Commit Graph

22408 Commits

Author SHA1 Message Date
Unknown W. Brackets
e24216e55b UI: Add some missing overrides. 2017-06-06 19:50:19 -07:00
Unknown W. Brackets
a6f56769a8 SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
2017-06-06 19:49:42 -07:00
Unknown W. Brackets
14cf862e22 GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
2017-06-06 19:49:10 -07:00
Henrik Rydgård
ae9451694e Merge branch 'sum2012-utility-minor' 2017-06-06 19:10:54 +02:00
Henrik Rydgård
c17f5f1a13 Fix get/set confusion 2017-06-06 19:07:11 +02:00
sum2012
0081f5775e Format fix 2017-06-06 19:05:59 +02:00
sum2012
e5001a115f Implemented sceUtilityGetSystemParamInt 2017-06-06 19:05:59 +02:00
Unknown W. Brackets
d2ac92e0ec Merge pull request #9782 from hrydgard/android-textrender
WIP: Android: Use native canvas API to draw text onto bitmaps.
2017-06-06 10:32:14 -04:00
Henrik Rydgård
751c61bd69 We are already shipping Roboto-Condensed.ttf, let's use it 2017-06-06 15:45:43 +02:00
Henrik Rydgård
e4d2c95968 Buildfix qt 2017-06-06 12:25:40 +02:00
Henrik Rydgård
28984ceef4 Fix some comments 2017-06-06 11:31:52 +02:00
Henrik Rydgård
3a640ff8aa Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
Henrik Rydgård
62c747bc00 Buildfix buildbot 2017-06-06 00:12:13 +02:00
Henrik Rydgård
0af19719cb Fix vertical positioning, eliminate double-& 2017-06-05 23:45:58 +02:00
Henrik Rydgård
0d3d642371 It works! 2017-06-05 23:09:12 +02:00
Henrik Rydgård
0bf92a4fa2 Font rendering code runs but it sure ain't right 2017-06-05 23:09:11 +02:00
Henrik Rydgård
d9c43642c2 Fix assorted JNI issues, the calls work now. 2017-06-05 23:09:10 +02:00
Henrik Rydgård
871260fcc4 Start sketching native text rendering for Android 2017-06-05 23:09:04 +02:00
Henrik Rydgård
705499c7ba Merge pull request #9781 from LunaMoo/idolDLC
Patch unusual way of checking for firmware version.
2017-06-05 18:46:46 +02:00
LunaMoo
21497b5235 Patch unusual way of checking for firmware version. 2017-06-05 17:03:43 +02:00
Henrik Rydgård
b5ed8de9e5 Warning fix 2017-06-05 13:39:06 +02:00
Henrik Rydgård
c5ebeb4273 Merge pull request #9780 from unknownbrackets/ge-record
GE recorder and replay
2017-06-05 10:08:55 +02:00
Unknown W. Brackets
73fd75c0e2 GE Debugger: Fix replay timing drift. 2017-06-04 20:08:17 -07:00
Unknown W. Brackets
7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets
d62f5f9fe2 GE Debugger: Add some comments and cleanup. 2017-06-04 14:51:27 -07:00
Unknown W. Brackets
f1429bc23a GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.

Found when recording the God of War demo.
2017-06-04 14:17:23 -07:00
Unknown W. Brackets
0ce48fbeb5 GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
2017-06-04 12:11:23 -07:00
Unknown W. Brackets
37e96c97d9 GE Debugger: Add record button. 2017-06-04 11:20:41 -07:00
Unknown W. Brackets
883c4e8ac8 GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
2017-06-04 11:10:19 -07:00
Unknown W. Brackets
23d2ababd1 GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
2017-06-04 10:39:03 -07:00
Unknown W. Brackets
2a388ba785 GE Debugger: Fix replay FPS. 2017-06-04 10:39:02 -07:00
Unknown W. Brackets
33b073c545 Jit: Fix syscall outside delay slot.
Doesn't happen in real games, but useful in debug code.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
80be3166af GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
300961ce6e GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
2017-06-04 10:38:59 -07:00
Unknown W. Brackets
9430145774 GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
2017-06-04 10:38:58 -07:00
Unknown W. Brackets
4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets
ababe0046e GE Debugger: Implement memory transfer commands. 2017-06-04 10:38:56 -07:00
Unknown W. Brackets
9f51c35df1 GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
2017-06-04 10:38:56 -07:00
Unknown W. Brackets
3e14900164 GE Debugger: Load commands more directly. 2017-06-04 10:38:55 -07:00
Unknown W. Brackets
0c08559840 GE Debugger: Wait to get the right display buf. 2017-06-04 10:38:54 -07:00
Unknown W. Brackets
fcfbe8cabb GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets
e45b04a699 GE Debugger: Clear after replay finished. 2017-06-04 10:38:53 -07:00
Unknown W. Brackets
82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets
21153c899b GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00
Unknown W. Brackets
73d21ab859 GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets
ea2c79d789 GPU: Add a debug method to grab list tick wait.
So that we can wait until then when doing test drawing.
2017-06-04 10:38:49 -07:00
Henrik Rydgård
3e712656b7 Merge pull request #9776 from hrydgard/textrender-refactor
draw_text.cpp refactor
2017-06-04 12:28:11 +02:00
Henrik Rydgård
af1801af54 Merge pull request #9668 from LunaMoo/featureTR
Add "ignoreAddress" to texture replacement.
2017-06-04 12:01:23 +02:00
Henrik Rydgård
6e98dbb574 Split out the Qt font drawer in its own file. 2017-06-04 11:52:14 +02:00
Henrik Rydgård
8d3b18478c Split out DrawTextWin32 into its own file, to be further split later. 2017-06-04 11:52:12 +02:00