Unknown W. Brackets
e6cf296d1a
Trigger save slot display from UI code.
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Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
2bd447e78c
Flip the meaning of the -g switch.
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I like asking people if they see FBOs being created, it's helpful.
2016-05-21 09:58:25 -07:00
Unknown W. Brackets
a913e0f0fc
Remove some unused private properties.
2016-05-21 09:29:04 -07:00
Unknown W. Brackets
b09c2b1f75
Add some missing override definitions.
2016-05-21 09:29:03 -07:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
a4ca07e683
Hide the Vulkan option on Android until it works.
2016-05-02 17:47:54 -07:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
a518ad783d
UI: Align screenshot preview in savestate manager.
2016-04-24 11:51:06 -07:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
5ef608fa50
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
Unknown W. Brackets
9b15ce0934
UI: Fix texture scaling level selection.
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It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.
Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard
20f227cc4d
Vulkan: Fix Prescale UV
2016-03-21 18:50:11 +01:00
Unknown W. Brackets
9c3e12ead0
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
Unknown W. Brackets
ab6dd51d9c
Fix a small resource handle leak.
2016-03-20 14:24:35 -07:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
c33c3cf3d4
Vulkan: Add ugly temporary warning about buffered rendering not working
2016-03-20 20:26:52 +01:00
Henrik Rydgard
29bc07eb0a
SoftGPU with Vulkan runs but displays black
2016-03-20 20:04:49 +01:00
Henrik Rydgard
2c61b1e763
Change the VulkanPushBuffer API to allow for adding support for dynamic growth
2016-03-20 19:35:03 +01:00
Henrik Rydgard
78b878222f
Show backend chooser on Android so we can choose Vulkan.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
432f276bec
Cleanups. Don't loop over bones in vshader, causes trouble
2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24
Show Vulkan information in system information.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f
Support multiple texture formats
2016-03-20 19:29:03 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
b3402ef1fb
Merge pull request #8560 from unknownbrackets/prescale-uv
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Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
54a37f9bb8
Merge pull request #8591 from unknownbrackets/thin3d
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Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
92c6810954
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf
Further fixes to Java EGL support
2016-03-17 19:42:59 +01:00
Unknown W. Brackets
cc4e7c4b10
Oops, flush from queue before locking.
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Added this last and clearly didn't test it carefully. Fixes #8631 .
2016-03-07 20:19:07 -08:00
Unknown W. Brackets
f38869141a
UI: Correct a race condition when loading bgs.
2016-03-06 14:49:17 -08:00
Unknown W. Brackets
8a9e30f833
UI: Wait for the specific game info item to finish.
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In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
f08ae677e8
Disable gfx logging in debug by default.
2016-03-06 11:48:14 -08:00
Henrik Rydgard
438c7c1344
Only show GL extensions in the GL backend.
2016-03-06 11:06:49 -08:00
Unknown W. Brackets
2d8484fd7d
Put the storage button front and center.
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This way it's harder to miss.
2016-03-05 17:18:24 -08:00
Unknown W. Brackets
50083a3c0c
Avoid reloading save info on move/resize.
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We don't really need to do this all the time, we can just do it on exit of
the entire screen. Also fixes a crash on close. Fixes #8619 .
2016-03-01 18:19:18 -08:00
Unknown W. Brackets
ef566a3adf
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
Henrik Rydgard
cef0a6311d
ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading.
2016-02-29 01:13:57 +01:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
7ab3de299c
Set cache dir before loading config.
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The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
xiushu
80938a39ce
Just remove useless space and fix translations
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Oops
2016-02-21 13:12:35 +08:00
xiushu
7a2b4eea0a
Add inputbox for android
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For inputting IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
Henrik Rydgard
e51e168e40
It is not a great idea to release locks that have been free'd.
2016-02-15 00:10:22 +01:00