Henrik Rydgård
871260fcc4
Start sketching native text rendering for Android
2017-06-05 23:09:04 +02:00
Henrik Rydgård
c5ebeb4273
Merge pull request #9780 from unknownbrackets/ge-record
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GE recorder and replay
2017-06-05 10:08:55 +02:00
Henrik Rydgård
6e98dbb574
Split out the Qt font drawer in its own file.
2017-06-04 11:52:14 +02:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
cbbd3cac7e
GE Debugger: Initial structure for GE data dumping.
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This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
1b491fe156
SoftGPU: Stub a jit for texel fetch.
2017-05-30 22:57:30 -07:00
Unknown W. Brackets
d5426e4360
SoftGPU: Move sampler code to a dedicated file.
2017-05-30 22:53:23 -07:00
Henrik Rydgard
8d1ece05ca
Finally move flash0 into assets, fixing #9468 and #9520
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CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Jan Beich
11485f6a10
Qt: don't require QtMultimedia if building with SDL for #9157
2017-03-31 06:05:33 +00:00
Florent Castelli
7d4c8780e5
cmake: Fix linking against system Snappy
2017-03-19 18:44:12 +01:00
Florent Castelli
e0cce7602b
cmake: Fix linking against system GLEW
2017-03-19 18:44:12 +01:00
Henrik Rydgård
1424713f62
Minor resource reorg
2017-03-17 12:35:27 +01:00
Henrik Rydgård
48c0b56db2
Forward the GOLD cmake variable to a CPP define.
2017-03-16 11:04:48 +01:00
Henrik Rydgard
468d01eeff
CMakelist cleanup, might buildfix things on Linux Clang
2017-03-16 10:16:29 +01:00
Henrik Rydgård
d6b9b7f41f
Fix a mistake with cflags reorg
2017-03-15 19:42:17 +01:00
Henrik Rydgård
f8343e9efc
Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-15 19:42:17 +01:00
Henrik Rydgård
a4699a37df
Update armips with regex workaround
2017-03-15 15:47:30 +01:00
Henrik Rydgård
7e007c3973
Merge pull request #9426 from unknownbrackets/input-state
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Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
02855e7abb
Remove unused pad_buttons and old virtual_input.
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GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Henrik Rydgård
7b460b1815
Remove armips from the generic CMake build again, it didn't build on iOS
2017-03-13 19:28:56 +01:00
Henrik Rydgard
5e88fae640
Link to armips in CMake build
2017-03-13 17:30:19 +01:00
Henrik Rydgård
a83d1feb20
Add missing file to CMakeLists.txt
2017-03-13 16:52:33 +01:00
Henrik Rydgard
d46397627e
Buildfixes
2017-02-28 11:40:29 +01:00
Henrik Rydgard
a362af74c0
Buildfix the CMake-based Windows build
2017-02-16 17:58:31 +01:00
Henrik Rydgard
b5034c4e00
Hide the D3D11 backend if Windows version is older than Win8
2017-02-14 10:33:42 +01:00
Henrik Rydgard
76587ec61c
Further stuff.
2017-02-09 13:28:59 +01:00
Henrik Rydgard
01e11c6437
Some mostly empty files for D3D11
2017-02-08 17:47:07 +01:00
Henrik Rydgard
55aa879216
A lot of buildfixes
2017-02-06 16:16:43 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
41f770d815
Move dx_state into gfx/d3d9_state
2017-02-05 20:54:24 +01:00
Henrik Rydgard
ba52ba8714
Move global.cpp to native/gfx/d3d9_shader.cpp
2017-02-05 20:50:17 +01:00
Subs
f9ac218d21
Typo: ARMV64 -> ARM64
2017-02-03 19:16:20 +01:00
Subs
fcffad2ccd
CMakeLists: add linux/aarch64 to ffmpeg
2017-02-03 17:43:01 +01:00
zhyk
8c185b2f3a
Add Qt with SDL support to CMake.
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Fixes #9157 .
2017-02-01 14:37:36 +08:00
Henrik Rydgård
23e354847d
Buildfix
2017-01-25 19:29:43 +01:00
Henrik Rydgard
73a2a1bc0f
The MemArena code has way too many ifdefs. Split it up by platform.
2017-01-25 16:20:21 +01:00
Henrik Rydgård
5e92a94175
Buildfix
2017-01-24 20:58:59 +01:00
Henrik Rydgard
e1cc13fd84
Buildfix
2017-01-23 17:08:58 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
Henrik Rydgård
9658c8dd5c
Basic D3D11 context setup code
2016-12-25 11:37:26 +01:00
Henrik Rydgård
1dd9bb7162
Remove the old glslang build
2016-12-20 00:43:26 +01:00
Florent Castelli
2149d3db7f
cmake: New FindFFmpeg module
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This new module should be able to handle both libraries in the regular
paths and fallback to pkg-config.
It is also able to find dynamic libraries, not just static libraries.
It will generate imported targets with the name FFmpeg::<lib> that you
can use in your scripts.
The way it’s used in our main build script has been updated to match.
We also won’t link external libraries used by ffmpeg automatically since
it is not reliable and depend on custom options.
You should use a proper static build with no external dependencies or
a shared build that will have the proper dependencies listed.
2016-12-19 02:07:08 +01:00
Florent Castelli
5db12ca54d
Fix arch detection for fast_matrix_mul
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Needed for iOS Simulator build
2016-12-18 22:17:41 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
Henrik Rydgard
b6fb3be907
Make sure Vulkan is fully disabled where not available.
2016-12-05 21:41:14 +01:00
Henrik Rydgard
a4816bdb73
Commit silly typo
2016-12-05 17:34:26 +01:00
Henrik Rydgard
f4b1152b00
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
Florent Castelli
24440591a8
cmake: Update FindSDL2 and use imported target
2016-10-29 19:56:30 +02:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00