Commit Graph

1839 Commits

Author SHA1 Message Date
Unknown W. Brackets
e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
2bd447e78c Flip the meaning of the -g switch.
I like asking people if they see FBOs being created, it's helpful.
2016-05-21 09:58:25 -07:00
Unknown W. Brackets
a913e0f0fc Remove some unused private properties. 2016-05-21 09:29:04 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Henrik Rydgard
f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard
a4ca07e683 Hide the Vulkan option on Android until it works. 2016-05-02 17:47:54 -07:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Unknown W. Brackets
9b15ce0934 UI: Fix texture scaling level selection.
It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.

Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard
20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets
9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets
ab6dd51d9c Fix a small resource handle leak. 2016-03-20 14:24:35 -07:00
Henrik Rydgård
2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
c33c3cf3d4 Vulkan: Add ugly temporary warning about buffered rendering not working 2016-03-20 20:26:52 +01:00
Henrik Rydgard
29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
78b878222f Show backend chooser on Android so we can choose Vulkan. 2016-03-20 19:30:39 +01:00
Henrik Rydgard
432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Unknown W. Brackets
cc4e7c4b10 Oops, flush from queue before locking.
Added this last and clearly didn't test it carefully.  Fixes #8631.
2016-03-07 20:19:07 -08:00
Unknown W. Brackets
f38869141a UI: Correct a race condition when loading bgs. 2016-03-06 14:49:17 -08:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Unknown W. Brackets
955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik Rydgard
f08ae677e8 Disable gfx logging in debug by default. 2016-03-06 11:48:14 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Unknown W. Brackets
2d8484fd7d Put the storage button front and center.
This way it's harder to miss.
2016-03-05 17:18:24 -08:00
Unknown W. Brackets
50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00
Unknown W. Brackets
ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard
cef0a6311d ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading. 2016-02-29 01:13:57 +01:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
7ab3de299c Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
xiushu
80938a39ce Just remove useless space and fix translations
Oops
2016-02-21 13:12:35 +08:00
xiushu
7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
Henrik Rydgard
e51e168e40 It is not a great idea to release locks that have been free'd. 2016-02-15 00:10:22 +01:00