Commit Graph

8 Commits

Author SHA1 Message Date
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
5d0bd85a70 Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
Henrik Rydgard
22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgård
58c2ba987d D3D11: Expand 16-bit CLUT textures to 32-bit if not supported. 2017-03-17 10:11:17 +01:00
Henrik Rydgard
116edcb77a Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
Henrik Rydgard
061685678d State management fixes. DBZ toon shader effect now works. 2017-02-17 17:34:21 +01:00
Henrik Rydgard
ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard
01e11c6437 Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00