Henrik Rydgard
e0cba1dd5a
EGL: Try again with ES 2 if we fail to create an ES 3 context.
2016-01-24 11:33:02 +01:00
Henrik Rydgård
b575596585
Merge pull request #8495 from unknownbrackets/ui-tweaks
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Delete savestates better in the UI
2016-01-24 10:19:44 +01:00
Unknown W. Brackets
d7f3cf0fca
UI: Refresh pause screen after exiting settings.
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This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Unknown W. Brackets
ae478aad41
UI: Delete screenshots with savestate files.
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Fixes #8494 .
2016-01-23 23:53:09 -08:00
Unknown W. Brackets
5a06439a04
Merge pull request #8493 from daniel229/replace_function
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Replace function
2016-01-23 20:07:47 -08:00
daniel229
d032c3895b
Replace function in Omerta Chinmoku No Okite The Legacy
2016-01-24 11:58:20 +08:00
daniel229
0ab6c544b7
Replace function in unENDing Bloody Call
2016-01-24 11:55:56 +08:00
daniel229
80952d5e06
Replace function in ATV Offroad Fury Pro (US) demo
2016-01-24 11:53:46 +08:00
Unknown W. Brackets
9232a0cdb4
Merge branch 'font-subpixel'
2016-01-23 16:02:21 -08:00
Unknown W. Brackets
e8fb61cf43
Font: Fix clipping when x/y aren't 0.
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The final X2/Y2 are relative to the glyph at x,y.
2016-01-23 16:01:25 -08:00
Unknown W. Brackets
b8a2a6647d
Font: Turns out this happens a lot.
2016-01-23 15:59:47 -08:00
Henrik Rydgård
fac38ba624
Merge pull request #8491 from unknownbrackets/font-subpixel
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Respect subpixel offsets in PGF rendering
2016-01-24 00:58:01 +01:00
Henrik Rydgård
19b0858d5e
Merge pull request #8490 from unknownbrackets/ui-tweaks
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Show save state titles in the save state manager
2016-01-24 00:51:04 +01:00
Unknown W. Brackets
621f86c7f1
Font: Blend after swizzling to 8 bit.
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This is much closer, but the values still are slightly off.
2016-01-23 15:42:42 -08:00
Unknown W. Brackets
1860180c2e
Font: Implement subpixel rendering.
2016-01-23 15:37:19 -08:00
Unknown W. Brackets
a4a8e8f569
UI: Show savestate titles in manager.
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Note: this will also show broken savestates with (broken).
2016-01-23 13:06:58 -08:00
Unknown W. Brackets
9ff8d719de
Add function to determine ppst title.
2016-01-23 13:06:30 -08:00
Unknown W. Brackets
6a5096e546
Save the game title in savestates, if available.
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So that the UI can show them. Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
Henrik Rydgård
94f61abea3
Merge pull request #8489 from unknownbrackets/ui-tweaks
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More UI tweaks for save manager, etc.
2016-01-23 20:52:29 +01:00
Unknown W. Brackets
8d41664bb1
UI: Fix clipping with margins.
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Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
21a15e4728
UI: Display save state screenshots as icons.
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This way the list is not just a bunch of words, if you have a lot of save
states. Like me.
2016-01-23 11:27:41 -08:00
Unknown W. Brackets
43218ea953
thin3d: Auto gen mips only once per tex.
2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5
thin3d: Enable linear filter after mipmap gen.
2016-01-23 11:18:18 -08:00
Henrik Rydgård
93436bfba8
Merge pull request #8488 from vnctdj/master
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Fix broken translations
2016-01-23 20:17:47 +01:00
Unknown W. Brackets
68a6f8186d
UI: Avoid scroll to top on tab restore.
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Oops, missed this case.
Fixes #7975 , savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
vnctdj
9e37dd9e70
Fix broken translations
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https://github.com/hrydgard/ppsspp/issues/8480#issuecomment-174211517
2016-01-23 19:49:57 +01:00
Henrik Rydgard
81fe914137
More EGL heuristics
2016-01-23 19:16:46 +01:00
Unknown W. Brackets
c1812ae7d7
UI: Clamp scroll pos on render.
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This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.
We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
Henrik Rydgard
1d6e48b817
Even more EGL logging
2016-01-23 18:42:05 +01:00
Henrik Rydgård
7aebff0efb
Merge pull request #8487 from unknownbrackets/ui-tweaks
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Retain focus in UI on resize, disable scroll to top
2016-01-23 18:35:04 +01:00
Henrik Rydgard
1a02274def
A little bit more EGL logging
2016-01-23 18:31:34 +01:00
Unknown W. Brackets
705ab497f2
UI: Oops, use tag for focus too.
2016-01-23 09:20:53 -08:00
Unknown W. Brackets
60f00820f8
UI: Move scrollviews to top on hide.
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This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
Henrik Rydgård
3be90586b1
Merge pull request #8486 from unknownbrackets/gpu-clut
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Ignored rendered CLUTs that are in the margins
2016-01-23 18:07:53 +01:00
Unknown W. Brackets
2176920d5d
UI: Disable scroll-to-top on resize of scrollview.
2016-01-23 09:07:14 -08:00
Unknown W. Brackets
1318f29c8d
UI: Update layout on recreate to focus subviews.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
f26d682e14
UI: Persist the last focused view on resize.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
c593b7cdfd
Ignored rendered CLUTs that are in the margins.
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Fixes issues with Ridge Racer on some mobile devices.
2016-01-23 09:02:30 -08:00
Henrik Rydgard
e866d83547
Temporarily revert "Mpeg: Return errors when no audio is available."
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This reverts commit c03f6c23ed
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This caused trouble as seen in #8464 , but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Henrik Rydgard
82ed16fbfd
Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
2016-01-23 16:57:24 +01:00
Henrik Rydgard
4155712113
Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469 , if not may at least give us more info.
2016-01-23 13:17:53 +01:00
Henrik Rydgård
f0d65da082
Merge pull request #8482 from unknownbrackets/ui-tweaks
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Persist some UI state when recreating views
2016-01-23 10:34:42 +01:00
Henrik Rydgård
9e4f54f0fd
Merge pull request #8484 from daniel229/compat_update_3
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Update compat.ini
2016-01-23 10:30:48 +01:00
daniel229
4699569d04
Update compat.ini
2016-01-23 17:14:17 +08:00
Unknown W. Brackets
78aae01cd4
UI: Allow scroll views to persist their position.
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It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
c0238de4ee
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
Unknown W. Brackets
1c2ac798cd
UI: Persist selected tab on resize.
2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526
UI: Add a simple means of persisting data.
2016-01-22 22:40:16 -08:00
Unknown W. Brackets
84d815768b
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
Unknown W. Brackets
5a01bb7836
Expand game browser path to fit available space.
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Before it just was saying it wanted to be flexible.
2016-01-22 21:58:03 -08:00