Unknown W. Brackets
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d60fd955d6
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Vertex cache a bit more frequently.
Rely upon the minihashing a bit more.
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2014-09-13 14:03:13 -07:00 |
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Unknown W. Brackets
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456b2613f0
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Avoid full rehashes when failures are frequent.
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2014-09-13 14:03:13 -07:00 |
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Unknown W. Brackets
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c8e6a809c3
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Use a more frequent mini hash in the vertex cache.
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2014-09-13 14:03:12 -07:00 |
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Unknown W. Brackets
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37b9af75b1
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Refactor vertex caching a little.
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2014-09-13 14:03:12 -07:00 |
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Unknown W. Brackets
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bcc6b4027a
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Limit unreliable vertexes uncached per frame.
Remember them longer, and avoid slamming too many in the same frame.
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2014-09-13 14:03:11 -07:00 |
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Unknown W. Brackets
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dc5afe9b38
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d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
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2014-09-13 13:09:26 -07:00 |
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Unknown W. Brackets
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4909122660
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d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
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2014-09-13 12:37:19 -07:00 |
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Unknown W. Brackets
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de6a168c97
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d3d: Flip v correctly when buffer swapping.
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2014-09-13 12:21:39 -07:00 |
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Unknown W. Brackets
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f3dbe526a9
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d3d: Support offset rendering.
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2014-09-13 12:08:14 -07:00 |
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Unknown W. Brackets
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5a0f646916
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Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
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2014-09-13 12:06:35 -07:00 |
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Henrik Rydgard
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0818d8ea8d
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dx9: More execute functions
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2014-09-13 20:55:29 +02:00 |
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Unknown W. Brackets
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36a49917d2
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d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
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2014-09-13 11:55:01 -07:00 |
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Unknown W. Brackets
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e6f1ca6582
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d3d: Correct framebuffer sizing issues.
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2014-09-13 10:34:45 -07:00 |
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Henrik Rydgard
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21545e31c6
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More convergence (tex stuff)
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2014-09-13 17:20:55 +02:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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63e3e95d58
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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Henrik Rydgard
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ca3ed34b44
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Move most GL code out of GLES/SoftwareTransform.cpp
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2014-09-13 13:03:37 +02:00 |
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Henrik Rydgard
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b4690b23d6
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Make D3D TransformDrawEngine more similar to GL
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2014-09-13 12:27:20 +02:00 |
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Henrik Rydgard
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9b587bb144
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
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Henrik Rydgård
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405f67fbef
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Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
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2014-09-13 01:03:22 +02:00 |
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Henrik Rydgard
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c25815b904
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DX9: Must turn off vertex caching for software skinned draws
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2014-09-13 01:02:47 +02:00 |
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Unknown W. Brackets
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c288a52975
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d3d: Oops, fix dumb CheckAlpha() mistake.
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2014-09-12 08:12:16 -07:00 |
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Unknown W. Brackets
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ca33ddd4db
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
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Unknown W. Brackets
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77cd49622b
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d3d: Fix switching between rendering modes.
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2014-09-11 23:30:42 -07:00 |
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Unknown W. Brackets
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6ae6d53bd7
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d3d: Fix CheckAlpha() for 16-bit formats.
Not reversed in d3d, unlike gles. Fixes #6883.
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2014-09-11 22:59:33 -07:00 |
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Henrik Rydgard
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e75551d5cd
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
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Henrik Rydgard
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38b803aba4
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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4035b28503
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Fix some endian-ness in generic vtxdec
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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1407648b59
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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0727df6f0a
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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1f9c1719e3
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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7cf05e44a2
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Add option to vertexdecoder to expand UVs to floats
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2014-09-12 02:00:31 +02:00 |
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chinhodado
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fd13fcfa86
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Fix a wrong condition
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2014-09-11 15:21:18 -04:00 |
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Henrik Rydgård
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7ffb4602e3
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Merge pull request #6873 from hrydgard/d3d-shader-cleanup
D3D shader cleanup - remove LinkedShaders and use fixed constant slots
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2014-09-11 19:59:55 +02:00 |
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Henrik Rydgård
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432bdef368
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Merge pull request #6879 from unknownbrackets/gpu-minor
Bind the alphatest tex after we know vert alpha
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2014-09-11 09:36:59 +02:00 |
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Unknown W. Brackets
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f7b669a740
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Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.
Fixes #6872.
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2014-09-10 23:59:12 -07:00 |
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Unknown W. Brackets
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33ac30218a
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Bind the alphatest tex after we know vert alpha.
Before we sometimes thought alpha test was trivially true when it wasn't.
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2014-09-10 23:43:48 -07:00 |
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chinhodado
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31fc179bc2
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Fix a wrong condition
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2014-09-10 19:50:31 -04:00 |
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Henrik Rydgard
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7b66059ae0
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
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Henrik Rydgard
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163f81e5be
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DX9: "Linked" shaders are now pointless, so remove them.
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2014-09-10 14:07:30 +02:00 |
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Henrik Rydgard
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0dc6150a2e
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DX9: Not much point in tracking dirtiness per shader now that all constants are shared.
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2014-09-10 13:57:19 +02:00 |
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Henrik Rydgard
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8bca420c0a
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Some renaming
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2014-09-10 13:48:55 +02:00 |
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Henrik Rydgard
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bf7a4f9097
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |
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Henrik Rydgard
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d2d563cd2c
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D3D: Use fixed constant registers for pixel shader constants
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2014-09-10 12:59:33 +02:00 |
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Henrik Rydgard
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14c8733def
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Uniforms/constants aren't shared in D3D, let's not pretend they are.
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2014-09-10 12:40:15 +02:00 |
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Henrik Rydgard
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6fa1872163
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DX9: Disable an annoying warning in vertex shader generator to clean up our reports
warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
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2014-09-10 11:04:37 +02:00 |
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