Unknown W. Brackets
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5336ae814d
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Return more correct values in sceGeDrawSync().
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2013-04-03 23:31:01 -07:00 |
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Unknown W. Brackets
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74441fdc07
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Handle displaylist state more like the PSP.
All these changes from Orphis' hard work. Things still looking good.
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2013-04-03 23:05:54 -07:00 |
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Unknown W. Brackets
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15cb005a60
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Always trigger FINISH and SIGNAL from END.
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2013-04-03 08:16:43 -07:00 |
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Unknown W. Brackets
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cd246d27c3
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Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
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2013-04-03 08:10:58 -07:00 |
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Unknown W. Brackets
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514bf93bf9
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Don't trigger an interrupt when cb = -1.
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2013-04-03 08:09:34 -07:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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b8e4c72f04
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Maintain the stack per displaylist, not globally.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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affe91cb3b
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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0f15a5eae6
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Move the pc-management cmds to GPUCommon.
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2013-03-31 23:57:02 -07:00 |
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Henrik Rydgard
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d4603136f0
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Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
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2013-03-04 22:15:39 +01:00 |
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Xele02
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0fefca672d
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Add 2 step mode for display list : Go to selected line and go to next draw using selected texture
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2013-02-17 21:43:44 +01:00 |
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Xele02
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2a6af9b8a3
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Add displayList debug dialog
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2013-02-17 01:28:43 +01:00 |
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Unknown W. Brackets
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fb7cabcccf
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Fix some missing GPUCommon state.
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2013-02-12 01:06:11 -08:00 |
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Xele02
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381bffaa47
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Remove Qt define
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2013-02-10 18:15:01 +01:00 |
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Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Florent Castelli
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8004d360dd
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Interrupt handler reorganization for easier GE interrupt support
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2013-02-04 03:10:01 +01:00 |
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Henrik Rydgard
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00f9c97479
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Seems vertex/index addresses should be computed through the same mechanism as jumps.
Gets rid of bad vertex address messages in Sol Trigger.
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2013-02-02 23:48:22 +01:00 |
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Unknown W. Brackets
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661c7132c4
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Don't check that the pc is valid every single op.
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2013-01-29 08:19:07 -08:00 |
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Henrik Rydgard
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7390f2b5f6
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
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Lewis Robbins
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64ee61a150
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fixed compiling error
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2013-01-10 08:02:55 +00:00 |
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Lewis Robbins
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4ae9ead2ce
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clean up of GPUCommon
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2013-01-09 21:13:09 +00:00 |
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Unknown W. Brackets
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97bdaf5dd2
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Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
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2012-12-29 15:55:05 -08:00 |
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Unknown W. Brackets
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ea9f0be28a
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Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
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2012-12-29 11:41:33 -08:00 |
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Florent Castelli
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36a71eafd0
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Move InterpretList and ProcessDLQueue to GPUCommon
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2012-12-29 03:11:36 +01:00 |
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Florent Castelli
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6eec4f5d7f
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
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