Commit Graph

843 Commits

Author SHA1 Message Date
Henrik Rydgård
e6e96c0d89 Fix build with NDK 15. This does force us to make do with 32-bit file sizes... 2017-07-03 16:25:12 +02:00
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c711b00d4c GPU: Clean up some GLES3 defaults.
It should default both of them the same way.  And we already set subimage
on desktop.
2017-07-01 16:16:59 -07:00
Henrik Rydgård
5f6e0feacb D3D11: Fix Star Ocean again (wasn't clearing stencil properly) 2017-06-09 14:50:39 +02:00
Henrik Rydgård
e4d2c95968 Buildfix qt 2017-06-06 12:25:40 +02:00
Henrik Rydgård
28984ceef4 Fix some comments 2017-06-06 11:31:52 +02:00
Henrik Rydgård
3a640ff8aa Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
Henrik Rydgård
62c747bc00 Buildfix buildbot 2017-06-06 00:12:13 +02:00
Henrik Rydgård
0af19719cb Fix vertical positioning, eliminate double-& 2017-06-05 23:45:58 +02:00
Henrik Rydgård
0d3d642371 It works! 2017-06-05 23:09:12 +02:00
Henrik Rydgård
0bf92a4fa2 Font rendering code runs but it sure ain't right 2017-06-05 23:09:11 +02:00
Henrik Rydgård
d9c43642c2 Fix assorted JNI issues, the calls work now. 2017-06-05 23:09:10 +02:00
Henrik Rydgård
871260fcc4 Start sketching native text rendering for Android 2017-06-05 23:09:04 +02:00
Henrik Rydgård
6e98dbb574 Split out the Qt font drawer in its own file. 2017-06-04 11:52:14 +02:00
Henrik Rydgård
8d3b18478c Split out DrawTextWin32 into its own file, to be further split later. 2017-06-04 11:52:12 +02:00
Henrik Rydgård
32ae86f708 Split TextDrawer into interface and implementation. 2017-06-04 11:52:11 +02:00
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977f75ce1e UI: Fix text wrap when kerning adjusts spaces.
This was happening for some setting info messages.  The sum of the word
lengths didn't actually match the line length, because more space was
added between some words.
2017-06-03 10:14:55 -07:00
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83d017848e Vulkan: Allow blit/copy of depth or stencil only.
Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
2017-06-01 20:58:33 -07:00
Henrik Rydgård
ff17713106 Fix crash on macOS. Fixes #9751 2017-06-01 08:59:45 +02:00
Henrik Rydgård
cae39adab3 Update submodule SPIRV-Cross, remove workarounds that are no longer needed 2017-05-31 14:09:47 +02:00
Henrik Rydgård
93d3c543f4 Update glslang submodule 2017-05-31 14:02:44 +02:00
Henrik Rydgård
01635a5cd6 Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård
137b79c708 Fix more review comments. 2017-05-30 09:38:05 +02:00
Henrik Rydgård
f762285b9c Vulkan: Some barrier optimization 2017-05-30 09:36:17 +02:00
Henrik Rydgård
38b50501c2 Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgård
bd9f3af0bd Add a way to query the current renderpass (for debug checks) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
20870194e3 Thin3D GL: Avoid using external functions internally. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
0f171acacb Start refactoring things to be more vulkan-friendly 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6147448719 Draw overlays at the proper time in the frame. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
Henrik Rydgard
4407445d50 Separate BeginFrame from BeginSurfaceRenderPass 2017-05-30 09:22:40 +02:00
Henrik Rydgård
21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Henrik Rydgård
be77ffd4e8 Show the Android "board name" in system information. 2017-05-26 12:29:27 +02:00
Henrik Rydgård
7d0cfbabe7 thin3d gles: Unbind buffers after drawing. Fixes #9715 2017-05-24 12:06:02 +02:00
Henrik Rydgard
a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
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259af56ee6 SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
2017-05-20 21:29:09 -07:00
Enyby
f7deda22ae Update gpu_features.cpp
Add additional check for valid parsing GL ES version by driver for work on some bad drivers. See #9688
2017-05-19 00:02:10 +03:00
Henrik Rydgård
ad84058d3a Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698) 2017-05-18 17:29:36 +02:00
Henrik Rydgård
2f5ea23a8a Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen. 2017-05-18 14:37:42 +02:00
Henrik Rydgård
79c0d895ce Found a suspicious hang report that makes me think this mutex should be recursive. 2017-05-18 13:29:18 +02:00
Henrik Rydgård
049d06cdc4 More paranoia 2017-05-18 13:29:00 +02:00
Henrik Rydgård
60378a0dcb Minor GameInfo memory handling improvements. Still not great. 2017-05-18 12:41:42 +02:00