Henrik Rydgard
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e15cba0e1b
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Henrik Rydgard
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49ce7178f5
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Fix bug when showing shader IDs in the shader viewer
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2016-12-21 15:50:20 +01:00 |
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Henrik Rydgard
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0fa2f2c7ae
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Remove more now-unused code
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2016-12-20 13:50:07 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Henrik Rydgard
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9d7983eee8
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
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Julian
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c92ec20811
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Fixed Inconsistent texture filtering in Disgaea 2 #4235
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2016-12-16 22:53:55 +02:00 |
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Henrik Rydgard
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a2b49fd0e0
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
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Henrik Rydgård
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405ac4f2cc
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Merge pull request #9041 from unknownbrackets/vulkan
WIP: Progress toward device restore on Vulkan
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2016-12-01 15:58:32 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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8b5aba9d93
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |
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Unknown W. Brackets
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39d6ea2985
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
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Unknown W. Brackets
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d80598d03f
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Vulkan: Fix double free in pipeline manager.
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2016-10-09 11:39:09 -07:00 |
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Unknown W. Brackets
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40e2ab1d12
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Vulkan: Actually call the new lost/restore funcs.
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2016-10-09 11:28:11 -07:00 |
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Unknown W. Brackets
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a6ff7c6711
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Vulkan: Setup texture/sampler cache for restore.
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2016-10-09 11:28:11 -07:00 |
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Unknown W. Brackets
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a4268fe0b8
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
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Unknown W. Brackets
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cac3e6582d
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Vulkan: Setup framebuf manager for restore.
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2016-10-09 11:28:09 -07:00 |
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Unknown W. Brackets
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31e46f0931
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Vulkan: Allocate buffer space on the right frame.
This was causing crashes if the frame wasn't 0.
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2016-10-09 11:28:09 -07:00 |
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Unknown W. Brackets
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363ede5e99
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Vulkan: Setup draw engine for device restore.
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2016-10-09 11:28:08 -07:00 |
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Unknown W. Brackets
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11aaa7b372
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Vulkan: Clear 2d objects on loss/restore.
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2016-10-09 11:28:06 -07:00 |
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Unknown W. Brackets
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1b48ff3c63
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Vulkan: Rebuild reporting info on resize.
We recheck features, after all.
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2016-10-09 11:28:04 -07:00 |
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Unknown W. Brackets
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1c3e048070
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Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
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2016-10-01 11:22:53 -07:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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f5f9b5227d
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Tweak 565 buffer clearing.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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ee0bc6c04d
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Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Henrik Rydgard
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5005e83254
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Consistency improvements to the memory protect/alloc APIs
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2016-08-28 12:28:17 +02:00 |
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Unknown W. Brackets
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b1e57a29a4
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Handle core profile better in shader generators.
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2016-08-08 17:56:10 -07:00 |
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Unknown W. Brackets
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c9a9fc5e44
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Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile. See #6008.
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2016-07-24 15:58:06 -07:00 |
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Unknown W. Brackets
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aae487348c
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Vulkan: Fix spot lighting shader syntax.
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2016-06-27 01:06:31 -07:00 |
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Unknown W. Brackets
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f0ed9a9915
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Vulkan: Correct CheckAlpha on scaled textures.
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2016-06-25 09:10:55 -07:00 |
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Unknown W. Brackets
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4c94cd764d
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Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
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2016-06-25 08:40:45 -07:00 |
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Unknown W. Brackets
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3db69b87d7
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Move ScaleAlways to common code.
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2016-06-19 11:31:43 -07:00 |
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Unknown W. Brackets
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5962093ef5
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
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Unknown W. Brackets
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339f065a5c
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Centralize texture deindexing more.
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2016-06-19 07:14:31 -07:00 |
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Unknown W. Brackets
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fc77e2f8fc
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Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
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2016-06-06 19:35:58 -07:00 |
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Unknown W. Brackets
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c12f835364
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Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
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2016-06-04 19:36:30 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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f168978d3e
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Properly set w/h on first use of a render-to-tex.
We were getting the wrong w/h when it wasn't in the texture cache already.
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2016-05-21 17:53:42 -07:00 |
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Unknown W. Brackets
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f16f163edf
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Remove duplicate override.
This is the same function, it was meant to be refactored.
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2016-05-21 15:45:03 -07:00 |
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Unknown W. Brackets
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2d53eb5456
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Ensure we don't try to hash framebuffers.
Let's keep when we do things consistent: measure alpha on apply always.
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2016-05-21 15:40:58 -07:00 |
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Unknown W. Brackets
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2b06137e11
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Vulkan: Remove an unused function.
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2016-05-21 09:29:04 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Unknown W. Brackets
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f08c873a4b
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Save FBOs on decimate when they have a safe size.
Fixes #7695.
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2016-05-19 21:23:22 -07:00 |
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Unknown W. Brackets
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68717411b1
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Track when we see a clear indicate a size of a vfb.
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2016-05-19 21:17:09 -07:00 |
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Henrik Rydgard
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51bcb02921
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Minor vulkan updates to match the latest SDK/validator
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2016-05-14 16:29:40 +02:00 |
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Henrik Rydgård
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2c84411426
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Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
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2016-05-07 22:15:19 +02:00 |
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Henrik Rydgård
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98f2ceed59
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Merge pull request #8723 from unknownbrackets/tex-replace
Avoid scheduling a rescale when scaling is off for the texture
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2016-05-07 09:37:42 +02:00 |
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Unknown W. Brackets
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4b89f44d1c
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Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements. Before, we
would continually reload, trying to scale, but each time decide not to
scale.
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2016-05-06 19:58:01 -07:00 |
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Unknown W. Brackets
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4650a288cd
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Vulkan: Fix auto tex scaling reload.
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2016-05-06 19:54:50 -07:00 |
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