:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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b898e397aa
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Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
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2013-09-10 01:31:03 -07:00 |
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Unknown W. Brackets
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6d949f4d0b
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Improve volatile mem locking w/ suspended intr.
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2013-09-09 23:49:06 -07:00 |
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Unknown W. Brackets
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64b75ed3ff
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Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
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2013-09-09 00:21:15 -07:00 |
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Unknown W. Brackets
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15a0f39fa1
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Return yet more errors while inside interrupts.
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2013-08-28 23:15:13 -07:00 |
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Unknown W. Brackets
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211c2bd955
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Refuse a few more waits w/ dispatch/intr disabled.
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2013-08-28 22:35:05 -07:00 |
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the avenger
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914392708c
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iOS buildfix
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2013-08-26 06:01:23 -07:00 |
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Unknown W. Brackets
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fa57e23305
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Implement volatile memory lock waiting.
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2013-08-26 01:04:37 -07:00 |
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Unknown W. Brackets
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ea2a92a2c8
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Seems like these are just aliases.
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2013-08-26 01:04:12 -07:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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Unknown W. Brackets
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72ce41f41c
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Report a couple unhandled blocks.
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2013-08-21 01:20:06 -07:00 |
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Unknown W. Brackets
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9a241e8e24
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Add a couple new HLE functions for logging.
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2013-07-31 00:01:21 -07:00 |
|
The Dax
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62342668d7
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Rebased to latest master.
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2013-06-26 16:01:07 -04:00 |
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173210
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3fc397c590
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Added scePowerGetBatteryTemp support
It returns 0 celsius degrees
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2013-06-23 16:52:41 +09:00 |
|
Henrik Rydgard
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96a15b893c
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
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Unknown W. Brackets
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cdacdee030
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Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
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2013-05-19 22:12:39 -07:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
|
raven02
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327f111d32
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make default to PSP_MODEL_FAT
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2013-03-19 06:32:43 +08:00 |
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raven02
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67e18f6e66
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Add MODEL_PSP_FAT and MODEL_PSP_SLIM
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2013-03-19 06:09:37 +08:00 |
|
Marcin Mikołajczyk
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f406ad701c
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Fix sceKernelReferThreadProfiler types, implement scePowerGetPllClockFreqFloat
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2013-03-04 23:39:59 +01:00 |
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raven02
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6bafb7075a
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Revert cpufreq :)
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2013-03-03 02:19:26 +08:00 |
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raven02
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aef53708dd
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Fake real cpu frequencies as well
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2013-03-03 02:08:10 +08:00 |
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Marcin Mikołajczyk
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6c0da111b5
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Fake real pll and bus frequencies
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2013-03-02 14:32:31 +01:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Henrik Rydgard
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ddd0ce4c18
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Implement a PSP model checking function, comment fix
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2013-02-02 12:38:24 +01:00 |
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Unknown W. Brackets
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e680aa79cf
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Implement a basic scePowerGetBatteryLifeTime().
Was spamming the log in one game, just pretend we're plugged in for now.
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2013-01-11 00:15:54 -08:00 |
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Unknown W. Brackets
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92f5ed82e6
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Cleanup some functions in scePower.
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2013-01-11 00:15:54 -08:00 |
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Henrik Rydgard
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72446482dd
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Add some Hprm functions and a small logging tweak
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2013-01-04 09:04:27 +01:00 |
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Unknown W. Brackets
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cd1d4367bf
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
|
Henrik Rydgård
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3f5eae3db5
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Add some options to ingame menu. Minor fixes.
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2012-12-27 23:38:55 +01:00 |
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