Commit Graph

32 Commits

Author SHA1 Message Date
Henrik Rydgard
f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
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2916298695 gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
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580a641942 gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
2016-01-10 10:10:43 -08:00
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6ebbf2cb72 gedbg: Allow grow and shrink to fit. 2016-01-10 09:25:54 -08:00
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39d1dd3a01 Initialize this in case it's never used. 2015-12-20 09:28:58 -08:00
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5fe802c4e9 Use VAOs in GE debugger drawing. 2015-12-19 09:18:29 -08:00
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ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
aaa8350591 Windows: Fix some remaining ASLR issues 2015-07-15 22:25:24 +02:00
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fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
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4a615dc46c Support BGRA formats in the debugger previews. 2014-08-24 22:08:28 -07:00
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fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
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ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
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d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
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3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
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6e3c741d83 Capture the cursor while dragging, oops. 2013-10-06 22:17:52 -07:00
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d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
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83548041e2 Handle WM_PAINT in ge debugger, cleanup. 2013-10-06 22:17:50 -07:00
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ff0ac74154 Make it possible to pan the texture while zoomed. 2013-10-05 18:30:31 -07:00
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f4b657d3e9 Double click in ge dbg to toggle shrink-to-fit. 2013-10-05 18:14:29 -07:00
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f5ee058fbc Oops, fix debug build. 2013-09-28 12:21:20 -07:00
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da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
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2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
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ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
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d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
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6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
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47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
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0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
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4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
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6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
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d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00