Unknown W. Brackets
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dbb19d169f
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UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
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2020-03-23 17:43:58 -07:00 |
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Henrik Rydgård
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1f742fd07a
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UI: Better way of showing game/savedata images. Fixes #12408
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2019-10-11 17:34:38 +02:00 |
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Henrik Rydgård
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8d0285dedd
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Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
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2018-03-27 23:11:10 +02:00 |
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Henrik Rydgård
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e1852321a0
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Vulkan: Remove the old method of uploading images.
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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049d06cdc4
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More paranoia
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2017-05-18 13:29:00 +02:00 |
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Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Henrik Rydgard
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7e9bc84c06
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Minor safety check
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2017-04-02 23:58:27 +02:00 |
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Henrik Rydgard
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908193e894
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Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
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2017-03-18 15:21:26 +01:00 |
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Henrik Rydgard
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378170d723
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Add ability to tag objects in the gl_lost_manager
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2017-03-18 13:55:15 +01:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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