Unknown W. Brackets
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ec4e96b870
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d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
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2014-09-13 18:46:59 -07:00 |
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Unknown W. Brackets
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2d530a916f
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d3d: Always download 8888, at least for now.
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2014-09-13 18:25:45 -07:00 |
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Unknown W. Brackets
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d332452077
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d3d: Track memory copies/uploads/downloads.
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2014-09-13 17:59:21 -07:00 |
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Unknown W. Brackets
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9d24de3269
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d3d: Oops, switch over block transfer logic.
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2014-09-13 17:28:35 -07:00 |
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Unknown W. Brackets
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ddc9aaa4e8
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d3d: Download from the specified region only.
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2014-09-13 17:28:05 -07:00 |
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Unknown W. Brackets
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c17931c179
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d3d: Fix flipped y in framebuf blit.
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2014-09-13 17:10:57 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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1f44bf2396
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d3d: Don't flip blits when downloading.
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2014-09-13 16:39:31 -07:00 |
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Unknown W. Brackets
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7f89723d2b
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d3d: Initial implementation of framebuf download.
Not working, or not working properly...
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2014-09-13 16:37:59 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Unknown W. Brackets
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f33515723b
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Move ForgetLastTexture() into DrawPixels().
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2014-09-13 14:58:05 -07:00 |
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Unknown W. Brackets
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96b497f955
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d3d: Support arbitrary size framebuf uploads.
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2014-09-13 14:54:53 -07:00 |
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Unknown W. Brackets
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b79062339b
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d3d: Fix colors in UpdateFromMemory().
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2014-09-13 14:53:43 -07:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Unknown W. Brackets
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dc5afe9b38
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d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
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2014-09-13 13:09:26 -07:00 |
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Unknown W. Brackets
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4909122660
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d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
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2014-09-13 12:37:19 -07:00 |
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Unknown W. Brackets
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de6a168c97
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d3d: Flip v correctly when buffer swapping.
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2014-09-13 12:21:39 -07:00 |
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Unknown W. Brackets
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f3dbe526a9
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d3d: Support offset rendering.
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2014-09-13 12:08:14 -07:00 |
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Unknown W. Brackets
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5a0f646916
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Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
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2014-09-13 12:06:35 -07:00 |
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Henrik Rydgard
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0818d8ea8d
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dx9: More execute functions
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2014-09-13 20:55:29 +02:00 |
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Unknown W. Brackets
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36a49917d2
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d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
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2014-09-13 11:55:01 -07:00 |
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Unknown W. Brackets
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e6f1ca6582
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d3d: Correct framebuffer sizing issues.
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2014-09-13 10:34:45 -07:00 |
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Henrik Rydgard
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21545e31c6
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More convergence (tex stuff)
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2014-09-13 17:20:55 +02:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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63e3e95d58
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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Henrik Rydgard
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ca3ed34b44
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Move most GL code out of GLES/SoftwareTransform.cpp
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2014-09-13 13:03:37 +02:00 |
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Henrik Rydgard
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b4690b23d6
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Make D3D TransformDrawEngine more similar to GL
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2014-09-13 12:27:20 +02:00 |
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Henrik Rydgard
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9b587bb144
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
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Henrik Rydgård
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405f67fbef
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Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
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2014-09-13 01:03:22 +02:00 |
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Henrik Rydgard
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c25815b904
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DX9: Must turn off vertex caching for software skinned draws
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2014-09-13 01:02:47 +02:00 |
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Unknown W. Brackets
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c288a52975
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d3d: Oops, fix dumb CheckAlpha() mistake.
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2014-09-12 08:12:16 -07:00 |
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Unknown W. Brackets
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ca33ddd4db
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
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Unknown W. Brackets
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77cd49622b
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d3d: Fix switching between rendering modes.
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2014-09-11 23:30:42 -07:00 |
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Unknown W. Brackets
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6ae6d53bd7
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d3d: Fix CheckAlpha() for 16-bit formats.
Not reversed in d3d, unlike gles. Fixes #6883.
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2014-09-11 22:59:33 -07:00 |
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Henrik Rydgard
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e75551d5cd
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
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Henrik Rydgard
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38b803aba4
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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4035b28503
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Fix some endian-ness in generic vtxdec
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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1407648b59
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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0727df6f0a
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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1f9c1719e3
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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7cf05e44a2
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Add option to vertexdecoder to expand UVs to floats
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2014-09-12 02:00:31 +02:00 |
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chinhodado
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fd13fcfa86
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Fix a wrong condition
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2014-09-11 15:21:18 -04:00 |
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