Henrik Rydgård
a23553a834
Merge pull request #2571 from unknownbrackets/windows-ui
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Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff
c93a1b6f33
Implement scePsmfSpecifyStreamWithStreamType
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and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets
27826999de
Don't show a dialog on quit when EmuThread hangs.
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It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Daniel Dressler
20399b9d6c
Make key mapping screen save changes
2013-06-30 22:48:15 -07:00
Unknown W. Brackets
e6bb49fb0d
Allow Core_WaitInactive() when already inactive.
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It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Daniel Dressler
643133238f
Make emu core use key mapped keys
2013-06-30 21:43:01 -07:00
Unknown W. Brackets
4bc7752eb5
Flip around the texture key to invalid faster.
2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d
Decode 16-bit textures a bit more directly.
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Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c
Optimize linked shader lookup in ApplyShader().
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We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small. Using a map is not gaining
much, and actually makes the whole thing slower.
Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
raven02
fb07c6482c
SW T&L: remove multiple with 2.0
2013-07-01 08:16:26 +08:00
raven02
7983bdb448
HW T&L: remove multiple with 2.0
2013-07-01 08:12:43 +08:00
Kingcom
e3d3d75e38
Moved expression parser to native and changed how it's accessed
2013-07-01 01:41:06 +02:00
raven02
2db74a7088
Use "NEW DATA" as real PSP does for new save
2013-07-01 07:39:36 +08:00
raven02
78742a0ddb
Match transition in save dialog as real PSP does
2013-07-01 07:39:27 +08:00
Unknown W. Brackets
f3e27ad9dd
Ensure only the very next instruction is skipped.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
70cd8798be
Actually enforce temp breakpoints having no cond.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
942d50d521
When hitting go on a memcheck, also skip it.
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If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
8ee88ae5a2
Don't skip memcheck'd op when illegal reads is off.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9d8bdee089
Buffer the breakpoints in UI to avoid overflows.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9209a30d9b
Add skeleton for conditional breakpoints.
2013-06-30 16:35:47 -07:00
Unknown W. Brackets
d513fab60d
Fix names with newlines in the symbol map.
2013-06-30 16:35:47 -07:00
Juliano do Amaral Chaves
92b9c3b8b8
Improvements in the location and layout of the menus
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1 - Included the page number in the graphics settings
2 - Included resource for locating in the of logo screen
3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated
4 - Fix the reading of the "Locked CPU Speed" through the INI file
Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
2013-06-30 20:00:35 -03:00
Unknown W. Brackets
6bd4383a8a
Give memchecks/breakpoints a consistent interface.
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Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård
6ce949a743
Merge pull request #2563 from unknownbrackets/jit-minor
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Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
Unknown W. Brackets
3986c665ed
Merge pull request #2564 from oioitff/mpeg-fix
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Tiny bug fix for scePsmfSetPsmf.
2013-06-30 13:29:00 -07:00
oioitff
d8a661e71f
Tiny bug fix for scePsmfSetPsmf.
2013-07-01 04:25:04 +08:00
Henrik Rydgård
5504f205d4
Merge pull request #2562 from oioitff/mpeg-fix
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Improve getPsmf for scePsmf.
2013-06-30 13:20:44 -07:00
Unknown W. Brackets
c9c3bc83e4
Log more info about branches in delay slots.
2013-06-30 13:19:27 -07:00
oioitff
db668f74db
delete previous psmf if exists.
2013-07-01 04:17:09 +08:00
oioitff
b119356e9a
Improve getPsmf for scePsmf.
2013-07-01 03:52:35 +08:00
Henrik Rydgård
0a4cd1b82a
Merge pull request #2561 from unknownbrackets/ccc
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Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Henrik Rydgård
4918bd5c03
Merge pull request #2560 from unknownbrackets/symbol-map
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Keep symbol map entries from between modules
2013-06-30 12:22:01 -07:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets
d3d55a831a
Add a couple extra stubs to sceCcc.
2013-06-30 11:12:36 -07:00
Unknown W. Brackets
f7b37ee00a
Read symbols with spaces in their names.
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Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets
bf1e37dd05
Keep symbols mapped from all loaded modules.
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This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
7d44ea1ac8
Always add symbols, so we don't leave any behind.
2013-06-30 10:04:48 -07:00
Unknown W. Brackets
c1834908b1
Keep the symbol map entries unique.
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Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Henrik Rydgård
7df69decb6
Merge pull request #2556 from Kingcom/master
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Memory view in disassembler
2013-06-30 08:45:30 -07:00
Henrik Rydgård
d5425317f4
Merge pull request #2557 from sum2012/sceccc-patch
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Add dummy sceCcc
2013-06-30 07:35:31 -07:00
Henrik Rydgård
09ac920138
Merge pull request #2558 from oioitff/mpeg-fix
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Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 07:34:44 -07:00
sum2012
97f26a11ae
Fix typo
2013-06-30 21:01:23 +08:00
oioitff
64a042d7f8
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 20:24:20 +08:00
sum2012
c2091de3d5
Add dummy sceCcc
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Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Kingcom
41ed77f66a
Add a memory view control to the disassembly window
2013-06-30 13:42:19 +02:00
codebase7
7042799d5b
Add manual ffmpeg path support to cmake
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This commit adds support for allowing the user to define the full
path to the static ffmpeg libraries.
In addition it also makes cmake output the location for the
static ffmpeg libraries that it will use.
2013-06-30 05:27:21 -04:00
Henrik Rydgård
f5da5f4cf6
Merge pull request #2544 from raven02/filtering-ui
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Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård
0d32163248
Merge pull request #2542 from unknownbrackets/fps-limit
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Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
Unknown W. Brackets
5684c32165
Just use FPS except in the name.
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Hopefully users don't get confused. I don't think "internal FPS" is gonna
fit for all languages in a way that makes sense.
2013-06-30 00:05:38 -07:00
Unknown W. Brackets
3eb5e917ee
Change the config setting to not say game.
2013-06-30 00:02:33 -07:00