Unknown W. Brackets
e16d1a926b
Keep more careful track of microsecond time.
2013-10-24 01:09:35 -07:00
Unknown W. Brackets
05f2f53358
The vtimer return value is treated as u32.
2013-10-22 22:50:52 -07:00
Unknown W. Brackets
580d4436a3
Fix vtimer uid param type, add algorithm include.
2013-10-22 07:46:33 -07:00
Unknown W. Brackets
47714d4b82
Don't change the vtimer schedule with no handler.
2013-10-22 07:45:53 -07:00
Unknown W. Brackets
0a373b08b7
Return better vtimer errors within interrupts.
2013-10-22 07:45:53 -07:00
Unknown W. Brackets
b7fd768ecc
Correct vtimer scheduling.
2013-10-22 07:45:52 -07:00
Unknown W. Brackets
a47c88d658
Run missed handlers when setting vtimer time.
2013-10-22 07:45:52 -07:00
Unknown W. Brackets
856e3b7071
Fix error code on start vtimer with current.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets
4a444776ab
Sign extend sceKernelUSec2SysClock().
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Wow, I guess this has been broken forever.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets
002aed1080
Update current and limit bytes in vtimer refer.
2013-10-22 07:45:50 -07:00
Unknown W. Brackets
ea507388ea
Return a special error for the running vtimer.
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Also, ues 0 when none is running. This explains the different error code.
2013-10-22 07:45:50 -07:00
Unknown W. Brackets
9bd988e376
Fix doubling of current on vtimer stop.
2013-10-22 07:45:49 -07:00
Unknown W. Brackets
167699ac9e
Correct sceKernelGetVTimer*Wide() error value.
2013-10-22 07:45:49 -07:00
Unknown W. Brackets
67cd13702e
Correct sceKernelSetVTimerTime*().
2013-10-22 07:45:48 -07:00
Unknown W. Brackets
29d7d00b08
sceKernelCancelVTimerHandler() resets handler only.
2013-10-22 07:45:48 -07:00
Unknown W. Brackets
c9755d7886
Correct errors from sceKernelCancelVTimerHandler().
2013-10-22 07:45:47 -07:00
Unknown W. Brackets
7edebd1c2f
Put vtimer args on the stack, skip allocation.
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This is roughly where they are on the PSP based on tests, and it avoids
having to manage memory or etc.
2013-10-22 07:45:47 -07:00
Henrik Rydgard
62685b6145
Fix a bug where we would push two gamepausescreens in some circumstances.
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+ a cosmetic fix.
2013-10-22 16:19:46 +02:00
Henrik Rydgard
726de7086d
Fix postprocessing shaders on Tegra
2013-10-22 15:56:07 +02:00
Henrik Rydgård
7fd6a7e06b
Merge pull request #4288 from sum2012/log
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Fix Naruto Shippuden Kizuna Drive (error module load failed)
2013-10-22 06:27:12 -07:00
Henrik Rydgard
2292531dd6
Small optimization for Disable Alpha Test - makes sure we don't generate the same shader twice.
2013-10-22 15:15:13 +02:00
Henrik Rydgard
614ec822e8
Let's only bother with symbol loading on the desktop.
2013-10-22 15:14:47 +02:00
sum2012
94694ded55
Add error log of SCE_KERNEL_ERROR_LIBRARY_NOTFOUND in sceUtilityLoadModule
2013-10-22 21:08:36 +08:00
Henrik Rydgård
20fc1397a9
Merge pull request #4289 from sum2012/sceDmac
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Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
2013-10-22 06:00:59 -07:00
sum2012
e130ec64a7
Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
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Fix Ikki Tousen - Eloquent Fist crash
2013-10-22 20:57:07 +08:00
Henrik Rydgard
a88ab80477
Only clear the shader cache when toggling "Disable alpha test"
2013-10-22 14:34:16 +02:00
sum2012
ab9f39851a
correct last time commit
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seem this should right
2013-10-22 20:29:25 +08:00
sum2012
940d819d00
Increase sceUtilityUnloadModule log level
2013-10-22 20:15:32 +08:00
Henrik Rydgard
cae2934c70
Buildfix
2013-10-22 13:40:51 +02:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Henrik Rydgard
492fcb261b
Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games.
2013-10-22 11:19:06 +02:00
Henrik Rydgard
de39a81dce
sceAtrac: Force mono when needed. (see #4248 )
2013-10-22 11:01:46 +02:00
Henrik Rydgard
3d5a85f1a7
Restore accidental change to sceAtracGetInternalInfo, minor indentation reduction, demote a log message
2013-10-22 10:53:48 +02:00
Sacha
9909af97b6
Update README. Update native.
2013-10-22 15:12:49 +10:00
Sacha
11e0949506
Update audio for SDL, Qt, Blackberry.
2013-10-22 13:40:52 +10:00
Henrik Rydgård
325f76aff7
Merge pull request #4281 from thedax/languageNativeMessage
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Move the language message into the base classes "UIScreenWithBackground" and "UIDialogScreenWithBackground".
2013-10-21 14:45:03 -07:00
Henrik Rydgard
bf89c01215
When atrac3+ decoding fails, stop decoding silently-ish instead of decoding garbage, spamming the log
2013-10-21 23:10:30 +02:00
Henrik Rydgard
f7feefcb03
Cleanup: Remove a check that will never be true
2013-10-21 23:02:37 +02:00
The Dax
62e3afd297
Tidy up a couple things. toggleSwitch doesn't need to be public.
2013-10-21 16:57:31 -04:00
The Dax
db370c1fd3
Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time.
2013-10-21 16:52:44 -04:00
Henrik Rydgård
a28151437b
Merge pull request #4280 from thedax/truncateOpenGLVerString
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SysInfoScreen: Truncate the OpenGL version string so it doesn't run amok.
2013-10-21 11:30:06 -07:00
Sacha
7aa0608c4c
Qt: DL lib still needed for VFS Handler. Some Linux don't automatically link it.
2013-10-22 04:00:55 +10:00
The Dax
17b7ec1d59
Truncate the OpenGL version string so it doesn't run amok.
2013-10-21 11:47:35 -04:00
Sacha
3c605b46fb
Fix Qt Audio. Issue #4259
2013-10-22 01:35:56 +10:00
Sacha
e6ef338ba3
Qt: So apparently Symbian comes under unix.
2013-10-22 00:24:59 +10:00
Sacha
8aae02154a
Rearrange the contents of Qt project files. Fixes several issues.
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Use ARM to define a mobile platform instead of GLES.
Allow ARM devices such as Raspberry Pi to access previously desktop-only features like SDL.
Detect if the users Linux distro has opted to use QtMultimedia. In this situation, use it instead of QtMobility which should save a download.
Organise libraries in a way that makes more sense.
Only compile translations for Linux desktop, which will use these translations.
Use the constant macros define on all platforms.
Clean up some redundant comments and add some new ones.
Add Qt support back for Blackberry (ffmpeg) and raspberry pi (requires ffmpeg).
2013-10-22 00:06:23 +10:00
Henrik Rydgård
598e06faa8
Make Home in the game browser available on linux/mac/etc too.
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Misc tweaks.
2013-10-21 12:21:22 +02:00
Henrik Rydgård
9275d2aeee
Update lang again
2013-10-21 11:19:45 +02:00
Henrik Rydgård
8556eaf59d
sceAtrac: Report occurences of multiple packets in one. Update native
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with minor UI fix.
2013-10-21 11:19:13 +02:00