Commit Graph

19604 Commits

Author SHA1 Message Date
Henrik Rydgard
e0cba1dd5a EGL: Try again with ES 2 if we fail to create an ES 3 context. 2016-01-24 11:33:02 +01:00
Henrik Rydgård
b575596585 Merge pull request #8495 from unknownbrackets/ui-tweaks
Delete savestates better in the UI
2016-01-24 10:19:44 +01:00
Unknown W. Brackets
d7f3cf0fca UI: Refresh pause screen after exiting settings.
This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Unknown W. Brackets
ae478aad41 UI: Delete screenshots with savestate files.
Fixes #8494.
2016-01-23 23:53:09 -08:00
Unknown W. Brackets
5a06439a04 Merge pull request #8493 from daniel229/replace_function
Replace function
2016-01-23 20:07:47 -08:00
daniel229
d032c3895b Replace function in Omerta Chinmoku No Okite The Legacy 2016-01-24 11:58:20 +08:00
daniel229
0ab6c544b7 Replace function in unENDing Bloody Call 2016-01-24 11:55:56 +08:00
daniel229
80952d5e06 Replace function in ATV Offroad Fury Pro (US) demo 2016-01-24 11:53:46 +08:00
Unknown W. Brackets
9232a0cdb4 Merge branch 'font-subpixel' 2016-01-23 16:02:21 -08:00
Unknown W. Brackets
e8fb61cf43 Font: Fix clipping when x/y aren't 0.
The final X2/Y2 are relative to the glyph at x,y.
2016-01-23 16:01:25 -08:00
Unknown W. Brackets
b8a2a6647d Font: Turns out this happens a lot. 2016-01-23 15:59:47 -08:00
Henrik Rydgård
fac38ba624 Merge pull request #8491 from unknownbrackets/font-subpixel
Respect subpixel offsets in PGF rendering
2016-01-24 00:58:01 +01:00
Henrik Rydgård
19b0858d5e Merge pull request #8490 from unknownbrackets/ui-tweaks
Show save state titles in the save state manager
2016-01-24 00:51:04 +01:00
Unknown W. Brackets
621f86c7f1 Font: Blend after swizzling to 8 bit.
This is much closer, but the values still are slightly off.
2016-01-23 15:42:42 -08:00
Unknown W. Brackets
1860180c2e Font: Implement subpixel rendering. 2016-01-23 15:37:19 -08:00
Unknown W. Brackets
a4a8e8f569 UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
2016-01-23 13:06:58 -08:00
Unknown W. Brackets
9ff8d719de Add function to determine ppst title. 2016-01-23 13:06:30 -08:00
Unknown W. Brackets
6a5096e546 Save the game title in savestates, if available.
So that the UI can show them.  Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
Henrik Rydgård
94f61abea3 Merge pull request #8489 from unknownbrackets/ui-tweaks
More UI tweaks for save manager, etc.
2016-01-23 20:52:29 +01:00
Unknown W. Brackets
8d41664bb1 UI: Fix clipping with margins.
Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
21a15e4728 UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states.  Like me.
2016-01-23 11:27:41 -08:00
Unknown W. Brackets
43218ea953 thin3d: Auto gen mips only once per tex. 2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5 thin3d: Enable linear filter after mipmap gen. 2016-01-23 11:18:18 -08:00
Henrik Rydgård
93436bfba8 Merge pull request #8488 from vnctdj/master
Fix broken translations
2016-01-23 20:17:47 +01:00
Unknown W. Brackets
68a6f8186d UI: Avoid scroll to top on tab restore.
Oops, missed this case.

Fixes #7975, savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
vnctdj
9e37dd9e70 Fix broken translations
https://github.com/hrydgard/ppsspp/issues/8480#issuecomment-174211517
2016-01-23 19:49:57 +01:00
Henrik Rydgard
81fe914137 More EGL heuristics 2016-01-23 19:16:46 +01:00
Unknown W. Brackets
c1812ae7d7 UI: Clamp scroll pos on render.
This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.

We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
Henrik Rydgard
1d6e48b817 Even more EGL logging 2016-01-23 18:42:05 +01:00
Henrik Rydgård
7aebff0efb Merge pull request #8487 from unknownbrackets/ui-tweaks
Retain focus in UI on resize, disable scroll to top
2016-01-23 18:35:04 +01:00
Henrik Rydgard
1a02274def A little bit more EGL logging 2016-01-23 18:31:34 +01:00
Unknown W. Brackets
705ab497f2 UI: Oops, use tag for focus too. 2016-01-23 09:20:53 -08:00
Unknown W. Brackets
60f00820f8 UI: Move scrollviews to top on hide.
This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
Henrik Rydgård
3be90586b1 Merge pull request #8486 from unknownbrackets/gpu-clut
Ignored rendered CLUTs that are in the margins
2016-01-23 18:07:53 +01:00
Unknown W. Brackets
2176920d5d UI: Disable scroll-to-top on resize of scrollview. 2016-01-23 09:07:14 -08:00
Unknown W. Brackets
1318f29c8d UI: Update layout on recreate to focus subviews. 2016-01-23 09:07:13 -08:00
Unknown W. Brackets
f26d682e14 UI: Persist the last focused view on resize. 2016-01-23 09:07:13 -08:00
Unknown W. Brackets
c593b7cdfd Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
2016-01-23 09:02:30 -08:00
Henrik Rydgard
e866d83547 Temporarily revert "Mpeg: Return errors when no audio is available."
This reverts commit c03f6c23ed.

This caused trouble as seen in #8464, but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Henrik Rydgard
82ed16fbfd Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
Henrik Rydgard
4155712113 Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469, if not may at least give us more info. 2016-01-23 13:17:53 +01:00
Henrik Rydgård
f0d65da082 Merge pull request #8482 from unknownbrackets/ui-tweaks
Persist some UI state when recreating views
2016-01-23 10:34:42 +01:00
Henrik Rydgård
9e4f54f0fd Merge pull request #8484 from daniel229/compat_update_3
Update compat.ini
2016-01-23 10:30:48 +01:00
daniel229
4699569d04 Update compat.ini 2016-01-23 17:14:17 +08:00
Unknown W. Brackets
78aae01cd4 UI: Allow scroll views to persist their position.
It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
c0238de4ee UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
Unknown W. Brackets
1c2ac798cd UI: Persist selected tab on resize. 2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526 UI: Add a simple means of persisting data. 2016-01-22 22:40:16 -08:00
Unknown W. Brackets
84d815768b UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
Unknown W. Brackets
5a01bb7836 Expand game browser path to fit available space.
Before it just was saying it wanted to be flexible.
2016-01-22 21:58:03 -08:00