Unknown W. Brackets
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e24216e55b
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UI: Add some missing overrides.
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2017-06-06 19:50:19 -07:00 |
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Unknown W. Brackets
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a6f56769a8
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SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
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2017-06-06 19:49:42 -07:00 |
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Unknown W. Brackets
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14cf862e22
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GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
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2017-06-06 19:49:10 -07:00 |
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Henrik Rydgård
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ae9451694e
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Merge branch 'sum2012-utility-minor'
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2017-06-06 19:10:54 +02:00 |
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Henrik Rydgård
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c17f5f1a13
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Fix get/set confusion
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2017-06-06 19:07:11 +02:00 |
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sum2012
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0081f5775e
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Format fix
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2017-06-06 19:05:59 +02:00 |
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sum2012
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e5001a115f
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Implemented sceUtilityGetSystemParamInt
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2017-06-06 19:05:59 +02:00 |
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Unknown W. Brackets
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d2ac92e0ec
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Merge pull request #9782 from hrydgard/android-textrender
WIP: Android: Use native canvas API to draw text onto bitmaps.
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2017-06-06 10:32:14 -04:00 |
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Henrik Rydgård
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751c61bd69
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We are already shipping Roboto-Condensed.ttf, let's use it
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2017-06-06 15:45:43 +02:00 |
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Henrik Rydgård
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e4d2c95968
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Buildfix qt
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2017-06-06 12:25:40 +02:00 |
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Henrik Rydgård
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28984ceef4
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Fix some comments
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2017-06-06 11:31:52 +02:00 |
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Henrik Rydgård
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3a640ff8aa
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Address comments, make things closer to the Win32 code. Things work better.
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2017-06-06 11:30:20 +02:00 |
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Henrik Rydgård
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62c747bc00
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Buildfix buildbot
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2017-06-06 00:12:13 +02:00 |
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Henrik Rydgård
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0af19719cb
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Fix vertical positioning, eliminate double-&
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2017-06-05 23:45:58 +02:00 |
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Henrik Rydgård
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0d3d642371
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It works!
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2017-06-05 23:09:12 +02:00 |
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Henrik Rydgård
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0bf92a4fa2
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Font rendering code runs but it sure ain't right
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2017-06-05 23:09:11 +02:00 |
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Henrik Rydgård
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d9c43642c2
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Fix assorted JNI issues, the calls work now.
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2017-06-05 23:09:10 +02:00 |
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Henrik Rydgård
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871260fcc4
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Start sketching native text rendering for Android
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2017-06-05 23:09:04 +02:00 |
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Henrik Rydgård
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705499c7ba
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Merge pull request #9781 from LunaMoo/idolDLC
Patch unusual way of checking for firmware version.
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2017-06-05 18:46:46 +02:00 |
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LunaMoo
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21497b5235
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Patch unusual way of checking for firmware version.
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2017-06-05 17:03:43 +02:00 |
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Henrik Rydgård
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b5ed8de9e5
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Warning fix
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2017-06-05 13:39:06 +02:00 |
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Henrik Rydgård
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c5ebeb4273
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Merge pull request #9780 from unknownbrackets/ge-record
GE recorder and replay
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2017-06-05 10:08:55 +02:00 |
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Unknown W. Brackets
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73fd75c0e2
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GE Debugger: Fix replay timing drift.
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2017-06-04 20:08:17 -07:00 |
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Unknown W. Brackets
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7e26c75a27
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GE Debugger: Pass filename into dump replay.
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2017-06-04 15:11:10 -07:00 |
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Unknown W. Brackets
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d62f5f9fe2
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GE Debugger: Add some comments and cleanup.
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2017-06-04 14:51:27 -07:00 |
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Unknown W. Brackets
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f1429bc23a
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GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.
Found when recording the God of War demo.
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2017-06-04 14:17:23 -07:00 |
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Unknown W. Brackets
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0ce48fbeb5
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GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
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2017-06-04 12:11:23 -07:00 |
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Unknown W. Brackets
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37e96c97d9
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GE Debugger: Add record button.
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2017-06-04 11:20:41 -07:00 |
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Unknown W. Brackets
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883c4e8ac8
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GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
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2017-06-04 11:10:19 -07:00 |
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Unknown W. Brackets
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23d2ababd1
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GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
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2017-06-04 10:39:03 -07:00 |
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Unknown W. Brackets
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2a388ba785
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GE Debugger: Fix replay FPS.
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2017-06-04 10:39:02 -07:00 |
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Unknown W. Brackets
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33b073c545
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Jit: Fix syscall outside delay slot.
Doesn't happen in real games, but useful in debug code.
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2017-06-04 10:39:01 -07:00 |
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Unknown W. Brackets
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80be3166af
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GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
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2017-06-04 10:39:01 -07:00 |
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Unknown W. Brackets
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300961ce6e
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GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
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2017-06-04 10:38:59 -07:00 |
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Unknown W. Brackets
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9430145774
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GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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ababe0046e
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GE Debugger: Implement memory transfer commands.
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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9f51c35df1
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GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
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2017-06-04 10:38:56 -07:00 |
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Unknown W. Brackets
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3e14900164
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GE Debugger: Load commands more directly.
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2017-06-04 10:38:55 -07:00 |
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Unknown W. Brackets
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0c08559840
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GE Debugger: Wait to get the right display buf.
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2017-06-04 10:38:54 -07:00 |
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Unknown W. Brackets
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fcfbe8cabb
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GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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e45b04a699
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GE Debugger: Clear after replay finished.
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2017-06-04 10:38:53 -07:00 |
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Unknown W. Brackets
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82beb726fc
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GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
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2017-06-04 10:38:52 -07:00 |
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Unknown W. Brackets
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21153c899b
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GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
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2017-06-04 10:38:51 -07:00 |
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Unknown W. Brackets
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73d21ab859
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GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
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2017-06-04 10:38:50 -07:00 |
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Unknown W. Brackets
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ea2c79d789
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GPU: Add a debug method to grab list tick wait.
So that we can wait until then when doing test drawing.
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2017-06-04 10:38:49 -07:00 |
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Henrik Rydgård
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3e712656b7
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Merge pull request #9776 from hrydgard/textrender-refactor
draw_text.cpp refactor
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2017-06-04 12:28:11 +02:00 |
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Henrik Rydgård
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af1801af54
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Merge pull request #9668 from LunaMoo/featureTR
Add "ignoreAddress" to texture replacement.
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2017-06-04 12:01:23 +02:00 |
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Henrik Rydgård
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6e98dbb574
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Split out the Qt font drawer in its own file.
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2017-06-04 11:52:14 +02:00 |
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Henrik Rydgård
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8d3b18478c
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Split out DrawTextWin32 into its own file, to be further split later.
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2017-06-04 11:52:12 +02:00 |
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