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c47d7eab38
softgpu: Simply 5551 blending fast path.
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Since it only supports multiply and add, let's just stick with that.
2022-09-24 18:55:45 -07:00
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6e6535c263
softjit: Skip reading dst pixel where blended out.
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Sometimes used by blends used purely to multiply the source color by
something, usually prep for bloom.
2022-09-24 02:00:03 -07:00
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e72309745e
softjit: Implement accurate fog color blending.
2022-09-11 08:50:07 -07:00
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b90fc7137f
softgpu: Correct accuracy of fog calculation.
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This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
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15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
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2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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6c723c0517
softjit: Fix src blend factor handling.
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This was causing us to skip a shift, oops.
2022-01-24 00:05:00 -08:00
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c2985bca31
softjit: Centralize some common funcs from sampler.
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No need to duplicate this code.
2022-01-19 00:03:59 -08:00
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ac2b96cec0
softjit: Switch to constant pool.
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This is simpler without RIP access checks, and tends to be fast.
2022-01-17 19:50:37 -08:00
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fc292b127b
softgpu: Correct dither matrix lookup.
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Oops, need to wrap x/y, of course...
2022-01-15 23:51:21 -08:00
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f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
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aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
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acad2640dd
softgpu: Cache logicOp in draw pixel state.
2022-01-15 13:03:10 -08:00
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c0d548846f
softgpu: Use cached write mask in draw pixel.
2022-01-15 13:03:10 -08:00
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f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
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0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00
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e9f3720e20
softgpu: Cache fog color draw pixel state.
2022-01-15 13:03:10 -08:00
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9ec7d65c49
softgpu: Use func IDs instead of gstate more.
2022-01-10 22:12:35 -08:00
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961cfcd75c
softjit: Add describes here too.
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Helpful to aggregate when there are multiple rasterizers.
2022-01-03 06:45:10 -08:00
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e93c709f5c
sofjit: Correctly poison memory.
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Noticed this wasn't breakpoints when reviewing some assembly output.
2022-01-02 08:47:04 -08:00
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355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
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2d8fdd8cf4
Math3D: Allow construction from NEON vectors.
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This makes it match SSE and easier to keep things generic. Will impact
alignment of non-packed Vec2/Vec3.
2021-11-28 08:24:53 -08:00
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96a7554053
sofjit: Move common types to reg cache header.
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This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
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3d5bced296
softjit: Rename reg cache so it can be reused.
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Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
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4703b6cb56
softjit: Cleanup, add other arch types to regcache.
2021-11-28 08:03:15 -08:00
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c1882fa1c0
softjit: Disallow use of register after unlock.
2021-11-28 08:03:14 -08:00
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2f039abd13
softjit: Simplify regcache usage as purpose only.
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Dealing with types was annoying, and this helps validate the right
register is released.
2021-11-28 08:03:14 -08:00
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e1ed49a3e4
softjit: Ensure all regs are released.
2021-11-28 08:03:14 -08:00
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d53e13b862
softjit: Manage args in the register cache.
2021-11-28 08:03:13 -08:00
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1cb48a7bd2
softjit: Reduce jit pool size a bit.
2021-11-26 10:30:00 -08:00
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c62457bb33
softjit: Optimize common blend inverse alpha case.
2021-11-26 09:30:48 -08:00
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a07017dbb0
softjit: Prefer easier to refill regs.
2021-11-26 09:30:47 -08:00
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7f167c3660
softjit: Implement min/max/absdiff blending.
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Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
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2b4b4ae064
softjit: Add config setting to enable/disable.
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Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
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0e63b357b3
softjit: Add dithering.
2021-11-26 08:21:13 -08:00
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2423285831
softjit: Add helpers to get framebuf offsets.
2021-11-26 08:21:12 -08:00
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f8819308ff
softjit: Add levels of register locking.
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Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
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9fed7ea732
softjit: Add register cache for softjit.
2021-11-26 08:21:11 -08:00
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91787e63d9
softjit: Switch to the __vectorcall convention.
2021-11-26 08:21:11 -08:00
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ae3299ea04
softjit: Add stubbed DrawPixel for x64.
2021-11-26 08:21:11 -08:00
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2acf7f4edf
softgpu: Use 0 alpha for 565 alpha blending.
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We were previously blending as 0xFF.
2021-11-25 19:23:40 -08:00
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73de8db996
softgpu: Fix stencil DECR on 5551.
2021-11-25 19:21:56 -08:00
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876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
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f8bc6e5b9e
softgpu: Template draw pixel on fb format.
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This introduces a small 5-10% perf improvement.
2021-11-21 08:23:32 -08:00
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09dc38080a
softgpu: Move draw pixel code to separate file.
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This separates things better anyway. No major perf impact.
2021-11-21 08:23:32 -08:00