Commit Graph

426 Commits

Author SHA1 Message Date
Unknown W. Brackets
5336ae814d Return more correct values in sceGeDrawSync(). 2013-04-03 23:31:01 -07:00
Unknown W. Brackets
74441fdc07 Handle displaylist state more like the PSP.
All these changes from Orphis' hard work.  Things still looking good.
2013-04-03 23:05:54 -07:00
Unknown W. Brackets
15cb005a60 Always trigger FINISH and SIGNAL from END. 2013-04-03 08:16:43 -07:00
Unknown W. Brackets
cd246d27c3 Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
2013-04-03 08:10:58 -07:00
Unknown W. Brackets
514bf93bf9 Don't trigger an interrupt when cb = -1. 2013-04-03 08:09:34 -07:00
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ec009bc299 Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
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b8e4c72f04 Maintain the stack per displaylist, not globally. 2013-03-31 23:57:03 -07:00
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affe91cb3b Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
Unknown W. Brackets
0f15a5eae6 Move the pc-management cmds to GPUCommon. 2013-03-31 23:57:02 -07:00
Henrik Rydgard
d4603136f0 Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D. 2013-03-04 22:15:39 +01:00
Xele02
0fefca672d Add 2 step mode for display list : Go to selected line and go to next draw using selected texture 2013-02-17 21:43:44 +01:00
Xele02
2a6af9b8a3 Add displayList debug dialog 2013-02-17 01:28:43 +01:00
Unknown W. Brackets
fb7cabcccf Fix some missing GPUCommon state. 2013-02-12 01:06:11 -08:00
Xele02
381bffaa47 Remove Qt define 2013-02-10 18:15:01 +01:00
Xele02
69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Florent Castelli
8004d360dd Interrupt handler reorganization for easier GE interrupt support 2013-02-04 03:10:01 +01:00
Henrik Rydgard
00f9c97479 Seems vertex/index addresses should be computed through the same mechanism as jumps.
Gets rid of bad vertex address messages in Sol Trigger.
2013-02-02 23:48:22 +01:00
Unknown W. Brackets
661c7132c4 Don't check that the pc is valid every single op. 2013-01-29 08:19:07 -08:00
Henrik Rydgard
7390f2b5f6 Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
Lewis Robbins
64ee61a150 fixed compiling error 2013-01-10 08:02:55 +00:00
Lewis Robbins
4ae9ead2ce clean up of GPUCommon 2013-01-09 21:13:09 +00:00
Unknown W. Brackets
97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Florent Castelli
36a71eafd0 Move InterpretList and ProcessDLQueue to GPUCommon 2012-12-29 03:11:36 +01:00
Florent Castelli
6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00