Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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580a641942
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gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
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2016-01-10 10:10:43 -08:00 |
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Unknown W. Brackets
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6ebbf2cb72
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gedbg: Allow grow and shrink to fit.
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2016-01-10 09:25:54 -08:00 |
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Unknown W. Brackets
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39d1dd3a01
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Initialize this in case it's never used.
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2015-12-20 09:28:58 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Unknown W. Brackets
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ba15718db3
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Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
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2015-08-23 09:25:05 -07:00 |
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Henrik Rydgard
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aaa8350591
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Windows: Fix some remaining ASLR issues
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2015-07-15 22:25:24 +02:00 |
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Unknown W. Brackets
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fee1ab98ba
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Add support for 24/8 textures in the GE debugger.
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2014-09-14 11:13:03 -07:00 |
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Unknown W. Brackets
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4a615dc46c
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Support BGRA formats in the debugger previews.
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2014-08-24 22:08:28 -07:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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3af88b1e4e
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Show the stencil buffer properlyish in ge debugger.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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6e3c741d83
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Capture the cursor while dragging, oops.
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2013-10-06 22:17:52 -07:00 |
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Unknown W. Brackets
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d5513c3b58
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Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
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2013-10-06 22:17:51 -07:00 |
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Unknown W. Brackets
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83548041e2
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Handle WM_PAINT in ge debugger, cleanup.
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2013-10-06 22:17:50 -07:00 |
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Unknown W. Brackets
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ff0ac74154
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Make it possible to pan the texture while zoomed.
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2013-10-05 18:30:31 -07:00 |
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Unknown W. Brackets
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f4b657d3e9
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Double click in ge dbg to toggle shrink-to-fit.
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2013-10-05 18:14:29 -07:00 |
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Unknown W. Brackets
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f5ee058fbc
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Oops, fix debug build.
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2013-09-28 12:21:20 -07:00 |
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Unknown W. Brackets
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da1d700904
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Attempt to support rendering depth/stencil.
But no interface yet. I can't tell if it works, I just get black...
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2013-09-28 02:38:05 -07:00 |
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Unknown W. Brackets
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2a75ad2ebf
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Ignore framebuffer alpha in preview, often 0.
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2013-09-27 23:52:06 -07:00 |
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Unknown W. Brackets
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ba289c1e73
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Show alpha in textures in the GE debugger.
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2013-09-27 23:36:23 -07:00 |
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Unknown W. Brackets
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d734b59904
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Add a preview for the current texture as well.
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2013-09-27 22:46:09 -07:00 |
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Kingcom
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443f9bdfd5
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Fix spaces
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2013-09-24 20:11:42 +02:00 |
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Kingcom
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312f957963
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Change how SimpleGLWindow is constructed and move it to the resource file
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2013-09-24 20:06:25 +02:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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47b43e997f
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Support 16 bit buffers in the GE debugger too.
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2013-09-22 22:25:55 -07:00 |
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Unknown W. Brackets
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0ad5bcf1df
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Center the display on top of the checkerboard.
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2013-09-22 20:40:13 -07:00 |
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Unknown W. Brackets
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4021acd3f8
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Draw a checkerboard pattern behind the image.
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2013-09-22 20:36:58 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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d38916dea7
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Add a quick and dirty render preview.
Now it's actually semi useful already.
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2013-09-22 19:05:33 -07:00 |
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