Henrik Rydgard
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1e300447e1
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Fix some replace-related bugs. Add "jal" replace inlining, not activated.
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2013-12-18 16:27:23 +01:00 |
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Henrik Rydgard
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2d4c28826a
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Show replaced instructions correctly in disassembly
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2013-12-18 11:42:19 +01:00 |
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Henrik Rydgard
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2eab4aa1bf
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Play around with function replacement. Turned off by default of course.
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2013-12-17 23:40:27 +01:00 |
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Unknown W. Brackets
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13bf4d83fa
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Add memchecks for common HLE copy operations.
Better to catch some than miss everything.
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2013-12-14 14:56:05 -08:00 |
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Henrik Rydgård
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ebe2009124
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Buildfix VS 2013 (see #4793)
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2013-12-11 13:55:57 +01:00 |
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Henrik Rydgard
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1b770cc316
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Typo fix
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2013-12-11 11:00:01 +01:00 |
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Unknown W. Brackets
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5b0ece85da
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Use additional memory map mirrors for 32-bit.
Well, use them always for simplicity, but this works around 32-bit
limitations on mmap() size for Android and Linux.
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2013-12-10 23:40:37 -08:00 |
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Henrik Rydgard
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2d8429ac48
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Assorted cleanup in the MIPS emulation
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2013-12-10 13:15:16 +01:00 |
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Henrik Rydgård
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9e42086e21
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Logspam reduction
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2013-12-09 13:45:17 +01:00 |
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The Dax
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eff74892b0
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Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
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2013-11-29 12:52:10 -05:00 |
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The Dax
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e0f0409f82
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Minimum version for the memory savestate section is 1, not 0.
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2013-11-28 17:46:33 -05:00 |
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The Dax
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3e07e88e43
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Don't break savestates made by HD Remasters.
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2013-11-28 16:28:25 -05:00 |
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The Dax
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998a6f6fdb
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Load the model from the savestate before deciding the memory size.
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2013-11-28 15:36:24 -05:00 |
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The Dax
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ba31e18060
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Perform savestate actions more intelligently.
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2013-11-28 15:34:11 -05:00 |
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The Dax
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1b8df0d826
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Save the model into the save state.
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2013-11-28 14:58:59 -05:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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478d007f96
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I'm a typo machine.
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2013-09-09 00:35:38 -07:00 |
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Unknown W. Brackets
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38e30e5a67
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Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
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2013-09-09 00:25:10 -07:00 |
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Unknown W. Brackets
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109ad17ac6
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Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
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2013-08-24 15:36:24 -07:00 |
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Henrik Rydgard
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9109882c04
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More microoptimization
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2013-08-11 22:12:14 +02:00 |
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The Dax
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e4ed0f2d3e
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Various small code cleanups.
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2013-07-17 17:49:57 -04:00 |
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Henrik Rydgård
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996c1642f2
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Merge pull request #2697 from thedax/hdRemasterSupport
HD Remaster Support: Remove non-required variables from Savestate
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2013-07-08 00:47:38 -07:00 |
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Unknown W. Brackets
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bc6feed6a0
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Fix memory allocation when swapping to a remaster.
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2013-07-07 20:28:47 -07:00 |
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The Dax
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a2c8ac5dbe
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Remove HD Remaster variables from the savestate; they don't seem to be required for it to function correctly.
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2013-07-07 22:05:10 -04:00 |
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The Dax
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da9472c486
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Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable.
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2013-07-07 03:07:51 -04:00 |
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The Dax
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bd0944fc49
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Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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d11deba3cd
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Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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695f7eeec5
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Fix more style issues, and abstract most of the init code from MemMap.cpp.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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1260d76167
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Remove magic numbers from loop, thus fixing more coding style issues.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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51f387eee7
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Remove unnecessary include.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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8ab734d516
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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96401eae1e
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Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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f8d309ec99
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Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
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2013-06-26 16:02:52 -04:00 |
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Unknown W. Brackets
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fcfcadaef2
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Fix potential crash looking up block_num.
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2013-04-28 20:59:13 -07:00 |
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Henrik Rydgard
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2a39a3b972
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JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers.
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2013-04-27 01:32:03 +02:00 |
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Unknown W. Brackets
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78d14ecd04
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Remove some unused/undefined memmap funcs.
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2013-03-16 19:46:24 -07:00 |
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Henrik Rydgard
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d8d2246236
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Implement sceGeGetMtx and sceGeGetCmd
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2013-01-05 19:26:37 +01:00 |
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Xele02
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61d116b5f1
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Copy right size of save request.
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2012-12-24 01:22:28 +01:00 |
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Henrik Rydgard
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48bc1afe26
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Add vcmp ES condition code, uncached mirror of scratchpad
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2012-11-06 16:01:41 +01:00 |
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Henrik Rydgard
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ac910d7e75
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Fix Windows and Android builds.
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2012-11-05 15:42:21 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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MrOrdinaire
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1ab9943643
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fix missing #include's and missing CMake linking directives
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2012-11-03 10:33:24 +08:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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