Lubos
e4f44e680d
OpenXR - Move skyplane compat flag into compatvr.ini
2022-09-13 21:16:03 +02:00
Lubos
e406dc4730
Merge branch 'master' into compat_openxr_gta
2022-09-13 21:01:55 +02:00
Unknown W. Brackets
ce80900b75
Savedata: Return errors more correctly on load.
...
If the buffer isn't large enough, return an error. See #14687 , thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Lubos
b695c1ffb3
Merge branch 'master' into compat_openxr_gta
2022-09-12 23:04:31 +02:00
Lubos
e49ee5c93b
Merge branch 'master' into feature_openxr_stereo
2022-09-12 18:49:22 +02:00
Lubos
bdde5f0f7f
OpenXR - Use per game stereo separation file
2022-09-12 18:47:13 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
...
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
42b2b0a266
atrac3: Apply the overallocation workaround in a couple more places. Fixes #15788 .
2022-09-09 11:54:20 +02:00
Henrik Rydgård
818334c592
atrac3: Allocate some extra bytes for the data buffer to workaround decoder bug.
2022-09-09 09:58:11 +02:00
Lubos
4b129bb9c3
OpenXR - Refactor VR compat integration
2022-09-07 15:52:50 +02:00
Lubos
4ff3e496c5
Merge branch 'master' into compat_openxr_gta
2022-09-07 14:58:18 +02:00
Henrik Rydgård
759c9695e5
Merge pull request #15901 from lvonasek/feature_openxr_stereo
...
OpenXR - Stereoscopic rendering
2022-09-06 11:52:32 +02:00
Unknown W. Brackets
1d5c90d370
Ge: Read matrix num/data back like hardware.
...
In case any game accidentally relies on this.
2022-09-05 19:37:58 -07:00
Lubos
93202e47f4
OpenXR - Config for stereo separation added
2022-09-05 22:10:20 +02:00
Lubos
3a0e6c7232
Merge branch 'master' into feature_openxr_stereo
2022-09-05 19:11:52 +02:00
Henrik Rydgård
7065a7fa8f
Water effect fix #1 : Force "Lower resolution for effects" on in Outrun and DiRT 2
2022-09-04 23:42:35 +02:00
Henrik Rydgård
2145a39251
Merge pull request #15957 from unknownbrackets/branch-delayslot
...
Handle branch/jump in branch delay slots more accurately
2022-09-04 23:18:38 +02:00
Lubos
93a2817062
Merge branch 'feature_openxr_stereo' into compat_openxr_gta
2022-09-04 16:33:33 +02:00
Lubos
5be6665df8
Merge branch 'master' into feature_openxr_stereo
2022-09-04 12:37:41 +02:00
Henrik Rydgård
8194bb73a1
Turn on logic ops in shader when shader bitmasking is used.
2022-09-04 11:43:36 +02:00
Unknown W. Brackets
fc50860f55
headless: Fix startup on latest Android versions.
...
Otherwise it tries to use deprecated ashmem and chokes.
2022-09-03 21:06:32 -07:00
Unknown W. Brackets
f75dadd1d6
arm64jit: Handle branch/jump in branch delay slots.
2022-09-03 21:04:54 -07:00
Unknown W. Brackets
bac36df453
x86jit: Refactor and fix jump in branch delay slot.
...
This seems cleaner, instead of the duplication of lines for each branch
type.
2022-09-03 19:58:46 -07:00
Unknown W. Brackets
d08ee44cf4
irjit: Handle branch/jump in branch delay slots.
...
See #15952 for more detail.
2022-09-03 19:05:31 -07:00
Henrik Rydgård
65c016d154
Fix dialog rendering (PPGe). Fixes #15954
...
Was caused by 867eb99 , part of #15950 .
2022-09-04 00:42:14 +02:00
Henrik Rydgård
6783ecd72a
Merge pull request #15952 from unknownbrackets/branch-delayslot
...
interp: Handle jumps in branch delay slots better
2022-09-03 22:38:22 +02:00
Unknown W. Brackets
0fc3619d1d
interp: Handle jumps in branch delay slots better.
...
This matches tests from a PSP-2000. Seems to consistently run the
instruction even if likely, which writes rd.
If the likely branch is not taken, the jump in the delay slot is taken.
However, it should cancel the rd write (not implemented here.)
2022-09-03 13:15:21 -07:00
Unknown W. Brackets
ccd4e92184
Kernel: Use PSPPointer for status objects.
...
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Unknown W. Brackets
dd0de46ed9
Io: Use PSPPointer instead of struct temps.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
79c7a91d98
Font: Remove needless ReadStruct().
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
a86b904cf2
Ge: Switch from ReadStruct to PSPPointer.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
8b41178cb8
Psmf: Use PSPPointer instead of WriteStruct.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
8f96405ee5
Net: Remove usage of Memory::WriteStruct().
...
This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
3a372aa615
HLE: Remove misc usage of WriteStruct().
...
Prefer PSPPointer and notifying.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
867eb99505
PPGe: Cleanup memory writes for clarity.
...
Switch from WriteStruct to PSPPointer as well.
2022-09-03 07:25:03 -07:00
Henrik Rydgård
8c56abd3dc
Remove setting "Disable slower framebuffer effects"
2022-09-03 11:06:43 +02:00
Unknown W. Brackets
cbeb6c1477
Replacement: Fix reload of replaced textures.
...
Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
Henrik Rydgård
5200208a84
Revert "Merge pull request #15930 from sum2012/kernel-minor"
...
This reverts commit fd863beb963e1dd5ef299f225104b0117310d4ee, reversing
changes made to 59813fff6dd0995bced9b365e526f33fbda4a05d.
2022-09-01 20:44:00 +02:00
Lubos
00aaf9e1a6
Merge branch 'master' into feature_openxr_stereo
2022-09-01 18:09:21 +02:00
Henrik Rydgård
f2e0f7611c
Display paths with backslashes on Windows. Show texture path when saving.
2022-09-01 15:04:59 +02:00
Henrik Rydgård
1cd34f9d2b
Another buildfix attempt
2022-09-01 14:07:27 +02:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
Henrik Rydgård
7bced814ce
Remove a per-audio-frame allocation in sceAudio
2022-09-01 11:59:35 +02:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
Henrik Rydgård
67d6549afd
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
2022-08-31 14:23:33 +02:00
Lubos
30a3cb622a
Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef
Split the framebuffer in Killzone, with a compatibility flag.
...
Greatly improves performance.
See issue #6207
2022-08-30 20:05:56 +02:00
sum2012
75390be142
Fix sceKernelUnlockMutex timing
...
Fix https://github.com/hrydgard/ppsspp/issues/6557
2022-08-30 20:46:43 +08:00
Henrik Rydgård
340c75a2d9
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
2022-08-30 13:16:36 +02:00